238 lines
4.0 KiB
C
238 lines
4.0 KiB
C
#include <u.h>
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#include <libc.h>
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#include <draw.h>
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Image*
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allocimage(Display *d, Rectangle r, ulong chan, int repl, ulong val)
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{
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return _allocimage(nil, d, r, chan, repl, val, 0, 0);
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}
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Image*
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_allocimage(Image *ai, Display *d, Rectangle r, ulong chan, int repl, ulong val, int screenid, int refresh)
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{
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uchar *a;
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char *err;
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Image *i;
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Rectangle clipr;
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int id;
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int depth;
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err = 0;
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i = 0;
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if(chan == 0){
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werrstr("bad channel descriptor");
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return nil;
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}
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depth = chantodepth(chan);
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if(depth == 0){
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err = "bad channel descriptor";
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Error:
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if(err)
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werrstr("allocimage: %s", err);
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else
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werrstr("allocimage: %r");
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free(i);
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return 0;
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}
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/* flush pending data so we don't get error allocating the image */
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flushimage(d, 0);
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a = bufimage(d, 1+4+4+1+4+1+4*4+4*4+4);
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if(a == 0)
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goto Error;
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d->imageid++;
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id = d->imageid;
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a[0] = 'b';
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BPLONG(a+1, id);
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BPLONG(a+5, screenid);
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a[9] = refresh;
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BPLONG(a+10, chan);
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a[14] = repl;
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BPLONG(a+15, r.min.x);
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BPLONG(a+19, r.min.y);
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BPLONG(a+23, r.max.x);
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BPLONG(a+27, r.max.y);
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if(repl)
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/* huge but not infinite, so various offsets will leave it huge, not overflow */
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clipr = Rect(-0x3FFFFFFF, -0x3FFFFFFF, 0x3FFFFFFF, 0x3FFFFFFF);
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else
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clipr = r;
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BPLONG(a+31, clipr.min.x);
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BPLONG(a+35, clipr.min.y);
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BPLONG(a+39, clipr.max.x);
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BPLONG(a+43, clipr.max.y);
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BPLONG(a+47, val);
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if(flushimage(d, 0) < 0)
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goto Error;
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if(ai)
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i = ai;
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else{
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i = malloc(sizeof(Image));
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if(i == nil){
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a = bufimage(d, 1+4);
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if(a){
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a[0] = 'f';
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BPLONG(a+1, id);
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flushimage(d, 0);
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}
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goto Error;
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}
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}
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i->display = d;
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i->id = id;
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i->depth = depth;
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i->chan = chan;
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i->r = r;
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i->clipr = clipr;
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i->repl = repl;
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i->screen = 0;
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i->next = 0;
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return i;
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}
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Image*
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namedimage(Display *d, char *name)
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{
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uchar *a;
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char *err, buf[12*12+1];
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Image *i;
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int id, n;
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ulong chan;
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err = 0;
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i = 0;
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n = strlen(name);
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if(n >= 256){
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err = "name too long";
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Error:
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if(err)
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werrstr("namedimage: %s", err);
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else
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werrstr("namedimage: %r");
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if(i)
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free(i);
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return 0;
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}
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/* flush pending data so we don't get error allocating the image */
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flushimage(d, 0);
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a = bufimage(d, 1+4+1+n);
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if(a == 0)
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goto Error;
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d->imageid++;
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id = d->imageid;
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a[0] = 'n';
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BPLONG(a+1, id);
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a[5] = n;
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memmove(a+6, name, n);
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if(flushimage(d, 0) < 0)
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goto Error;
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if(pread(d->ctlfd, buf, sizeof buf, 0) < 12*12)
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goto Error;
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buf[12*12] = '\0';
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i = malloc(sizeof(Image));
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if(i == nil){
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Error1:
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a = bufimage(d, 1+4);
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if(a){
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a[0] = 'f';
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BPLONG(a+1, id);
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flushimage(d, 0);
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}
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goto Error;
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}
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i->display = d;
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i->id = id;
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if((chan=strtochan(buf+2*12))==0){
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werrstr("bad channel '%.12s' from devdraw", buf+2*12);
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goto Error1;
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}
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i->chan = chan;
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i->depth = chantodepth(chan);
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i->repl = atoi(buf+3*12);
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i->r.min.x = atoi(buf+4*12);
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i->r.min.y = atoi(buf+5*12);
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i->r.max.x = atoi(buf+6*12);
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i->r.max.y = atoi(buf+7*12);
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i->clipr.min.x = atoi(buf+8*12);
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i->clipr.min.y = atoi(buf+9*12);
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i->clipr.max.x = atoi(buf+10*12);
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i->clipr.max.y = atoi(buf+11*12);
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i->screen = 0;
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i->next = 0;
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return i;
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}
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int
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nameimage(Image *i, char *name, int in)
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{
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uchar *a;
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int n;
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n = strlen(name);
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a = bufimage(i->display, 1+4+1+1+n);
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if(a == 0)
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return 0;
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a[0] = 'N';
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BPLONG(a+1, i->id);
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a[5] = in;
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a[6] = n;
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memmove(a+7, name, n);
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if(flushimage(i->display, 0) < 0)
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return 0;
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return 1;
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}
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int
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_freeimage1(Image *i)
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{
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uchar *a;
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Display *d;
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Image *w;
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if(i == 0)
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return 0;
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/* make sure no refresh events occur on this if we block in the write */
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d = i->display;
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/* flush pending data so we don't get error deleting the image */
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flushimage(d, 0);
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a = bufimage(d, 1+4);
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if(a == 0)
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return -1;
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a[0] = 'f';
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BPLONG(a+1, i->id);
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if(i->screen){
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w = d->windows;
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if(w == i)
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d->windows = i->next;
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else
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while(w){
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if(w->next == i){
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w->next = i->next;
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break;
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}
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w = w->next;
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}
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}
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if(flushimage(d, i->screen!=0) < 0)
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return -1;
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return 0;
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}
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int
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freeimage(Image *i)
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{
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int ret;
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ret = _freeimage1(i);
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free(i);
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return ret;
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}
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