486 lines
11 KiB
C
486 lines
11 KiB
C
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#include <u.h>
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#include <libc.h>
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#include <draw.h>
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#include <memdraw.h>
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#include <memlayer.h>
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enum
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{
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Arrow1 = 8,
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Arrow2 = 10,
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Arrow3 = 3,
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};
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static
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int
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lmin(int a, int b)
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{
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if(a < b)
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return a;
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return b;
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}
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static
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int
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lmax(int a, int b)
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{
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if(a > b)
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return a;
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return b;
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}
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#ifdef NOTUSED
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/*
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* Rather than line clip, we run the Bresenham loop over the full line,
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* and clip on each pixel. This is more expensive but means that
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* lines look the same regardless of how the windowing has tiled them.
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* For speed, we check for clipping outside the loop and make the
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* test easy when possible.
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*/
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static
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void
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horline1(Memimage *dst, Point p0, Point p1, int srcval, Rectangle clipr)
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{
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int x, y, dy, deltay, deltax, maxx;
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int dd, easy, e, bpp, m, m0;
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uchar *d;
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deltax = p1.x - p0.x;
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deltay = p1.y - p0.y;
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dd = dst->width*sizeof(ulong);
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dy = 1;
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if(deltay < 0){
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dd = -dd;
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deltay = -deltay;
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dy = -1;
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}
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maxx = lmin(p1.x, clipr.max.x-1);
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bpp = dst->depth;
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m0 = 0xFF^(0xFF>>bpp);
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m = m0 >> (p0.x&(7/dst->depth))*bpp;
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easy = ptinrect(p0, clipr) && ptinrect(p1, clipr);
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e = 2*deltay - deltax;
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y = p0.y;
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d = byteaddr(dst, p0);
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deltay *= 2;
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deltax = deltay - 2*deltax;
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for(x=p0.x; x<=maxx; x++){
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if(easy || (clipr.min.x<=x && clipr.min.y<=y && y<clipr.max.y))
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*d ^= (*d^srcval) & m;
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if(e > 0){
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y += dy;
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d += dd;
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e += deltax;
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}else
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e += deltay;
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d++;
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m >>= bpp;
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if(m == 0)
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m = m0;
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}
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}
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static
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void
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verline1(Memimage *dst, Point p0, Point p1, int srcval, Rectangle clipr)
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{
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int x, y, deltay, deltax, maxy;
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int easy, e, bpp, m, m0, dd;
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uchar *d;
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deltax = p1.x - p0.x;
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deltay = p1.y - p0.y;
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dd = 1;
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if(deltax < 0){
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dd = -1;
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deltax = -deltax;
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}
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maxy = lmin(p1.y, clipr.max.y-1);
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bpp = dst->depth;
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m0 = 0xFF^(0xFF>>bpp);
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m = m0 >> (p0.x&(7/dst->depth))*bpp;
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easy = ptinrect(p0, clipr) && ptinrect(p1, clipr);
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e = 2*deltax - deltay;
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x = p0.x;
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d = byteaddr(dst, p0);
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deltax *= 2;
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deltay = deltax - 2*deltay;
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for(y=p0.y; y<=maxy; y++){
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if(easy || (clipr.min.y<=y && clipr.min.x<=x && x<clipr.max.x))
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*d ^= (*d^srcval) & m;
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if(e > 0){
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x += dd;
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d += dd;
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e += deltay;
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}else
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e += deltax;
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d += dst->width*sizeof(ulong);
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m >>= bpp;
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if(m == 0)
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m = m0;
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}
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}
