* autoload.cc (CharToOemA): Remove.
(CharNextExA): Define. * environ.cc (codepage_init): Un-static. Set active_codepage to active codepage. Default to ansi regardless of buf pointer. * fhandler.h (dev_console::get_console_cp): New method. (dev_console::con_to_str): Change declaration according to new implementation. (dev_console::str_to_con): Ditto. * fhandler_console.cc (cp_convert): Remove. (dev_console::con_to_str): Redefine to take WCHAR as incoming console char. (dev_console::get_console_cp): Return correct codepage according to alternate_charset_active setting. (dev_console::str_to_con): Redefine to create WCHAR buffer for console output. (fhandler_console::read): Read console input as WCHARs. (base_chars): Fix typo in comment. (fhandler_console::char_command): Save and restore console output buffer using UNICODE functions. (fhandler_console::write_normal): Convert to write output in UNICODE. Use CharNextExA to recognize multibyte characters in input. Workaround problem with UTF-8 and MultiByteToWideChar. Simplify the loop for printing "normal" characters. * strfuncs.cc (active_codepage): New variable to store active codepage. (get_cp): Call codepage_init() if active_codepage is uninitialized. Just return active_codepage. (is_cp_multibyte): New function. * winsup.h (active_codepage): Declare. (codepage_init): Declare. (is_cp_multibyte): Declare.
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@ -879,8 +879,9 @@ class dev_console
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bool use_mouse;
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bool raw_win32_keyboard_mode;
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bool con_to_str (char *d, const char *s, DWORD sz);
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bool str_to_con (char *d, const char *s, DWORD sz);
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inline UINT get_console_cp ();
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bool con_to_str (char *d, int dlen, WCHAR w);
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DWORD str_to_con (PWCHAR d, const char *s, DWORD sz);
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void set_color (HANDLE);
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bool fillin_info (HANDLE);
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void set_default_attr ();
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