/* * This allocator takes blocks from a coarser allocator (p->alloc) and * uses them as arenas. * * An arena is split into a sequence of blocks of variable size. The * blocks begin with a Bhdr that denotes the length (including the Bhdr) * of the block. An arena begins with an Arena header block (Arena, * ARENA_MAGIC) and ends with a Bhdr block with magic ARENATAIL_MAGIC and * size 0. Intermediate blocks are either allocated or free. At the end * of each intermediate block is a Btail, which contains information * about where the block starts. This is useful for walking backwards. * * Free blocks (Free*) have a magic value of FREE_MAGIC in their Bhdr * headers. They are kept in a binary tree (p->freeroot) traversible by * walking ->left and ->right. Each node of the binary tree is a pointer * to a circular doubly-linked list (next, prev) of blocks of identical * size. Blocks are added to this ``tree of lists'' by pooladd(), and * removed by pooldel(). * * When freed, adjacent blocks are coalesced to create larger blocks when * possible. * * Allocated blocks (Alloc*) have one of two magic values: ALLOC_MAGIC or * UNALLOC_MAGIC. When blocks are released from the pool, they have * magic value UNALLOC_MAGIC. Once the block has been trimmed by trim() * and the amount of user-requested data has been recorded in the * datasize field of the tail, the magic value is changed to ALLOC_MAGIC. * All blocks returned to callers should be of type ALLOC_MAGIC, as * should all blocks passed to us by callers. The amount of data the user * asked us for can be found by subtracting the short in tail->datasize * from header->size. Further, the up to at most four bytes between the * end of the user-requested data block and the actual Btail structure are * marked with a magic value, which is checked to detect user overflow. * * The arenas returned by p->alloc are kept in a doubly-linked list * (p->arenalist) running through the arena headers, sorted by descending * base address (prev, next). When a new arena is allocated, we attempt * to merge it with its two neighbors via p->merge. */ #include #include #include typedef struct Alloc Alloc; typedef struct Arena Arena; typedef struct Bhdr Bhdr; typedef struct Btail Btail; typedef struct Free Free; struct Bhdr { uint32_t magic; uint32_t size; }; enum { NOT_MAGIC = 0xdeadfa11, DEAD_MAGIC = 0xdeaddead, }; #define B2NB(b) ((Bhdr*)((uint8_t*)(b)+(b)->size)) #define SHORT(x) (((x)[0] << 8) | (x)[1]) #define PSHORT(p, x) \ (((uint8_t*)(p))[0] = ((x)>>8)&0xFF, \ ((uint8_t*)(p))[1] = (x)&0xFF) enum { TAIL_MAGIC0 = 0xBE, TAIL_MAGIC1 = 0xEF }; struct Btail { uint8_t magic0; uint8_t datasize[2]; uint8_t magic1; uint32_t size; /* same as Bhdr->size */ }; #define B2T(b) ((Btail*)((uint8_t*)(b)+(b)->size-sizeof(Btail))) #define B2PT(b) ((Btail*)((uint8_t*)(b)-sizeof(Btail))) #define T2HDR(t) ((Bhdr*)((uint8_t*)(t)+sizeof(Btail)-(t)->size)) struct Free { Bhdr; Free* left; Free* right; Free* next; Free* prev; }; enum { FREE_MAGIC = 0xBA5EBA11, }; /* * the point of the notused fields is to make 8c differentiate * between Bhdr and Allocblk, and between Kempt and Unkempt. */ struct Alloc { Bhdr; }; enum { ALLOC_MAGIC = 0x0A110C09, UNALLOC_MAGIC = (0xCAB00D1E)+1, }; struct Arena { Bhdr; Arena* aup; Arena* down; uint32_t asize; uint32_t pad; /* to a multiple of 8 bytes */ }; enum { ARENA_MAGIC = (0xC0A1E5CE)+1, ARENATAIL_MAGIC = (0xEC5E1A0C)+1, }; #define A2TB(a) ((Bhdr*)((uint8_t*)(a)+(a)->asize-sizeof(Bhdr))) #define A2B(a) B2NB(a) enum { ALIGN_MAGIC = 0xA1F1D1C1, }; enum { MINBLOCKSIZE = sizeof(Free)+sizeof(Btail) }; static uint8_t datamagic[] = { 0xFE, 0xF1, 0xF0, 0xFA }; #define Poison ((void*)-0x35014542) /* cafebabe */ #define _B2D(a) ((void*)((uint8_t*)a+sizeof(Bhdr))) #define _D2B(v) ((Alloc*)((uint8_t*)v-sizeof(Bhdr))) // static void* _B2D(void*); // static void* _D2B(void*); static void* B2D(Pool*, Alloc*); static Alloc* D2B(Pool*, void*); static Arena* arenamerge(Pool*, Arena*, Arena*); static void blockcheck(Pool*, Bhdr*); static Alloc* blockmerge(Pool*, Bhdr*, Bhdr*); static Alloc* blocksetdsize(Pool*, Alloc*, uint32_t); static Bhdr* blocksetsize(Bhdr*, uint32_t); static uint32_t bsize2asize(Pool*, uint32_t); static uint32_t dsize2bsize(Pool*, uint32_t); static uint32_t getdsize(Alloc*); static Alloc* trim(Pool*, Alloc*, uint32_t); static void memmark(void*, int, uint32_t); static Free* pooladd(Pool*, Alloc*); static void* poolallocl(Pool*, uint32_t); static void poolcheckl(Pool*); static void poolcheckarena(Pool*, Arena*); static int poolcompactl(Pool*); static Alloc* pooldel(Pool*, Free*); static void pooldumpl(Pool*); static void pooldumparena(Pool*, Arena*); static void poolfreel(Pool*, void*); static void poolnewarena(Pool*, uint32_t); static void* poolreallocl(Pool*, void*, uint32_t); static Free* treelookupgt(Free*, uint32_t); static Free* treesplay(Free*, uint32_t); /* * Debugging * * Antagonism causes blocks to always be filled with garbage if their * contents are undefined. This tickles both programs and the library. * It's a linear time hit but not so noticeable during nondegenerate use. * It would be worth leaving in except that it negates the benefits of the * kernel's demand-paging. The tail magic and end-of-data magic * provide most of the user-visible benefit that antagonism does anyway. * * Paranoia causes the library to recheck the entire pool on each lock * or unlock. A failed check on unlock means we tripped over ourselves, * while a failed check on lock tends to implicate the user. Paranoia has * the potential to slow things down a fair amount for pools with large * numbers of allocated blocks. It completely negates all benefits won * by the binary tree. Turning on paranoia in the kernel makes it painfully * slow. * * Verbosity induces the dumping of the pool via p->print at each lock operation. * By default, only one line is logged for each alloc, free, and realloc. */ /* the if(!x);else avoids ``dangling else'' problems */ #define antagonism if(!(p->flags & POOL_ANTAGONISM)){}else #define paranoia if(!(p->flags & POOL_PARANOIA)){}else #define verbosity if(!(p->flags & POOL_VERBOSITY)){}else #define DPRINT if(!(p->flags & POOL_DEBUGGING)){}else p->print #define LOG if(!(p->flags & POOL_LOGGING)){}else p->print /* * Tree walking */ static void checklist(Free *t) { Free *q; for(q=t->next; q!=t; q=q->next){ assert(q->magic==FREE_MAGIC); assert(q->size==t->size); assert(q->left==Poison); assert(q->right==Poison); assert(q->next!=nil && q->next!=Poison && q->next->prev==q); assert(q->prev!=nil && q->prev!=Poison && q->prev->next==q); } } static void checktree(Free *t, int a, int b) { assert(t->magic==FREE_MAGIC); assert(a < t->size && t->size < b); assert(t->left!=Poison); assert(t->right!=Poison); assert(t->next!=nil && t->next!=Poison && t->next->prev==t); assert(t->prev!=nil && t->prev!