Merging MinGW changes

This commit is contained in:
Earnie Boyd
2002-05-28 13:13:45 +00:00
parent ad39fa8cb0
commit 4ad1e6fedb
46 changed files with 1877 additions and 1877 deletions

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@ -1,33 +1,33 @@
#include <windows.h>
BOOL WINAPI
DllMain (HANDLE hDll, DWORD dwReason, LPVOID lpReserved)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
printf ("DLL Attached.\n");
break;
case DLL_PROCESS_DETACH:
printf ("DLL Detached.\n");
break;
case DLL_THREAD_ATTACH:
printf ("DLL Thread Attached.\n");
break;
case DLL_THREAD_DETACH:
printf ("DLL Thread Detached.\n");
break;
}
return TRUE;
}
void
Test ()
{
printf ("Test Function called!\n");
}
#include <windows.h>
BOOL WINAPI
DllMain (HANDLE hDll, DWORD dwReason, LPVOID lpReserved)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
printf ("DLL Attached.\n");
break;
case DLL_PROCESS_DETACH:
printf ("DLL Detached.\n");
break;
case DLL_THREAD_ATTACH:
printf ("DLL Thread Attached.\n");
break;
case DLL_THREAD_DETACH:
printf ("DLL Thread Detached.\n");
break;
}
return TRUE;
}
void
Test ()
{
printf ("Test Function called!\n");
}

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@ -1,44 +1,44 @@
//
// This is a C++ version of the code in dll.c. NOTE that you need to put
// extern "C" { ... } around DllMain or it will not be called when your
// Dll starts up! (It will get name mangled as a C++ function and the C
// default version in libmingw32.a will get called instead.)
//
#include <windows.h>
#include <iostream>
extern "C" {
BOOL WINAPI
DllMain (HANDLE hDll, DWORD dwReason, LPVOID lpReserved)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
cout << "Dll Attached" << endl ;
break;
case DLL_PROCESS_DETACH:
cout << "Dll Detached" << endl ;
break;
case DLL_THREAD_ATTACH:
printf ("DLL Thread Attached.\n");
break;
case DLL_THREAD_DETACH:
printf ("DLL Thread Detached.\n");
break;
}
return TRUE;
}
void
Test ()
{
printf ("Test Function called!\n");
}
};
//
// This is a C++ version of the code in dll.c. NOTE that you need to put
// extern "C" { ... } around DllMain or it will not be called when your
// Dll starts up! (It will get name mangled as a C++ function and the C
// default version in libmingw32.a will get called instead.)
//
#include <windows.h>
#include <iostream>
extern "C" {
BOOL WINAPI
DllMain (HANDLE hDll, DWORD dwReason, LPVOID lpReserved)
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
cout << "Dll Attached" << endl ;
break;
case DLL_PROCESS_DETACH:
cout << "Dll Detached" << endl ;
break;
case DLL_THREAD_ATTACH:
printf ("DLL Thread Attached.\n");
break;
case DLL_THREAD_DETACH:
printf ("DLL Thread Detached.\n");
break;
}
return TRUE;
}
void
Test ()
{
printf ("Test Function called!\n");
}
};

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@ -1,2 +1,2 @@
EXPORTS
Test
EXPORTS
Test

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@ -1,13 +1,13 @@
#include <stdio.h>
extern void Test();
int main()
{
printf ("Program started.\n");
Test ();
printf ("Program ends.\n");
return 0;
}
#include <stdio.h>
extern void Test();
int main()
{
printf ("Program started.\n");
Test ();
printf ("Program ends.\n");
return 0;
}

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@ -1,14 +1,14 @@
Dll dll.dll : dll.c ;
ImportLib libdll.a : dll.def ;
Main exe.exe : exe.c ;
LinkLibraries exe.exe : libdll.a ;
DEPENDS exe.exe : dll.dll ;
LINKFLAGS on exe.exe = $(LINKFLAGS) -L. ;
Dll dll.dll : dll.c ;
ImportLib libdll.a : dll.def ;
Main exe.exe : exe.c ;
LinkLibraries exe.exe : libdll.a ;
DEPENDS exe.exe : dll.dll ;
LINKFLAGS on exe.exe = $(LINKFLAGS) -L. ;