One "Poke 198, 0" too many...
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@ -1,107 +1,106 @@
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'MEMCPY 2, $C000, $8D
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Const HIGHEST_Y = 24 : Const HIGHEST_X = 39
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Const SCREEN_ADDR = 1024
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Const WALL = 160 : Const SPACE = 32 : Const MOUSE = 81
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Dim ScreenPosition as WORD fast : Dim NEWScreenPosition as WORD fast
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Dim NextDirection as BYTE fast: Dim FirstNextDirection as BYTE fast
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Dim Steps as WORD fast: Dim MaxSteps as WORD fast
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Dim FinalScrPosition as WORD fast
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Dim scrAddrCache(25) as WORD @loc_scrAddrCache
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loc_scrAddrCache:
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DATA AS WORD 1024, 1064, 1104, 1144, 1184, 1224, 1264, 1304, 1344, 1384
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DATA AS WORD 1424, 1464, 1504, 1544, 1584, 1624, 1664, 1704, 1744, 1784
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DATA AS WORD 1824, 1864, 1904, 1944, 1984
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Dim DirArray(4) as INT @loc_DirArray
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loc_DirArray:
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DATA AS INT 2, -80, -2, 80
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function random as byte (a as byte, b as byte) static
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poke $2A7, a
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poke $2A8, b
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asm
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lda #$ff
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sta $d40e
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sta $d40f
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lda #$80
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sta $d412
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rand:
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lda $d41b
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cmp $2A8
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bcs rand
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adc $2A7
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sta $2A9
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end asm
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random = peek($2A9)
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end function
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print "press a key (i need randomness)"
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poke 198, 0: wait 198, 1
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poke 53280,0 : poke 53281,0
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restart:
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memset SCREEN_ADDR, 1000, WALL
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memset SCREEN_ADDR, 40, SPACE
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memset scrAddrCache(24), 40, SPACE
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FOR RowIndex As BYTE = 1 to 23
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'No SPACEing at the column 0!
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Poke scrAddrCache(RowIndex) + HIGHEST_X, SPACE
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Next RowIndex
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Steps = 0 : MaxSteps = 0 : FinalScrPosition = 0
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'REM ScreenPosition = SCREEN_ADDR + 81 + 80 * CINT(10 * RND() ) + 2 * CINT(10 * RND() )
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ScreenPosition = SCREEN_ADDR + 81 + (80 * cint(Random (0, 10))) + 2 * Random (0, 10) 'CINT *** VERY IMPORTANT ***
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poke ScreenPosition, 4 ' "D"
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DigAnotherLocation:
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NextDirection = Random (0, 4) : FirstNextDirection = NextDirection
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if Steps > MaxSteps then MaxSteps = Steps: FinalScrPosition = NEWScreenPosition
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TryDiggingAgain:
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NEWScreenPosition = ScreenPosition + DirArray(NextDirection)
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If Peek(NEWScreenPosition) = WALL Then
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Poke NEWScreenPosition, NextDirection
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Poke ScreenPosition + SHR(DirArray(NextDirection), 1), SPACE
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ScreenPosition = NEWScreenPosition
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Steps = Steps + 1
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Goto DigAnotherLocation
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End If
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NextDirection = (NextDirection + 1) AND 3 'Keep NextDirection between 0 and 3
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If NextDirection <> FirstNextDirection then Goto TryDiggingAgain
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NextDirection = Peek(ScreenPosition) : Poke ScreenPosition, SPACE
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Steps = Steps - 1
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If NextDirection < 4 then
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ScreenPosition = ScreenPosition - DirArray(NextDirection) 'Backtrack!
