Merging MinGW changes
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@ -1,44 +1,44 @@
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//
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// This is a C++ version of the code in dll.c. NOTE that you need to put
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// extern "C" { ... } around DllMain or it will not be called when your
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// Dll starts up! (It will get name mangled as a C++ function and the C
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// default version in libmingw32.a will get called instead.)
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//
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#include <windows.h>
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#include <iostream>
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extern "C" {
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BOOL WINAPI
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DllMain (HANDLE hDll, DWORD dwReason, LPVOID lpReserved)
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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cout << "Dll Attached" << endl ;
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break;
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case DLL_PROCESS_DETACH:
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cout << "Dll Detached" << endl ;
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break;
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case DLL_THREAD_ATTACH:
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printf ("DLL Thread Attached.\n");
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break;
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case DLL_THREAD_DETACH:
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printf ("DLL Thread Detached.\n");
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break;
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}
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return TRUE;
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}
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void
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Test ()
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{
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printf ("Test Function called!\n");
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}
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};
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//
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// This is a C++ version of the code in dll.c. NOTE that you need to put
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// extern "C" { ... } around DllMain or it will not be called when your
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// Dll starts up! (It will get name mangled as a C++ function and the C
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// default version in libmingw32.a will get called instead.)
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//
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#include <windows.h>
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#include <iostream>
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extern "C" {
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BOOL WINAPI
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DllMain (HANDLE hDll, DWORD dwReason, LPVOID lpReserved)
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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cout << "Dll Attached" << endl ;
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break;
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case DLL_PROCESS_DETACH:
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cout << "Dll Detached" << endl ;
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break;
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case DLL_THREAD_ATTACH:
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printf ("DLL Thread Attached.\n");
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break;
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case DLL_THREAD_DETACH:
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printf ("DLL Thread Detached.\n");
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break;
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}
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return TRUE;
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}
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void
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Test ()
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{
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printf ("Test Function called!\n");
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}
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};
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