* dcrt0.cc (dll_crt0_0): Remove call to wincap.init.

* init.cc (dll_entry): Rename is_wow64_proc to wow64_test_stack_marker.
	Call wincap.init here before doing anything else.  Use wincap.is_wow64
	to determine if we're running in a WOW64 emulator.
	* mmap.cc (MapViewNT): Don't use AT_ROUND_TO_PAGE in WOW64, it's
	apparently not supported.
	(mmap64): Don't create mappings beyond EOF, which would need to use
	AT_ROUND_TO_PAGE, on WOW64.
	* wincap.cc (wincap): Throw into the .cygwin_dll_common section.
	(wincapc::init): Determine if running in WOW64 and set wow_64 flag.
	* wincap.h (class wincapc): Add wow64 member.
	(wincapc::is_wow64): New method.
This commit is contained in:
Corinna Vinschen
2006-01-10 18:11:32 +00:00
parent dea958bc06
commit b773a592d3
6 changed files with 38 additions and 12 deletions

View File

@ -143,7 +143,7 @@ HMODULE NO_COPY cygwin_hmodule;
extern "C" BOOL WINAPI
dll_entry (HANDLE h, DWORD reason, void *static_load)
{
BOOL is_wow64_proc = FALSE;
BOOL wow64_test_stack_marker;
// _STRACE_ON;
switch (reason)
@ -152,15 +152,16 @@ dll_entry (HANDLE h, DWORD reason, void *static_load)
cygwin_hmodule = (HMODULE) h;
dynamically_loaded = (static_load == NULL);
wincap.init ();
/* Is the stack at an unusual address? This is, an address which
is in the usual space occupied by the process image, but below
the auto load address of DLLs?
Check if we're running in WOW64 on a 64 bit machine *and* are
spawned by a genuine 64 bit process. If so, respawn. */
if (&is_wow64_proc >= (PBOOL) 0x400000
&& &is_wow64_proc <= (PBOOL) 0x10000000
&& IsWow64Process (GetCurrentProcess (), &is_wow64_proc)
&& is_wow64_proc)
if (wincap.is_wow64 ()
&& &wow64_test_stack_marker >= (PBOOL) 0x400000
&& &wow64_test_stack_marker <= (PBOOL) 0x10000000)
respawn_wow64_process ();
dll_crt0_0 ();