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static
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void
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horliner(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr)
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{
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int x, y, sx, sy, deltay, deltax, minx, maxx;
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int bpp, m, m0;
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uchar *d, *s;
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deltax = p1.x - p0.x;
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deltay = p1.y - p0.y;
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sx = drawreplxy(src->r.min.x, src->r.max.x, p0.x+dsrc.x);
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minx = lmax(p0.x, clipr.min.x);
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maxx = lmin(p1.x, clipr.max.x-1);
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bpp = dst->depth;
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m0 = 0xFF^(0xFF>>bpp);
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m = m0 >> (minx&(7/dst->depth))*bpp;
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for(x=minx; x<=maxx; x++){
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y = p0.y + (deltay*(x-p0.x)+deltax/2)/deltax;
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if(clipr.min.y<=y && y<clipr.max.y){
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d = byteaddr(dst, Pt(x, y));
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sy = drawreplxy(src->r.min.y, src->r.max.y, y+dsrc.y);
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s = byteaddr(src, Pt(sx, sy));
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*d ^= (*d^*s) & m;
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}
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if(++sx >= src->r.max.x)
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sx = src->r.min.x;
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m >>= bpp;
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if(m == 0)
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m = m0;
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}
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}
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static
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void
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verliner(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr)
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{
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int x, y, sx, sy, deltay, deltax, miny, maxy;
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int bpp, m, m0;
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uchar *d, *s;
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deltax = p1.x - p0.x;
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deltay = p1.y - p0.y;
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sy = drawreplxy(src->r.min.y, src->r.max.y, p0.y+dsrc.y);
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miny = lmax(p0.y, clipr.min.y);
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maxy = lmin(p1.y, clipr.max.y-1);
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bpp = dst->depth;
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m0 = 0xFF^(0xFF>>bpp);
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for(y=miny; y<=maxy; y++){
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if(deltay == 0) /* degenerate line */
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x = p0.x;
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else
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x = p0.x + (deltax*(y-p0.y)+deltay/2)/deltay;
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if(clipr.min.x<=x && x<clipr.max.x){
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m = m0 >> (x&(7/dst->depth))*bpp;
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d = byteaddr(dst, Pt(x, y));
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sx = drawreplxy(src->r.min.x, src->r.max.x, x+dsrc.x);
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s = byteaddr(src, Pt(sx, sy));
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*d ^= (*d^*s) & m;
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}
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if(++sy >= src->r.max.y)
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sy = src->r.min.y;
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}
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}
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static
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void
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horline(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr)
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{
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int x, y, deltay, deltax, minx, maxx;
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int bpp, m, m0;
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uchar *d, *s;
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deltax = p1.x - p0.x;
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deltay = p1.y - p0.y;
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minx = lmax(p0.x, clipr.min.x);
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maxx = lmin(p1.x, clipr.max.x-1);
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bpp = dst->depth;
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m0 = 0xFF^(0xFF>>bpp);
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m = m0 >> (minx&(7/dst->depth))*bpp;
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for(x=minx; x<=maxx; x++){
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y = p0.y + (deltay*(x-p0.x)+deltay/2)/deltax;
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if(clipr.min.y<=y && y<clipr.max.y){
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d = byteaddr(dst, Pt(x, y));
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s = byteaddr(src, addpt(dsrc, Pt(x, y)));
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*d ^= (*d^*s) & m;
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}
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m >>= bpp;
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if(m == 0)
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m = m0;
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}
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}
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static
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void
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verline(Memimage *dst, Point p0, Point p1, Memimage *src, Point dsrc, Rectangle clipr)
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{
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int x, y, deltay, deltax, miny, maxy;
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int bpp, m, m0;
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uchar *d, *s;
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deltax = p1.x - p0.x;
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deltay = p1.y - p0.y;
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miny = lmax(p0.y, clipr.min.y);
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maxy = lmin(p1.y, clipr.max.y-1);
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bpp = dst->depth;
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m0 = 0xFF^(0xFF>>bpp);
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for(y=miny; y<=maxy; y++){
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if(deltay == 0) /* degenerate line */
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x = p0.x;
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else
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x = p0.x + deltax*(y-p0.y)/deltay;
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if(clipr.min.x<=x && x<clipr.max.x){
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m = m0 >> (x&(7/dst->depth))*bpp;
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d = byteaddr(dst, Pt(x, y));
