From 689d0d2f48175c98e6dc0b0cceb517f99ddf3b7f Mon Sep 17 00:00:00 2001 From: JJFlash Date: Fri, 20 May 2022 10:32:35 +0200 Subject: [PATCH] Upload files to '' --- blocks | Bin 0 -> 1002 bytes cavern | Bin 0 -> 1002 bytes digitaltag3.xcbbas | 383 +++++++++++++++++++++++++++++++++++++++++++++ maze | Bin 0 -> 1002 bytes testmap | Bin 0 -> 1002 bytes 5 files changed, 383 insertions(+) create mode 100644 blocks create mode 100644 cavern create mode 100644 digitaltag3.xcbbas create mode 100644 maze create mode 100644 testmap diff --git a/blocks b/blocks new file mode 100644 index 0000000000000000000000000000000000000000..f35dcbe1595c776ffada263b53a85cfe27cf849d GIT binary patch literal 1002 zcmb`EOAdfA2t-|Y5EJfyM>~8<39S+>3x)C+rs;7~HLg++Wz09U9t!?>o+rGg@Jv?5 zcI&B`^}^_O#i=d62qyYH(BKdqq?UC~4#M{zXFGyqD1`XJu`{=)s#))e8?Ef-Ms4I` gwfRe)BRS=8XrVYteqTwV$WT=|8F_yRL#X2ae~e{WpjjYr0ZhBCna{VMuGV(sd~LpZuN!)Kg z!lhLOK9b*Y(-y>iF ZiDe3iE}s@dRLHk_&NH9%?G@+W_5*b|gMa`4 literal 0 HcmV?d00001 diff --git a/digitaltag3.xcbbas b/digitaltag3.xcbbas new file mode 100644 index 0000000..44aa3ce --- /dev/null +++ b/digitaltag3.xcbbas @@ -0,0 +1,383 @@ +poke 53280, 0: poke 53281, 0 +dim mapname as string * 16 +print "{WHITE}{CLR}"; +input "map name? "; mapname; + +memset $d800, 1000, 8 + +load mapname, 8 + +'-----------------CONSTANTS-------------------------- +const RASTER_LINE = $d011 + +const WALL = 35 ' "#" +const PLAYER_CHAR = 42 ' "*" +const COMPUTER_CHAR = 0 ' "@" +const EMPTY_CHAR = 32 ' " " + +const PLAYERSTART_X = 1 : const PLAYERSTART_Y = 1 +const COMPUTERSTART_X = 38 : const COMPUTERSTART_Y = 23 + +const MAXDIR = 3 + +CONST JOY2 = $dc00 +'---------------------------------------------------- + +'---------------INITIALIZATION----------------------- +Dim tPlayer_x as BYTE : Dim tPlayer_y as BYTE : Dim tPlayer_x_Old as BYTE : Dim tPlayer_y_Old as BYTE +tPlayer_x = PLAYERSTART_X : tPlayer_y = PLAYERSTART_Y : tPlayer_x_Old = PLAYERSTART_X : tPlayer_y_Old = PLAYERSTART_Y + +Dim tComputer_x as BYTE : Dim tComputer_y as BYTE : Dim tComputer_x_Old as BYTE : Dim tComputer_y_Old as BYTE +tComputer_x = COMPUTERSTART_X : tComputer_y = COMPUTERSTART_Y : tComputer_x_Old = COMPUTERSTART_X : tComputer_y_Old = COMPUTERSTART_Y + +Dim tFuturePoint_x as BYTE fast : Dim tFuturePoint_y as BYTE fast : Dim tFuturePoint_Direction as BYTE fast +tFuturePoint_x = 0: tFuturePoint_y = 0 : tFuturePoint_Direction = 0 + +Dim bMoveNow as BYTE : bMoveNow = 0 + +Dim tVecComputerPlayer_Xdiff as INT : Dim tVecComputerPlayer_Ydiff as INT : Dim tVecComputerPlayer_XdiffABS as INT : Dim tVecComputerPlayer_YdiffABS as INT +tVecComputerPlayer_Xdiff = 0 : tVecComputerPlayer_Ydiff = 0 : tVecComputerPlayer_XdiffABS = 0 : tVecComputerPlayer_YdiffABS = 0 +Dim tVecSimulToPlayer_Xdiff as INT : Dim tVecSimulToPlayer_Ydiff as INT +tVecSimulToPlayer_Xdiff = 0 : tVecSimulToPlayer_Ydiff = 0 +Dim tVectorDir_X as BYTE : Dim tVectorDir_Y as BYTE +tVectorDir_X = 0 : tVectorDir_Y = 0 +Dim tWallVectorDir_X as BYTE : Dim tWallVectorDir_Y as BYTE +tWallVectorDir_X = 0 : tWallVectorDir_Y = 0 +Dim tWallPosition_Y as BYTE : Dim tWallPosition_X as BYTE +tWallPosition_Y = 0 : tWallPosition_X = 0 + +Dim nBresenhamDiff as INT : nBresenhamDiff = 0 +Dim bLineMoreVertical as BYTE : bLineMoreVertical = 0 + +Dim nDirectionScalar as BYTE +nDirectionScalar = 0 + +Dim bWllFllwMode as BYTE : bWllFllwMode = 0 +Dim bStrictExitMode as BYTE : bStrictExitMode = 0 +dim nSimulatorNumber as BYTE fast : nSimulatorNumber = 0 + +dim aSimulators_Y(2) as BYTE: dim aSimulators_X(2) as BYTE: dim aSimulators_WalkDir(2) as BYTE: dim aSimulators_StartWalkDir(2) as BYTE + +Dim scrAddrCache(25) as WORD @loc_scrAddrCache +loc_scrAddrCache: +DATA AS WORD 1024, 1064, 1104, 1144, 1184, 1224, 1264, 1304, 1344, 1384 +DATA AS WORD 1424, 1464, 1504, 1544, 1584, 1624, 1664, 1704, 1744, 1784 +DATA AS WORD 1824, 1864, 1904, 1944, 1984 + +Dim bresenCache(25) as WORD @loc_bresenCache +loc_bresenCache: +DATA AS WORD 49152, 49192, 49232, 49272, 49312, 49352, 49392, 49432, 49472, 49512 +DATA AS WORD 49552, 49592, 49632, 49672, 49712, 49752, 49792, 49832, 49872, 49912 +DATA AS WORD 49952, 49992, 50032, 50072, 50112 + +dim JoyValue as BYTE +'---------------------------------------------------- + +'------------------FUNCTIONS------------------------- +function screen_peek as BYTE(screen_x as BYTE, screen_y as BYTE) STATIC + return peek(scrAddrCache(screen_y) + screen_x) +end function + +sub plotLine(x0 as INT, y0 as INT, x1 as INT, y1 as INT) STATIC + Dim dx as INT : dx = abs(x1 - x0) + Dim sx as INT : sx = -1 : if x0 < x1 then sx = 1 ' sx = x0 < x1 ? 1 : -1 + Dim dy as INT : dy = cint(0) - abs(y1 - y0) + Dim sy as INT : sy = -1 : if y0 < y1 then sy = 1 ' sy = y0 < y1 ? 1 : -1 + Dim brError as INT : brError = dx + dy + Dim e2 as INT + + plotLine_whiletrue: + poke bresenCache(y0) + x0, 1 'plot(x0, y0) + if x0 = x1 AND y0 = y1 then exit sub + e2 = shl(brError, 1) '2 * brError + if e2 >= dy then + if x0 = x1 then exit sub + brError = brError + dy + x0 = x0 + sx + end if + if e2 <= dx then + if y0 = y1 then exit sub + brError = brError + dx + y0 = y0 + sy + end if + goto plotLine_whiletrue +end sub +'---------------------------------------------------- + +'---------------MAIN LOOP---------------------------- +' *** DRAW *** +mainLoop: + if tPlayer_x <> tPlayer_x_Old or tPlayer_y <> tPlayer_y_Old then + charat tPlayer_x_Old, tPlayer_y_Old, EMPTY_CHAR + tPlayer_x_Old = tPlayer_x : tPlayer_y_Old = tPlayer_y + end if + if tComputer_x <> tComputer_x_Old or tComputer_y <> tComputer_y_Old then + charat tComputer_x_Old, tComputer_y_Old, EMPTY_CHAR + tComputer_x_Old = tComputer_x : tComputer_y_Old = tComputer_y + end if + charat tPlayer_x, tPlayer_y, PLAYER_CHAR, 1 ' 1 = white + charat tComputer_x, tComputer_y, COMPUTER_CHAR, 13 ' 13 = cyan + 'Pauses for 2 frames + wait RASTER_LINE, 128 : wait RASTER_LINE, 128, 128 : wait RASTER_LINE, 128 : wait RASTER_LINE, 128, 128 + +' *** PLAYER MOVEMENT *** + tFuturePoint_x = tPlayer_x : tFuturePoint_y = tPlayer_y + JoyValue = peek(JOY2) + if (JoyValue AND 1) XOR 1 then tFuturePoint_y = tFuturePoint_y - 1 'UP + if (JoyValue AND 2) XOR 2 then tFuturePoint_y = tFuturePoint_y + 1 'DOWN + if (JoyValue AND 4) XOR 4 then tFuturePoint_x = tFuturePoint_x - 1 'LEFT + if (JoyValue AND 8) XOR 8 then tFuturePoint_x = tFuturePoint_x + 1 'RIGHT + + if screen_peek(tPlayer_x, tFuturePoint_y) <> WALL Then tPlayer_y = tFuturePoint_y + if screen_peek(tFuturePoint_x, tPlayer_y) <> WALL Then tPlayer_x = tFuturePoint_x + +' *** COMPUTER MOVEMENT *** + on bMoveNow goto skipMovement, doMovement + doMovement: + on bWllFllwMode goto WallFollowFalse, WallFollowTrue + WallFollowFalse: + tVecComputerPlayer_Xdiff = cint(tPlayer_x) - tComputer_x + tVecComputerPlayer_XdiffABS = abs(tVecComputerPlayer_Xdiff) + tVecComputerPlayer_Ydiff = cint(tPlayer_y) - tComputer_y + tVecComputerPlayer_YdiffABS = abs(tVecComputerPlayer_Ydiff) + if tVecComputerPlayer_YdiffABS >= tVecComputerPlayer_XdiffABS Then bLineMoreVertical = 1 Else bLineMoreVertical = 0 + tVectorDir_X = cbyte(sgn(tVecComputerPlayer_Xdiff)) + tVectorDir_Y = cbyte(sgn(tVecComputerPlayer_Ydiff)) + on bLineMoreVertical goto BresenhamHorizontal, BresenhamVertical + BresenhamVertical: + nBresenhamDiff = shl(tVecComputerPlayer_XdiffABS, 1) - tVecComputerPlayer_YdiffABS + goto BresenhamEnd + BresenhamHorizontal: + nBresenhamDiff = shl(tVecComputerPlayer_YdiffABS, 1) - tVecComputerPlayer_XdiffABS + BresenhamEnd: + if nBresenhamDiff <= 0 then + on bLineMoreVertical goto LineMoreVerticalFalse, LineMoreVerticalTrue + LineMoreVerticalFalse: + tVectorDir_Y = 0 + goto LineMoreVerticalEnd + LineMoreVerticalTrue: + tVectorDir_X = 0 + LineMoreVerticalEnd: + end if + + tFuturePoint_y = tComputer_y + tVectorDir_Y + if screen_peek(tComputer_x, tFuturePoint_y) = WALL then + tWallVectorDir_Y = tVectorDir_Y + else + tWallVectorDir_Y = 0 + end if + + tFuturePoint_x = tComputer_x + tVectorDir_X + if screen_peek(tFuturePoint_x, tComputer_y) = WALL then + tWallVectorDir_X = tVectorDir_X + else + tWallVectorDir_X = 0 + end if + + if tWallVectorDir_Y <> 0 and tWallVectorDir_X <> 0 then + on bLineMoreVertical goto WallVectorHorizontal, WallVectorVertical + WallVectorHorizontal: + tWallVectorDir_Y = 0 + goto WallVectorEnd + WallVectorVertical: + tWallVectorDir_X = 0 + WallVectorEnd: + end if + + if tWallVectorDir_X <> 0 or tWallVectorDir_Y <> 0 then + '-------------------------- WALL HANDLING ------------------------- + on tWallVectorDir_Y + 1 goto wallNorth, noYwall, wallSouth ' -1, 0, 1 + wallNorth: + nDirectionScalar = 0 'north + goto DirectionScalarFound + wallSouth: + nDirectionScalar = 2 'south + goto DirectionScalarFound + noYwall: + on tWallVectorDir_X + 1 goto wallWest, DirectionScalarFound, wallEast ' -1, 0, 1 + wallWest: + nDirectionScalar = 3 'west + goto DirectionScalarFound + wallEast: + nDirectionScalar = 1 'east + DirectionScalarFound: + + tWallPosition_Y = tComputer_y + tWallVectorDir_Y + tWallPosition_X = tComputer_x + tWallVectorDir_X + + memset 49152, 1000, 0 + call plotLine(tWallPosition_X, tWallPosition_Y, tPlayer_x, tPlayer_y) + + 'Simulator INIT + aSimulators_Y(0) = tComputer_y + aSimulators_X(0) = tComputer_x + aSimulators_WalkDir(0) = (nDirectionScalar + 1) AND MAXDIR + aSimulators_StartWalkDir(0) = aSimulators_WalkDir(0) + + aSimulators_Y(1) = tComputer_y + aSimulators_X(1) = tComputer_x + aSimulators_WalkDir(1) = (nDirectionScalar - 1) AND MAXDIR + aSimulators_StartWalkDir(1) = aSimulators_WalkDir(1) + + 'Simulator LAUNCH + nSimulatorNumber = 0 + SimulatorLoopStart: + tFuturePoint_Direction = aSimulators_WalkDir(nSimulatorNumber) + CheckWallStartLoop: + tFuturePoint_y = aSimulators_Y(nSimulatorNumber) + tFuturePoint_x = aSimulators_X(nSimulatorNumber) + on tFuturePoint_Direction goto SimulDirNorth, SimulDirEast, SimulDirSouth, SimulDirWest + SimulDirNorth: + tFuturePoint_y = tFuturePoint_y - 1 + goto SimulDirExit + SimulDirEast: + tFuturePoint_x = tFuturePoint_x + 1 + goto SimulDirExit + SimulDirSouth: + tFuturePoint_y = tFuturePoint_y + 1 + goto SimulDirExit + SimulDirWest: + tFuturePoint_x = tFuturePoint_x - 1 + SimulDirExit: + if peek(scrAddrCache(tFuturePoint_y) + tFuturePoint_x) <> WALL Then Goto CheckWallExitLoop + on nSimulatorNumber goto WalkDirIncrease, WalkDirDecrease + WalkDirIncrease: + tFuturePoint_Direction = (tFuturePoint_Direction + 1) AND MAXDIR + goto WalkDirEndOnGoTo + WalkDirDecrease: + tFuturePoint_Direction = (tFuturePoint_Direction - 1) AND MAXDIR + WalkDirEndOnGoTo: + goto CheckWallStartLoop + CheckWallExitLoop: + + aSimulators_Y(nSimulatorNumber) = tFuturePoint_y + aSimulators_X(nSimulatorNumber) = tFuturePoint_x + + if peek(bresenCache(tFuturePoint_y) + tFuturePoint_x) = 1 then goto SimulatorLoopExit + + on nSimulatorNumber goto WalkDirDecrAgainstWall, WalkDirIncrAgainstWall + WalkDirDecrAgainstWall: + tFuturePoint_Direction = (tFuturePoint_Direction - 1) AND MAXDIR + goto WalkDirAgainstWallEnd + WalkDirIncrAgainstWall: + tFuturePoint_Direction = (tFuturePoint_Direction + 1) AND MAXDIR + WalkDirAgainstWallEnd: + + aSimulators_WalkDir(nSimulatorNumber) = tFuturePoint_Direction + + nSimulatorNumber = nSimulatorNumber XOR 1 'Alternates 1, 0, 1, 0, ... + + goto SimulatorLoopStart + SimulatorLoopExit: + + bWllFllwMode = 1 + bStrictExitMode = 1 + nDirectionScalar = aSimulators_StartWalkDir(nSimulatorNumber) ' ReUse! + + else 'if tWallVectorDir_X <> 0 or tWallVectorDir_Y <> 0 then + if screen_peek(tFuturePoint_x, tFuturePoint_y) = WALL then + on bLineMoreVertical goto DiagonalHorizontal, DiagonalVertical + DiagonalHorizontal: + tFuturePoint_y = tComputer_y + goto DiagonalEnd + DiagonalVertical: + tFuturePoint_x = tComputer_x + DiagonalEnd: + end if + tComputer_y = tFuturePoint_y + tComputer_x = tFuturePoint_x + + goto skipMovement + + end if 'if tWallVectorDir_X <> 0 or tWallVectorDir_Y <> 0 then + + WallFollowTrue: + WllFllwCheckWallStartLoop: + tFuturePoint_y = tComputer_y + tFuturePoint_x = tComputer_x + on nDirectionScalar goto ComputerNorth, ComputerEast, ComputerSouth, ComputerWest + ComputerNorth: + tFuturePoint_y = tFuturePoint_y - 1 + goto ComputerDirEnd + ComputerEast: + tFuturePoint_x = tFuturePoint_x + 1 + goto ComputerDirEnd + ComputerSouth: + tFuturePoint_y = tFuturePoint_y + 1 + goto ComputerDirEnd + ComputerWest: + tFuturePoint_x = tFuturePoint_x - 1 + ComputerDirEnd: + if screen_peek(tFuturePoint_x, tFuturePoint_y) <> WALL Then Goto WllFllwCheckWallExitLoop + on nSimulatorNumber goto ComputerIncrease, ComputerDecrease + ComputerIncrease: + nDirectionScalar = (nDirectionScalar + 1) AND MAXDIR + goto ComputerDirEndOnGoTo + ComputerDecrease: + nDirectionScalar = (nDirectionScalar - 1) AND MAXDIR + ComputerDirEndOnGoTo: + goto WllFllwCheckWallStartLoop + WllFllwCheckWallExitLoop: + + tComputer_y = tFuturePoint_y + tComputer_x = tFuturePoint_x + + on bStrictExitMode goto skipStrictExit, checkStrictExit + checkStrictExit: + if tWallVectorDir_Y <> 0 and tComputer_y = tWallPosition_Y then + bStrictExitMode = 0 + else + if tWallVectorDir_X <> 0 and tComputer_x = tWallPosition_X then + bStrictExitMode = 0 + end if + end if + skipStrictExit: + + tVecSimulToPlayer_Ydiff = abs(cint(tPlayer_y) - aSimulators_Y(nSimulatorNumber)) + tVecSimulToPlayer_Xdiff = abs(cint(tPlayer_x) - aSimulators_X(nSimulatorNumber)) + tVecComputerPlayer_Ydiff = abs(cint(tPlayer_y) - tComputer_y) + tVecComputerPlayer_Xdiff = abs(cint(tPlayer_x) - tComputer_x) + + 'DEBUG: let me see where the simulator is, 19 = "S" + 'charat aSimulators_X(nSimulatorNumber), aSimulators_Y(nSimulatorNumber), 19 + + on bStrictExitMode goto StrictExitModeOff, StrictExitModeOn + StrictExitModeOff: + 'DEBUG: let me see the wall Computer bumped into, in yellow + 'charat tWallPosition_X, tWallPosition_Y, WALL, 7 + if tVecComputerPlayer_Ydiff + tVecComputerPlayer_Xdiff <= tVecSimulToPlayer_Ydiff + tVecSimulToPlayer_Xdiff Then + bWllFllwMode = 0 ' *** EXITING FROM WALL FOLLOWING MODE! *** + 'DEBUG: turn off simulator and wall + 'charat aSimulators_X(nSimulatorNumber), aSimulators_Y(nSimulatorNumber), 32 + 'charat tWallPosition_X, tWallPosition_Y, WALL, 8 + goto skipMovement + end if + goto StrictExitModeEnd + StrictExitModeOn: + 'DEBUG: let me see the wall Computer bumped into, in white + 'charat tWallPosition_X, tWallPosition_Y, WALL, 1 + if tVecComputerPlayer_Ydiff <= tVecSimulToPlayer_Ydiff then + if tVecComputerPlayer_Xdiff <= tVecSimulToPlayer_Xdiff then + bWllFllwMode = 0 ' *** EXITING FROM WALL FOLLOWING MODE! *** + 'DEBUG: turn off simulator and wall + 'charat aSimulators_X(nSimulatorNumber), aSimulators_Y(nSimulatorNumber), 32 + 'charat tWallPosition_X, tWallPosition_Y, WALL, 8 + goto skipMovement + end if + end if + StrictExitModeEnd: + + on nSimulatorNumber goto ComputerDecrAgainstWall, ComputerIncrAgainstWall + ComputerDecrAgainstWall: + nDirectionScalar = (nDirectionScalar - 1) AND MAXDIR + goto ComputerAgainstWallEnd + ComputerIncrAgainstWall: + nDirectionScalar = (nDirectionScalar + 1) AND MAXDIR + ComputerAgainstWallEnd: + + skipMovement: + bMoveNow = bMoveNow XOR 1 'Alternating 0, 1, 0, 1, 0, 1, ... + +goto mainLoop +'---------------------------------------------------- + diff --git a/maze b/maze new file mode 100644 index 0000000000000000000000000000000000000000..e3d88995721ee13b53a3f48275e341a74572878c GIT binary patch literal 1002 zcmbVIQ4T{P2;0XFV&eVpI7?d*WA@zq5DJA>U+;cjORo_O@JYR9;DGV*iOz=Zhr T=qO!l(nZ|f$JR9uTF>VL-|2%X literal 0 HcmV?d00001 diff --git a/testmap b/testmap new file mode 100644 index 0000000000000000000000000000000000000000..085fc980726a534b3492d763e3e57ea19274ae25 GIT binary patch literal 1002 zcmb_aK@Pwm2-{%~G4cO@97PLgoWo=!8>X$aEW7TSt&*x*Q?de`JIC`#oasKiWmuc{ zzs_^&E?fv*ANpo=NJssUG=Mmw0@Q#BB=6n6x?dL3dBX3yXn}iLaex5CCz!)c5c%c^ o%Kib