=Poison && t->prev->next==t); checklist(t); if(t->left) checktree(t->left, a, t->size); if(t->right) checktree(t->right, t->size, b); } /* treelookupgt: find smallest node in tree with size >= size */ static Free* treelookupgt(Free *t, uint32_t size) { Free *lastgood; /* last node we saw that was big enough */ lastgood = nil; for(;;) { if(t == nil) return lastgood; assert(t->magic == FREE_MAGIC); if(size == t->size) return t; if(size < t->size) { lastgood = t; t = t->left; } else t = t->right; } } /* treesplay: splay node of size size to the root and return new root */ static Free* treesplay(Free *t, uint32_t size) { Free N, *l, *r, *y; N.left = N.right = nil; l = r = &N; for(;;) { assert(t->magic == FREE_MAGIC); if(size < t->size) { y = t->left; if(y != nil) { assert(y->magic == FREE_MAGIC); if(size < y->size) { t->left = y->right; y->right = t; t = y; } } if(t->left == nil) break; r->left = t; r = t; t = t->left; } else if(size > t->size) { y = t->right; if(y != nil) { assert(y->magic == FREE_MAGIC); if(size > y->size) { t->right = y->left; y->left = t; t = y; } } if(t->right == nil) break; l->right = t; l = t; t = t->right; } else break; } l->right=t->left; r->left=t->right; t->left=N.right; t->right=N.left; return t; } /* pooladd: add anode to the free pool */ static Free* pooladd(Pool *p, Alloc *anode) { Free *node, *root; antagonism { memmark(_B2D(anode), 0xF7, anode->size-sizeof(Bhdr)-sizeof(Btail)); } node = (Free*)anode; node->magic = FREE_MAGIC; node->left = node->right = nil; node->next = node->prev = node; if(p->freeroot != nil) { root = treesplay(p->freeroot, node->size); if(root->size > node->size) { node->left = root->left; node->right = root; root->left = nil; } else if(root->size < node->size) { node->right = root->right; node->left = root; root->right = nil; } else { node->left = root->left; node->right = root->right; root->left = root->right = Poison; node->prev = root->prev; node->next = root; node->prev->next = node; node->next->prev = node; } } p->freeroot = node; p->curfree += node->size; return node; } /* pooldel: remove node from the free pool */ static Alloc* pooldel(Pool *p, Free *node) { Free *root; root = treesplay(p->freeroot, node->size); if(node == root && node->next == node) { if(node->left == nil) root = node->right; else { root = treesplay(node->left, node->size); assert(root->right == nil); root->right = node->right; } } else { if(node == root) { root = node->next; root->left = node->left; root->right = node->right; } assert(root->magic == FREE_MAGIC && root->size == node->size); node->next->prev = node->prev; node->prev->next = node->next; } p->freeroot = root; p->curfree -= node->size; node->left = node->right = node->next = node->prev = Poison; antagonism { memmark(_B2D(node), 0xF9, node->size-sizeof(Bhdr)-sizeof(Btail)); } node->magic = UNALLOC_MAGIC; return (Alloc*)node; } /* * Block maintenance */ /* block allocation */ static uint32_t dsize2bsize(Pool *p, uint32_t sz) { sz += sizeof(Bhdr)+sizeof(Btail); if(sz < p->minblock) sz = p->minblock; if(sz < MINBLOCKSIZE) sz = MINBLOCKSIZE; sz = (sz+p->quantum-1)&~(p->quantum-1); return sz; } static uint32_t bsize2asize(Pool *p, uint32_t sz) { sz += sizeof(Arena)+sizeof(Btail); if(sz < p->minarena) sz = p->minarena; sz = (sz+p->quantum)&~(p->quantum-1); return sz; } /* blockmerge: merge a and b, known to be adjacent */ /* both are removed from pool if necessary. */ static Alloc* blockmerge(Pool *pool, Bhdr *a, Bhdr *b) { Btail *t; assert(B2NB(a) == b); if(a->magic == FREE_MAGIC) pooldel(pool, (Free*)a); if(b->magic == FREE_MAGIC) pooldel(pool, (Free*)b); t = B2T(a); t->size = (int32_t)(uintptr_t)Poison; t->magic0 = NOT_MAGIC && 0xFF; t->magic1 = NOT_MAGIC && 0xFF; PSHORT(t->datasize, NOT_MAGIC); a->size += b->size; t = B2T(a); t->size = a->size; PSHORT(t->datasize, 