193 lines
4.0 KiB
C
193 lines
4.0 KiB
C
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#include <u.h>
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#include <libc.h>
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#include <draw.h>
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#include <memdraw.h>
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#include <memlayer.h>
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struct Draw
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{
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Point deltas;
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Point deltam;
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Memlayer *dstlayer;
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Memimage *src;
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Memimage *mask;
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int op;
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};
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static
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void
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ldrawop(Memimage *dst, Rectangle screenr, Rectangle clipr, void *etc, int insave)
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{
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struct Draw *d;
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Point p0, p1;
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Rectangle oclipr, srcr, r, mr;
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int ok;
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d = etc;
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if(insave && d->dstlayer->save==nil)
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return;
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p0 = addpt(screenr.min, d->deltas);
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p1 = addpt(screenr.min, d->deltam);
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if(insave){
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r = rectsubpt(screenr, d->dstlayer->delta);
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clipr = rectsubpt(clipr, d->dstlayer->delta);
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}else
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r = screenr;
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/* now in logical coordinates */
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/* clipr may have narrowed what we should draw on, so clip if necessary */
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if(!rectinrect(r, clipr)){
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oclipr = dst->clipr;
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dst->clipr = clipr;
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ok = drawclip(dst, &r, d->src, &p0, d->mask, &p1, &srcr, &mr);
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dst->clipr = oclipr;
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if(!ok)
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return;
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}
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memdraw(dst, r, d->src, p0, d->mask, p1, d->op);
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}
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void
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memdraw(Memimage *dst, Rectangle r, Memimage *src, Point p0, Memimage *mask, Point p1, int op)
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{
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struct Draw d;
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Rectangle srcr, tr, mr;
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Memlayer *dl, *sl;
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if(drawdebug)
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iprint("memdraw %p %R %p %P %p %P\n", dst, r, src, p0, mask, p1);
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if(mask == nil)
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mask = memopaque;
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if(mask->layer){
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if(drawdebug) iprint("mask->layer != nil\n");
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return; /* too hard, at least for now */
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}
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Top:
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if(dst->layer==nil && src->layer==nil){
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memimagedraw(dst, r, src, p0, mask, p1, op);
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return;
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}
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if(drawclip(dst, &r, src, &p0, mask, &p1, &srcr, &mr) == 0){
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if(drawdebug) iprint("drawclip dstcr %R srccr %R maskcr %R\n", dst->clipr, src->clipr, mask->clipr);
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return;
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}
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/*
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* Convert to screen coordinates.
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*/
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dl = dst->layer;
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if(dl != nil){
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r.min.x += dl->delta.x;
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r.min.y += dl->delta.y;
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r.max.x += dl->delta.x;
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r.max.y += dl->delta.y;
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}
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Clearlayer:
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if(dl!=nil && dl->clear){
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if(src == dst){
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p0.x += dl->delta.x;
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p0.y += dl->delta.y;
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src = dl->screen->image;
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}
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dst = dl->screen->image;
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goto Top;
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}
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sl = src->layer;
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if(sl != nil){
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p0.x += sl->delta.x;
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p0.y += sl->delta.y;
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srcr.min.x += sl->delta.x;
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srcr.min.y += sl->delta.y;
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srcr.max.x += sl->delta.x;
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srcr.max.y += sl->delta.y;
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}
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/*
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* Now everything is in screen coordinates.
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* mask is an image. dst and src are images or obscured layers.
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*/
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/*
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* if dst and src are the same layer, just draw in save area and expose.
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*/
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if(dl!=nil && dst==src){
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if(dl->save == nil)
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return; /* refresh function makes this case unworkable */
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if(rectXrect(r, srcr)){
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tr = r;
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if(srcr.min.x < tr.min.x){
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p1.x += tr.min.x - srcr.min.x;
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tr.min.x = srcr.min.x;
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}
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if(srcr.min.y < tr.min.y){
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p1.y += tr.min.x - srcr.min.x;
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tr.min.y = srcr.min.y;
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}
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if(srcr.max.x > tr.max.x)
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tr.max.x = srcr.max.x;
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if(srcr.max.y > tr.max.y)
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tr.max.y = srcr.max.y;
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memlhide(dst, tr);
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}else{
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memlhide(dst, r);
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memlhide(dst, srcr);
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}
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memdraw(dl->save, rectsubpt(r, dl->delta), dl->save,
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subpt(srcr.min, src->layer->delta), mask, p1, op);
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memlexpose(dst, r);
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return;
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}
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if(sl){
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if(sl->clear){
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src = sl->screen->image;
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if(dl != nil){
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r.min.x -= dl->delta.x;
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r.min.y -= dl->delta.y;
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r.max.x -= dl->delta.x;
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r.max.y -= dl->delta.y;
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}
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goto Top;
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}
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/* relatively rare case; use save area */
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if(sl->save == nil)
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return; /* refresh function makes this case unworkable */
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memlhide(src, srcr);
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/* convert back to logical coordinates */
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p0.x -= sl->delta.x;
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p0.y -= sl->delta.y;
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srcr.min.x -= sl->delta.x;
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srcr.min.y -= sl->delta.y;
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srcr.max.x -= sl->delta.x;
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srcr.max.y -= sl->delta.y;
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src = src->layer->save;
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}
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/*
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* src is now an image. dst may be an image or a clear layer
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*/
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if(dst->layer==nil)
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goto Top;
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if(dst->layer->clear)
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goto Clearlayer;
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/*
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* dst is an obscured layer
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*/
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d.deltas = subpt(p0, r.min);
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d.deltam = subpt(p1, r.min);
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d.dstlayer = dl;
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d.src = src;
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d.op = op;
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d.mask = mask;
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_memlayerop(ldrawop, dst, r, r, &d);
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}
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