* child_info.h (CURR_CHILD_INFO_MAGIC): Update.
(class child_info_fork): Remove stacksize, add stackaddr and guardsize members. * dcrt0.cc (child_info_fork::alloc_stack_hard_way): Partial rewrite to regenerate the stack exactly as in the parent. (child_info_fork::alloc_stack): Set stackaddr to 0, rather than stacksize. (dll_crt0_1): Check for stackaddr before changing the stack addresses in the TEB. * fork.cc (frok::child): Check for stackaddr here. (frok::parent): Set ch.stackaddr and ch.guardsize if not called from the main thread. * init.cc (dll_entry): Replace pointer to NT_TIB with pointer to TEB. Fix incorrectly changed address test before removing _my_tls. Set StackLimit to NULL on Windows 2000. Explain why. * miscfuncs.cc (struct thread_wrapper_arg): Store stackbase rather than stacksize, store commitaddr, remove guardsize. Store all pointers as char * for easier address arithmetic. (thread_wrapper): Rewrite to remove OS stack before calling thread function. Add lots of comments to explain what we do. (CygwinCreateThread): Reserve our own stack in case we got no application stack. Add comments. * ntdll.h (struct _TEB): Extend defintion up to DeallocationStack member. * thread.cc (pthread_attr::pthread_attr): Use "(size_t) -1" rather then 0xffffffff. * wincap.h (wincaps::has_stack_size_param_is_a_reservation): New element. * wincap.cc: Implement above element throughout.
This commit is contained in:
@ -115,7 +115,7 @@ extern void __stdcall dll_crt0_0 ();
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extern "C" BOOL WINAPI
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dll_entry (HANDLE h, DWORD reason, void *static_load)
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{
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PNT_TIB tib;
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PTEB teb;
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switch (reason)
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{
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@ -131,10 +131,10 @@ dll_entry (HANDLE h, DWORD reason, void *static_load)
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the auto load address of DLLs?
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Check if we're running in WOW64 on a 64 bit machine *and* are
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spawned by a genuine 64 bit process. If so, respawn. */
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tib = &NtCurrentTeb ()->Tib;
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teb = NtCurrentTeb ();
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if (wincap.is_wow64 ()
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&& tib->StackLimit >= (PBOOL) 0x400000
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&& tib->StackBase <= (PBOOL) 0x10000000)
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&& teb->Tib.StackLimit >= (PBOOL) 0x400000
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&& teb->Tib.StackBase <= (PBOOL) 0x10000000)
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respawn_wow64_process ();
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dll_crt0_0 ();
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@ -150,12 +150,19 @@ dll_entry (HANDLE h, DWORD reason, void *static_load)
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munge_threadfunc ();
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break;
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case DLL_THREAD_DETACH:
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tib = &NtCurrentTeb ()->Tib;
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teb = NtCurrentTeb ();
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if (dll_finished_loading
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&& (PVOID) &_my_tls >= tib->StackLimit
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&& (PVOID) &_my_tls < tib->StackBase
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&& (PVOID) &teb >= teb->Tib.StackLimit
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&& (PVOID) &teb < teb->Tib.StackBase
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&& _my_tls.isinitialized ())
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_my_tls.remove (0);
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/* Windows 2000 has a bug in NtTerminateThread. Instead of releasing
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the stack at teb->DeallocationStack it uses the value of
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teb->Tib.StackLimit to evaluate the stack address. So we just claim
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there is no stack. */
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if (teb->DeallocationStack == NULL
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&& !wincap.has_stack_size_param_is_a_reservation ())
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teb->Tib.StackLimit = NULL;
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break;
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}
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