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s = byteaddr(src, addpt(dsrc, Pt(x, y)));
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*d ^= (*d^*s) & m;
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}
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}
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}
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#endif /* NOTUSED */
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static Memimage*
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membrush(int radius)
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{
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static Memimage *brush;
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static int brushradius;
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if(brush==nil || brushradius!=radius){
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freememimage(brush);
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brush = allocmemimage(Rect(0, 0, 2*radius+1, 2*radius+1), memopaque->chan);
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if(brush != nil){
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memfillcolor(brush, DTransparent); /* zeros */
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memellipse(brush, Pt(radius, radius), radius, radius, -1, memopaque, Pt(radius, radius), S);
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}
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brushradius = radius;
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}
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return brush;
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}
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static
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void
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discend(Point p, int radius, Memimage *dst, Memimage *src, Point dsrc, int op)
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{
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Memimage *disc;
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Rectangle r;
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disc = membrush(radius);
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if(disc != nil){
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r.min.x = p.x - radius;
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r.min.y = p.y - radius;
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r.max.x = p.x + radius+1;
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r.max.y = p.y + radius+1;
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memdraw(dst, r, src, addpt(r.min, dsrc), disc, Pt(0,0), op);
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}
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}
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static
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void
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arrowend(Point tip, Point *pp, int end, int sin, int cos, int radius)
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{
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int x1, x2, x3;
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/* before rotation */
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if(end == Endarrow){
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x1 = Arrow1;
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x2 = Arrow2;
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x3 = Arrow3;
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}else{
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x1 = (end>>5) & 0x1FF; /* distance along line from end of line to tip */
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x2 = (end>>14) & 0x1FF; /* distance along line from barb to tip */
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x3 = (end>>23) & 0x1FF; /* distance perpendicular from edge of line to barb */
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}
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/* comments follow track of right-facing arrowhead */
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pp->x = tip.x+((2*radius+1)*sin/2-x1*cos); /* upper side of shaft */
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pp->y = tip.y-((2*radius+1)*cos/2+x1*sin);
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pp++;
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pp->x = tip.x+((2*radius+2*x3+1)*sin/2-x2*cos); /* upper barb */
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pp->y = tip.y-((2*radius+2*x3+1)*cos/2+x2*sin);
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pp++;
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pp->x = tip.x;
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pp->y = tip.y;
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pp++;
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pp->x = tip.x+(-(2*radius+2*x3+1)*sin/2-x2*cos); /* lower barb */
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pp->y = tip.y-(-(2*radius+2*x3+1)*cos/2+x2*sin);
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pp++;
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pp->x = tip.x+(-(2*radius+1)*sin/2-x1*cos); /* lower side of shaft */
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pp->y = tip.y+((2*radius+1)*cos/2-x1*sin);
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}
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void
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_memimageline(Memimage *dst, Point p0, Point p1, int end0, int end1, int radius, Memimage *src, Point sp, Rectangle clipr, int op)
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{
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/*
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* BUG: We should really really pick off purely horizontal and purely
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* vertical lines and handle them separately with calls to memimagedraw
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* on rectangles.
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*/
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int hor;
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int sin, cos, dx, dy, t;
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Rectangle oclipr, r;
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Point q, pts[10], *pp, d;
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if(radius < 0)
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return;
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if(rectclip(&clipr, dst->r) == 0)
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return;
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if(rectclip(&clipr, dst->clipr) == 0)
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return;
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d = subpt(sp, p0);
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if(rectclip(&clipr, rectsubpt(src->clipr, d)) == 0)
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return;
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if((src->flags&Frepl)==0 && rectclip(&clipr, rectsubpt(src->r, d))==0)
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return;
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/* this means that only verline() handles degenerate lines (p0==p1) */
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hor = (abs(p1.x-p0.x) > abs(p1.y-p0.y));
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/*
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* Clipping is a little peculiar. We can't use Sutherland-Cohen
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* clipping because lines are wide. But this is probably just fine:
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* we do all math with the original p0 and p1, but clip when deciding
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* what pixels to draw. This means the layer code can call this routine,
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* using clipr to define the region being written, and get the same set
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* of pixels regardless of the dicing.