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Goto DigAnotherLocation
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end If
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Poke ScreenPosition, 1 : Poke FinalScrPosition, 2
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Print "{HOME} max steps: " ; MaxSteps ; " - final loc: " ; FinalScrPosition
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Poke 198, 0
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' ****MOUSE****
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Poke ScreenPosition, MOUSE : NextDirection = 2
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Mouse:
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wait $d011, 128 : wait $d011, 128, 128 : wait $d011, 128
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NEWScreenPosition = ScreenPosition + SHR(DirArray(NextDirection), 1)
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if NEWScreenPosition = FinalScrPosition then goto restart
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If Peek(NEWScreenPosition) = SPACE then
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Poke NEWScreenPosition, MOUSE : Poke ScreenPosition, SPACE
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ScreenPosition = NEWScreenPosition
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NextDirection = (NextDirection - 2) AND 3
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End If
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NextDirection = (NextDirection - 1) AND 3
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goto Mouse
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'MEMCPY $C000, 2, $8D
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'MEMCPY 2, $C000, $8D
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Const HIGHEST_Y = 24 : Const HIGHEST_X = 39
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Const SCREEN_ADDR = 1024
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Const WALL = 160 : Const SPACE = 32 : Const MOUSE = 81
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Dim ScreenPosition as WORD fast : Dim NEWScreenPosition as WORD fast
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Dim NextDirection as BYTE fast: Dim FirstNextDirection as BYTE fast
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Dim Steps as WORD fast: Dim MaxSteps as WORD fast
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Dim FinalScrPosition as WORD fast
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Dim scrAddrCache(25) as WORD @loc_scrAddrCache
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loc_scrAddrCache:
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DATA AS WORD 1024, 1064, 1104, 1144, 1184, 1224, 1264, 1304, 1344, 1384
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DATA AS WORD 1424, 1464, 1504, 1544, 1584, 1624, 1664, 1704, 1744, 1784
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DATA AS WORD 1824, 1864, 1904, 1944, 1984
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Dim DirArray(4) as INT @loc_DirArray
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loc_DirArray:
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DATA AS INT 2, -80, -2, 80
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function random as byte (a as byte, b as byte) static
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poke $2A7, a
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poke $2A8, b
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asm
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lda #$ff
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sta $d40e
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sta $d40f
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lda #$80
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sta $d412
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rand:
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lda $d41b
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cmp $2A8
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bcs rand
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adc $2A7
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sta $2A9
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end asm
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random = peek($2A9)
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end function
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print "press a key (i need randomness)"
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poke 198, 0: wait 198, 1
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poke 53280,0 : poke 53281,0
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restart:
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memset SCREEN_ADDR, 1000, WALL
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memset SCREEN_ADDR, 40, SPACE
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memset scrAddrCache(24), 40, SPACE
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FOR RowIndex As BYTE = 1 to 23
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'No SPACEing at the column 0!
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Poke scrAddrCache(RowIndex) + HIGHEST_X, SPACE
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Next RowIndex
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Steps = 0 : MaxSteps = 0 : FinalScrPosition = 0
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'REM ScreenPosition = SCREEN_ADDR + 81 + 80 * CINT(10 * RND() ) + 2 * CINT(10 * RND() )
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ScreenPosition = SCREEN_ADDR + 81 + (80 * cint(Random (0, 10))) + 2 * Random (0, 10) 'CINT *** VERY IMPORTANT ***
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poke ScreenPosition, 4 ' "D"
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DigAnotherLocation:
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NextDirection = Random (0, 4) : FirstNextDirection = NextDirection
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if Steps > MaxSteps then MaxSteps = Steps: FinalScrPosition = NEWScreenPosition
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TryDiggingAgain:
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NEWScreenPosition = ScreenPosition + DirArray(NextDirection)
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If Peek(NEWScreenPosition) = WALL Then
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Poke NEWScreenPosition, NextDirection
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Poke ScreenPosition + SHR(DirArray(NextDirection), 1), SPACE
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ScreenPosition = NEWScreenPosition
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Steps = Steps + 1
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Goto DigAnotherLocation
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End If
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NextDirection = (NextDirection + 1) AND 3 'Keep NextDirection between 0 and 3
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If NextDirection <> FirstNextDirection then Goto TryDiggingAgain
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NextDirection = Peek(ScreenPosition) : Poke ScreenPosition, SPACE
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Steps = Steps - 1
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If NextDirection < 4 then
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ScreenPosition = ScreenPosition - DirArray(NextDirection) 'Backtrack!
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Goto DigAnotherLocation
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end If
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Poke ScreenPosition, 1 : Poke FinalScrPosition, 2
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Print "{HOME} max steps: " ; MaxSteps ; " - final loc: " ; FinalScrPosition
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' ****MOUSE****
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Poke ScreenPosition, MOUSE : NextDirection = 2
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Mouse:
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wait $d011, 128 : wait $d011, 128, 128 : wait $d011, 128
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NEWScreenPosition = ScreenPosition + SHR(DirArray(NextDirection), 1)
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if NEWScreenPosition = FinalScrPosition then goto restart
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If Peek(NEWScreenPosition) = SPACE then
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Poke NEWScreenPosition, MOUSE : Poke ScreenPosition, SPACE
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ScreenPosition = NEWScreenPosition
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NextDirection = (NextDirection - 2) AND 3
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End If
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NextDirection = (NextDirection - 1) AND 3
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goto Mouse
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'MEMCPY $C000, 2, $8D
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