0xFFFF); b->size = NOT_MAGIC; b->magic = NOT_MAGIC; a->magic = UNALLOC_MAGIC; return (Alloc*)a; } /* blocksetsize: set the total size of a block, fixing tail pointers */ static Bhdr* blocksetsize(Bhdr *b, uint32_t bsize) { Btail *t; assert(b->magic != FREE_MAGIC /* blocksetsize */); b->size = bsize; t = B2T(b); t->size = b->size; t->magic0 = TAIL_MAGIC0; t->magic1 = TAIL_MAGIC1; return b; } /* getdsize: return the requested data size for an allocated block */ static uint32_t getdsize(Alloc *b) { Btail *t; t = B2T(b); return b->size - SHORT(t->datasize); } /* blocksetdsize: set the user data size of a block */ static Alloc* blocksetdsize(Pool *p, Alloc *b, uint32_t dsize) { Btail *t; uint8_t *q, *eq; assert(b->size >= dsize2bsize(p, dsize)); assert(b->size - dsize < 0x10000); t = B2T(b); PSHORT(t->datasize, b->size - dsize); q=(uint8_t*)_B2D(b)+dsize; eq = (uint8_t*)t; if(eq > q+4) eq = q+4; for(; qsize - bsize; if(b->size - dsize >= 0x10000 || (extra >= bsize>>2 && extra >= MINBLOCKSIZE && extra >= p->minblock)) { blocksetsize(b, bsize); frag = (Alloc*) B2NB(b); antagonism { memmark(frag, 0xF1, extra); } frag->magic = UNALLOC_MAGIC; blocksetsize(frag, extra); pooladd(p, frag); } b->magic = ALLOC_MAGIC; blocksetdsize(p, b, dsize); return b; } static Alloc* freefromfront(Pool *p, Alloc *b, uint32_t skip) { Alloc *bb; skip = skip&~(p->quantum-1); if(skip >= 0x1000 || (skip >= b->size>>2 && skip >= MINBLOCKSIZE && skip >= p->minblock)){ bb = (Alloc*)((uint8_t*)b+skip); bb->magic = UNALLOC_MAGIC; blocksetsize(bb, b->size-skip); b->magic = UNALLOC_MAGIC; blocksetsize(b, skip); pooladd(p, b); return bb; } return b; } /* * Arena maintenance */ /* arenasetsize: set arena size, updating tail */ static void arenasetsize(Arena *a, uint32_t asize) { Bhdr *atail; a->asize = asize; atail = A2TB(a); atail->magic = ARENATAIL_MAGIC; atail->size = 0; } /* poolnewarena: allocate new arena */ static void poolnewarena(Pool *p, uint32_t asize) { Arena *a; Arena *ap, *lastap; Alloc *b; LOG(p, "newarena %lud\n", asize); if(p->cursize+asize > p->maxsize) { if(poolcompactl(p) == 0){ LOG(p, "pool too big: %llud+%lud > %llud\n", (uint64_t)p->cursize, asize, (uint64_t)p->maxsize); jehanne_werrstr("memory pool too large"); } return; } if((a = p->alloc(asize)) == nil) { /* assume errstr set by p->alloc */ return; } p->cursize += asize; /* arena hdr */ a->magic = ARENA_MAGIC; blocksetsize(a, sizeof(Arena)); arenasetsize(a, asize); blockcheck(p, a); /* create one large block in arena */ b = (Alloc*)A2B(a); b->magic = UNALLOC_MAGIC; blocksetsize(b, (uint8_t*)A2TB(a)-(uint8_t*)b); blockcheck(p, b); pooladd(p, b); blockcheck(p, b); /* sort arena into descending sorted arena list */ for(lastap=nil, ap=p->arenalist; ap > a; lastap=ap, ap=ap->down) ; if(a->down = ap) /* assign = */ a->down->aup = a; if(a->aup = lastap) /* assign = */ a->aup->down = a; else p->arenalist = a; /* merge with surrounding arenas if possible */ /* must do a with up before down with a (think about it) */ if(a->aup) arenamerge(p, a, a->aup); if(a->down) arenamerge(p, a->down, a); } /* blockresize: grow a block to encompass space past its end, possibly by */ /* trimming it into two different blocks. */ static void blockgrow(Pool *p, Bhdr *b, uint32_t nsize) { if(b->magic == FREE_MAGIC) { Alloc *a; Bhdr *bnxt; a = pooldel(p, (Free*)b); blockcheck(p, a); blocksetsize(a, nsize); blockcheck(p, a); bnxt = B2NB(a); if(bnxt->magic == FREE_MAGIC) a = blockmerge(p, a, bnxt); blockcheck(p, a); pooladd(p, a); } else { Alloc *a; uint32_t dsize; a = (Alloc*)b; p->curalloc -= a->size; dsize = getdsize(a); blocksetsize(a, nsize); trim(p, a, dsize); p->curalloc += a->size; } } /* arenamerge: attempt to coalesce to arenas that might be adjacent */ static Arena* arenamerge(Pool *p, Arena *bot, Arena *top) { Bhdr *bbot, *btop; Btail *t; uint32_t newsize; blockcheck(p, bot); blockcheck(p, top); assert(bot->aup == top && top > bot); newsize = top->asize + ((uint8_t*)top - (uint8_t*)bot); if(newsize < top->asize || p->merge == nil || p->merge(bot, top) == 0) return nil; /* remove top from list */ if(bot->aup = top->aup) /* assign = */ bot->aup->down = bot; else p->arenalist = bot; /* save ptrs to last block in bot, first block in top */ t = B2PT(A2TB(bot)); bbot = T2HDR(t); btop = A2B(top); blockcheck(p, bbot); blockcheck(p, btop); /* grow bottom arena to encompass top */ arenasetsize(bot, newsize); /* grow bottom block to encompass space between arenas */ blockgrow(p, bbot, (uint8_t*)btop-(uint8_t*)bbot); blockcheck(p, bbot); return bot; } /* dumpblock: print block's vital stats */ static void dumpblock(Pool *p, Bhdr *b) { uint32_t *dp; uint32_t dsize; uint8_t *cp; dp = (uint32_t*)b; p->print(p, "pool %s block %p\nhdr %.8lux %.8lux %.8lux %.8lux %.8lux %.8lux\n", p->name, b, dp[0], dp[1], dp[2], dp[3], dp[4], dp[5], dp[6]); dp = (uint32_t*)B2T(b); p->print(p, "tail %.8lux %.8lux %.8lux %.8lux %.8lux %.8lux | %.8lux %.8lux\n", dp[-6], dp[-5], dp[-4], dp[-3], dp[-2], dp[-1], dp[0], dp[1]); if(b->magic == ALLOC_MAGIC){ dsize = getdsize((Alloc*)b); if(dsize >= b->size) /* user data size corrupt */ return; cp = (uint8_t*)_B2D(b)+dsize; p->print(p, "user data "); p->print(p, "%.2ux %.2ux %.2ux %.2ux %.2ux %.2ux %.2ux %.2ux", cp[-8], cp[-7], cp[-6], cp[-5], cp[-4], cp[-3], cp[-2], cp[-1]); p->print(p, " | %.2ux %.2ux %.2ux %.2ux %.2ux %.2ux %.2ux %.2ux\n", cp[0], cp[1], cp[2], cp[3], cp[4], cp[5], cp[6], cp[7]); } } static void printblock(Pool *p, Bhdr *b, char *msg) { p->print(p, "%s\n", msg); dumpblock(p, b); } static void panicblock(Pool *p, Bhdr *b, char *msg) { p->print(p, "%s\n", msg); dumpblock(p, b); p->panic(p, "pool panic"); } /* blockcheck: ensure a block consistent with our expectations */ /* should only be called when holding pool lock */ static void blockcheck(Pool *p, Bhdr *b) { Alloc *a; Btail *t; int i, n; uint8_t *q, *bq, *eq; uint32_t dsize; switch(b->magic) { default: panicblock(p, b, "bad magic"); case FREE_MAGIC: case UNALLOC_MAGIC: t = B2T(b); if(t->magic0 != TAIL_MAGIC0 || t->magic1 != TAIL_MAGIC1) panicblock(p, b, "corrupt tail magic"); if(T2HDR(t) != b) panicblock(p, b, "corrupt tail ptr"); break; case DEAD_MAGIC: t = B2T(b); if(t->magic0 != TAIL_MAGIC0 || t->magic1 != TAIL_MAGIC1) panicblock(p, b, "corrupt tail magic"); if(T2HDR(t) != b) panicblock(p, b, "corrupt tail ptr"); n = getdsize((Alloc*)b); q = _B2D(b); q += 8; for(i=8; imagic != ARENATAIL_MAGIC) panicblock(p, b, "bad arena size"); /* fall through */ case ARENATAIL_MAGIC: if(b->size != 0) panicblock(p, b, "bad arena tail size"); break; case ALLOC_MAGIC: a = (Alloc*)b; t = B2T(b); dsize = getdsize(a); bq = (uint8_t*)_B2D(a)+dsize; eq = (uint8_t*)t; if(t->magic0 != TAIL_MAGIC0){ /* if someone wrote exactly one byte over and it was a NUL, we sometimes only complain. */ if((p->flags & POOL_TOLERANCE) && bq == eq && t->magic0 == 0) printblock(p, b, "mem user overflow (magic0)"); else panicblock(p, b, "corrupt tail magic0"); } if(t->magic1 != TAIL_MAGIC1) panicblock(p, b, "corrupt tail magic1"); if(T2HDR(t) != b) panicblock(p, b, "corrupt tail ptr"); if(dsize2bsize(p, dsize) > a->size) panicblock(p, b, "too