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*/
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if((hor && p0.x>p1.x) || (!hor && p0.y>p1.y)){
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q = p0;
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p0 = p1;
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p1 = q;
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t = end0;
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end0 = end1;
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end1 = t;
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}
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if((p0.x == p1.x || p0.y == p1.y) && (end0&0x1F) == Endsquare && (end1&0x1F) == Endsquare){
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r.min = p0;
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r.max = p1;
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if(p0.x == p1.x){
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r.min.x -= radius;
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r.max.x += radius+1;
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}
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else{
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r.min.y -= radius;
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r.max.y += radius+1;
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}
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oclipr = dst->clipr;
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dst->clipr = clipr;
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memimagedraw(dst, r, src, sp, memopaque, sp, op);
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dst->clipr = oclipr;
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return;
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}
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/* Hard: */
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/* draw thick line using polygon fill */
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icossin2(p1.x-p0.x, p1.y-p0.y, &cos, &sin);
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dx = (sin*(2*radius+1))/2;
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dy = (cos*(2*radius+1))/2;
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pp = pts;
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oclipr = dst->clipr;
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dst->clipr = clipr;
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q.x = ICOSSCALE*p0.x+ICOSSCALE/2-cos/2;
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q.y = ICOSSCALE*p0.y+ICOSSCALE/2-sin/2;
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switch(end0 & 0x1F){
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case Enddisc:
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discend(p0, radius, dst, src, d, op);
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/* fall through */
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case Endsquare:
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default:
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pp->x = q.x-dx;
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pp->y = q.y+dy;
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pp++;
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pp->x = q.x+dx;
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pp->y = q.y-dy;
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pp++;
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break;
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case Endarrow:
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arrowend(q, pp, end0, -sin, -cos, radius);
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_memfillpolysc(dst, pts, 5, ~0, src, addpt(pts[0], mulpt(d, ICOSSCALE)), 1, 10, 1, op);
|
||
|
pp[1] = pp[4];
|
||
|
pp += 2;
|
||
|
}
|
||
|
q.x = ICOSSCALE*p1.x+ICOSSCALE/2+cos/2;
|
||
|
q.y = ICOSSCALE*p1.y+ICOSSCALE/2+sin/2;
|
||
|
switch(end1 & 0x1F){
|
||
|
case Enddisc:
|
||
|
discend(p1, radius, dst, src, d, op);
|
||
|
/* fall through */
|
||
|
case Endsquare:
|
||
|
default:
|
||
|
pp->x = q.x+dx;
|
||
|
pp->y = q.y-dy;
|
||
|
pp++;
|
||
|
pp->x = q.x-dx;
|
||
|
pp->y = q.y+dy;
|
||
|
pp++;
|
||
|
break;
|
||
|
case Endarrow:
|
||
|
arrowend(q, pp, end1, sin, cos, radius);
|
||
|
_memfillpolysc(dst, pp, 5, ~0, src, addpt(pts[0], mulpt(d, ICOSSCALE)), 1, 10, 1, op);
|
||
|
pp[1] = pp[4];
|
||
|
pp += 2;
|
||
|
}
|
||
|
_memfillpolysc(dst, pts, pp-pts, ~0, src, addpt(pts[0], mulpt(d, ICOSSCALE)), 0, 10, 1, op);
|
||
|
dst->clipr = oclipr;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
memimageline(Memimage *dst, Point p0, Point p1, int end0, int end1, int radius, Memimage *src, Point sp, int op)
|
||
|
{
|
||
|
_memimageline(dst, p0, p1, end0, end1, radius, src, sp, dst->clipr, op);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Simple-minded conservative code to compute bounding box of line.
|
||
|
* Result is probably a little larger than it needs to be.
|
||
|
*/
|
||
|
static
|
||
|
void
|
||
|
addbbox(Rectangle *r, Point p)
|
||
|
{
|
||
|
if(r->min.x > p.x)
|
||
|
r->min.x = p.x;
|
||
|
if(r->min.y > p.y)
|
||
|
r->min.y = p.y;
|
||
|
if(r->max.x < p.x+1)
|
||
|
r->max.x = p.x+1;
|
||
|
if(r->max.y < p.y+1)
|
||
|
r->max.y = p.y+1;
|
||
|
}
|
||
|
|
||
|
int
|
||
|
memlineendsize(int end)
|
||
|
{
|
||
|
int x3;
|
||
|
|
||
|
if((end&0x3F) != Endarrow)
|
||
|
return 0;
|
||
|
if(end == Endarrow)
|
||
|
x3 = Arrow3;
|
||
|
else
|
||
|
x3 = (end>>23) & 0x1FF;
|
||
|
return x3;
|
||
|
}
|
||
|
|
||
|
Rectangle
|
||
|
memlinebbox(Point p0, Point p1, int end0, int end1, int radius)
|
||
|
{
|
||
|
Rectangle r, r1;
|
||
|
int extra;
|
||
|
|
||
|
r.min.x = 10000000;
|
||
|
r.min.y = 10000000;
|
||
|
r.max.x = -10000000;
|
||
|
r.max.y = -10000000;
|
||
|
extra = lmax(memlineendsize(end0), memlineendsize(end1));
|
||
|
r1 = insetrect(canonrect(Rpt(p0, p1)), -(radius+extra));
|
||
|
addbbox(&r, r1.min);
|
||
|
addbbox(&r, r1.max);
|
||
|
return r;
|
||
|
}
|