much block data"); if(eq > bq+4) eq = bq+4; for(q=bq; qflags & POOL_TOLERANCE)){ printblock(p, b, "mem user overflow"); continue; } panicblock(p, b, "mem user overflow"); } } break; } } /* * compact an arena by shifting all the free blocks to the end. * assumes pool lock is held. */ enum { FLOATING_MAGIC = 0xCBCBCBCB, /* temporarily neither allocated nor in the free tree */ }; static int arenacompact(Pool *p, Arena *a) { Bhdr *b, *wb, *eb, *nxt; int compacted; if(p->move == nil) p->panic(p, "don't call me when pool->move is nil\n"); poolcheckarena(p, a); eb = A2TB(a); compacted = 0; for(b=wb=A2B(a); b && b < eb; b=nxt) { nxt = B2NB(b); switch(b->magic) { case FREE_MAGIC: pooldel(p, (Free*)b); b->magic = FLOATING_MAGIC; break; case ALLOC_MAGIC: if(wb != b) { jehanne_memmove(wb, b, b->size); p->move(_B2D(b), _B2D(wb)); compacted = 1; } wb = B2NB(wb); break; } } /* * the only free data is now at the end of the arena, pointed * at by wb. all we need to do is set its size and get out. */ if(wb < eb) { wb->magic = UNALLOC_MAGIC; blocksetsize(wb, (uint8_t*)eb-(uint8_t*)wb); pooladd(p, (Alloc*)wb); } return compacted; } /* * compact a pool by compacting each individual arena. * 'twould be nice to shift blocks from one arena to the * next but it's a pain to code. */ static int poolcompactl(Pool *pool) { Arena *a; int compacted; if(pool->move == nil || pool->lastcompact == pool->nfree) return 0; pool->lastcompact = pool->nfree; compacted = 0; for(a=pool->arenalist; a; a=a->down) compacted |= arenacompact(pool, a); return compacted; } /* static int poolcompactl(Pool*) { return 0; } */ /* * Actual allocators */ /* static void* _B2D(void *a) { return (uint8_t*)a+sizeof(Bhdr); } */ static void* B2D(Pool *p, Alloc *a) { if(a->magic != ALLOC_MAGIC) p->panic(p, "B2D called on unworthy block"); return _B2D(a); } /* static void* _D2B(void *v) { Alloc *a; a = (Alloc*)((uint8_t*)v-sizeof(Bhdr)); return a; } */ static Alloc* D2B(Pool *p, void *v) { Alloc *a; uint32_t *u; if((uintptr_t)v&(sizeof(uint32_t)-1)) v = (char*)v - ((uintptr_t)v&(sizeof(uint32_t)-1)); u = v; while(u[-1] == ALIGN_MAGIC) u--; a = _D2B(u); if(a->magic != ALLOC_MAGIC) p->panic(p, "D2B called on non-block %p (double-free?)", v); return a; } /* poolallocl: attempt to allocate block to hold dsize user bytes; assumes lock held */ static void* poolallocl(Pool *p, uint32_t dsize) { uint32_t bsize; Free *fb; Alloc *ab; if(dsize >= 0x80000000UL){ /* for sanity, overflow */ jehanne_werrstr("invalid allocation size"); return nil; } bsize = dsize2bsize(p, dsize); fb = treelookupgt(p->freeroot, bsize); if(fb == nil) { poolnewarena(p, bsize2asize(p, bsize)); if((fb = treelookupgt(p->freeroot, bsize)) == nil) { /* assume poolnewarena failed and set %r */ return nil; } } ab = trim(p, pooldel(p, fb), dsize); p->curalloc += ab->size; antagonism { jehanne_memset(B2D(p, ab), 0xDF, dsize); } return B2D(p, ab); } /* poolreallocl: attempt to grow v to ndsize bytes; assumes lock held */ static void* poolreallocl(Pool *p, void *v, uint32_t ndsize) { Alloc *a; Bhdr *left, *right, *newb; Btail *t; uint32_t nbsize; uint32_t odsize; uint32_t obsize; void *nv; if(v == nil) /* for ANSI */ return poolallocl(p, ndsize); if(ndsize == 0) { poolfreel(p, v); return nil; } a = D2B(p, v); blockcheck(p, a); odsize = getdsize(a); obsize = a->size; /* can reuse the same block? */ nbsize = dsize2bsize(p, ndsize); if(nbsize <= a->size) { Returnblock: if(v != _B2D(a)) jehanne_memmove(_B2D(a), v, odsize); a = trim(p, a, ndsize); p->curalloc -= obsize; p->curalloc += a->size; v = B2D(p, a); return v; } /* can merge with surrounding blocks? */ right = B2NB(a); if(right->magic == FREE_MAGIC && a->size+right->size >= nbsize) { a = blockmerge(p, a, right); goto Returnblock; } t = B2PT(a); left = T2HDR(t); if(left->magic == FREE_MAGIC && left->size+a->size >= nbsize) { a = blockmerge(p, left, a); goto Returnblock; } if(left->magic == FREE_MAGIC && right->magic == FREE_MAGIC && left->size+a->size+right->size >= nbsize) { a = blockmerge(p, blockmerge(p, left, a), right); goto Returnblock; } if((nv = poolallocl(p, ndsize)) == nil) return nil; /* maybe the new block is next to us; if so, merge */ left = T2HDR(B2PT(a)); right = B2NB(a); newb = D2B(p, nv); if(left == newb || right == newb) { if(left == newb || left->magic == FREE_MAGIC) a = blockmerge(p, left, a); if(right == newb || right->magic == FREE_MAGIC) a = blockmerge(p, a, right); assert(a->size >= nbsize); goto Returnblock; } /* enough cleverness */ jehanne_memmove(nv, v, odsize); antagonism { jehanne_memset((char*)nv+odsize, 0xDE, ndsize-odsize); } poolfreel(p, v); return nv; } static void* alignptr(void *v, uint32_t align, long offset) { char *c; uint32_t off; c = v; if(align){ off = ((uint32_t)(uintptr_t)c) % align; if(off != offset){ offset -= off; if(offset < 0) offset += align; c += offset; } } return c; } /* poolspanallocl: allocate as described below; assumes pool locked */ static void* poolallocalignl(Pool *p, uint32_t dsize, uint32_t align, long offset, uint32_t span) { uint32_t asize; void *v; char *c; uint32_t *u; int skip; Alloc *b; /* * allocate block * dsize bytes * addr == offset (modulo align) * does not cross span-byte block boundary * * to satisfy alignment, just allocate an extra * align bytes and then shift appropriately. * * to satisfy span, try once and see if we're * lucky. the second time, allocate 2x asize * so that we definitely get one not crossing * the boundary. */ if(align){ if(offset < 0) offset = align - ((-offset)%align); offset %= align; } asize = dsize+align; v = poolallocl(p, asize); if(v == nil) return nil; if(span && (uintptr_t)v/span != ((uintptr_t)v+asize)/span){ /* try again */ poolfreel(p, v); v = poolallocl(p, 2*asize); if(v == nil) return nil; } /* * figure out what pointer we want to return */ c = alignptr(v, align, offset); if(span && (uintptr_t)c/span != (uintptr_t)(c+dsize-1)/span){ c += span - (uintptr_t)c%span; c = alignptr(c, align, offset); if((uintptr_t)c/span != (uintptr_t)(c+dsize-1)/span){ poolfreel(p, v); jehanne_werrstr("cannot satisfy dsize %lud span %lud with align %lud+%ld", dsize, span, align, offset); return nil; } } skip = c - (char*)v; /* * free up the skip bytes before that pointer * or mark it as unavailable. */ b = _D2B(v); p->curalloc -= b->size; b = freefromfront(p, b, skip); v = _B2D(b); skip = c - (char*)v; if(c > (char*)v){ u = v; while(c >= (char*)u+sizeof(uint32_t)) *u++ = ALIGN_MAGIC; } trim(p, b, skip+dsize); p->curalloc += b->size; assert(D2B(p, c) == b); antagonism { jehanne_memset(c, 0xDD, dsize); } return c; } /* poolfree: free block obtained from poolalloc; assumes lock held */ static void poolfreel(Pool *p, void *v) { Alloc *ab; Bhdr *back, *fwd; if(v == nil) /* for ANSI */ return; ab = D2B(p, v); blockcheck(p, ab); if(p->flags&POOL_NOREUSE){ int n; ab->magic = DEAD_MAGIC; n = getdsize(ab)-8; if(n > 0) jehanne_memset((uint8_t*)v+8, 0xDA, n); return; } p->nfree++; p->curalloc -= ab->size; back = T2HDR(B2PT(ab)); if(back->magic == FREE_MAGIC) ab = blockmerge(p, back, ab); fwd = B2NB(ab); if(fwd->magic == FREE_MAGIC) ab = blockmerge(p, ab, fwd); pooladd(p, ab); } void* poolalloc(Pool *p, uint32_t n) { void *v; p->lock(p); paranoia { poolcheckl(p); } verbosity { pooldumpl(p); } v = poolallocl(p, n); paranoia { poolcheckl(p); } verbosity { pooldumpl(p); } if(p->logstack && (p->flags & POOL_LOGGING)) p->logstack(p); LOG(p, "poolalloc %p %lud = %p\n", p, n, v); p->unlock(p); return v; } void* poolallocalign(Pool *p, uint32_t n, uint32_t align, int32_t offset, uint32_t span) { void *v; p->lock(p); paranoia { poolcheckl(p); } verbosity { pooldumpl(p); } v = poolallocalignl(p, n, align, offset, span); paranoia { poolcheckl(p); } verbosity { pooldumpl(p); } if(p->logstack && (p->flags & POOL_LOGGING)) p->logstack(p); LOG(p, "poolallocalign %p %lud %lud %ld %lud = %p\n", p, n, align, offset, span, v); p->unlock(p); return v; } int poolcompact(Pool *p) { int rv; p->lock(p); paranoia { poolcheckl(p); } verbosity { pooldumpl(p); } rv = poolcompactl(p); paranoia { poolcheckl(p); } verbosity { pooldumpl(p); } LOG(p, "poolcompact %p\n", p); p->unlock(p); return rv; } void* poolrealloc(Pool *p, void *v, uint32_t n) { void *nv; p->lock(p); paranoia { poolcheckl(p); } verbosity { pooldumpl(p); } nv = poolreallocl(p, v, n); paranoia { poolcheckl(p); } verbosity { pooldumpl(p); } if(p->logstack && (p->flags & POOL_LOGGING)) p->logstack(p); LOG(p, "poolrealloc %p %p %ld = %p\n", p, v, n, nv); p->unlock(p); return nv; } void poolfree(Pool *p, void *v) { p->lock(p); paranoia { poolcheckl(p); } verbosity { pooldumpl(p); } poolfreel(p, v); paranoia { poolcheckl(p); } verbosity { pooldumpl(p); } if(p->logstack && (p->flags & POOL_LOGGING)) p->logstack(p); LOG(p, "poolfree %p %p\n", p, v); p->unlock(p); } /* * Return the real size of a block, and let the user use it. */ uint32_t poolmsize(Pool *p, void *v) { Alloc *b; uint32_t dsize; p->lock(p); paranoia { poolcheckl(p); } verbosity { pooldumpl(p); } if(v == nil) /* consistency with other braindead ANSI-ness */ dsize = 0; else { b = D2B(p, v); dsize = (b->size&~(p->quantum-1)) - sizeof(Bhdr) - sizeof(Btail); assert(dsize >= getdsize(b)); blocksetdsize(p, b, dsize); } paranoia { poolcheckl(p); } verbosity { pooldumpl(p); } if(p->logstack && (p->flags & POOL_LOGGING)) p->logstack(p); LOG(p, "poolmsize %p %p = %ld\n", p, v, dsize); p->unlock(p); return dsize; } /* * Debugging */ static void poolcheckarena(Pool *p, Arena *a) { Bhdr *b; Bhdr *atail; atail = A2TB(a); for(b=a; b->magic != ARENATAIL_MAGIC && bpanic(p, "found wrong tail"); } static void poolcheckl(Pool *p) { Arena *a; for(a=p->arenalist; a; a=a->down) poolcheckarena(p, a); if(p->freeroot) checktree(p->freeroot, 0, 1<<30); } void poolcheck(Pool *p) { p->lock(p); poolcheckl(p); p->unlock(p); } void poolblockcheck(Pool *p, void *v) { if(v == nil) return; p->lock(p); blockcheck(p, D2B(p, v)); p->unlock(p); } static void pooldumpl(Pool *p) { Arena *a; p->print(p, "pool %p %s\n", p, p->name); for(a=p->arenalist; a; a=a->down) pooldumparena(p, a); } void pooldump(Pool *p) { p->lock(p); pooldumpl(p); p->unlock(p); } static void pooldumparena(Pool *p, Arena *a) { Bhdr *b; for(b=a; b->magic != ARENATAIL_MAGIC; b=B2NB(b)) p->print(p, "(%p %.8lux %lud)", b, b->magic, b->size); p->print(p, "\n"); } /* * mark the memory in such a way that we know who marked it * (via the signature) and we know where the marking started. */ static void memmark(void *v, int sig, uint32_t size) { uint8_t *p, *ep; uint32_t *lp, *elp; lp = v; elp = lp+size/4; while(lp < elp){ *lp = (sig<<24) ^ ((uintptr_t)lp-(uintptr_t)v); lp++; } p = (uint8_t*)lp; ep = (uint8_t*)v+size; while(p