import 'package:flutter/material.dart'; import 'package:flutter/cupertino.dart'; import 'package:flutter/widgets.dart'; import 'package:git_touch/models/theme.dart'; import 'package:git_touch/scaffolds/common.dart'; import 'package:git_touch/utils/utils.dart'; import 'package:provider/provider.dart'; import '../widgets/error_reload.dart'; import '../widgets/loading.dart'; import '../widgets/empty.dart'; class ListPayload { K cursor; List items; bool hasMore; ListPayload({ @required this.items, @required this.cursor, @required this.hasMore, }); } // This is a scaffold for infinite scroll screens class ListStatefulScaffold extends StatefulWidget { final Widget title; final Widget Function() actionBuilder; final Widget Function(T payload) itemBuilder; final Future> Function(K cursor) onLoadMore; ListStatefulScaffold({ @required this.title, @required this.itemBuilder, @required this.onLoadMore, this.actionBuilder, }); @override _ListStatefulScaffoldState createState() => _ListStatefulScaffoldState(); } class _ListStatefulScaffoldState extends State> { bool loading = false; bool loadingMore = false; String error = ''; List items = []; K cursor; bool hasMore; ScrollController _controller = ScrollController(); @override void initState() { super.initState(); _refresh(); _controller.addListener(onScroll); } @override void dispose() { _controller.dispose(); super.dispose(); } void onScroll() { // Fimber.d(_controller.position.maxScrollExtent - _controller.offset); if (_controller.position.maxScrollExtent - _controller.offset < 100 && !_controller.position.outOfRange && !loading && !loadingMore && hasMore) { _loadMore(); } } // if items not enough, fetch next page // This should be triggered after build // TODO: disabled void _makeSureItemsFill() { // Future.delayed(Duration(milliseconds: 300)).then((_) { // onScroll(); // }); } Future _refresh({bool force = false}) async { // Fimber.d('list scaffold refresh'); setState(() { error = ''; loading = true; if (force) { items = []; } }); try { var _payload = await widget.onLoadMore(null); items = _payload.items; cursor = _payload.cursor; hasMore = _payload.hasMore; } catch (err) { error = err.toString(); throw err; } finally { if (mounted) { setState(() { loading = false; }); _makeSureItemsFill(); } } } Future _loadMore() async { // Fimber.d('list scaffold load more'); setState(() { loadingMore = true; }); try { var _payload = await widget.onLoadMore(cursor); items.addAll(_payload.items); cursor = _payload.cursor; hasMore = _payload.hasMore; } catch (err) { error = err.toString(); throw err; } finally { if (mounted) { setState(() { loadingMore = false; }); _makeSureItemsFill(); } } } Widget _buildItem(BuildContext context, int index) { if (index == 2 * items.length) { if (hasMore) { return Loading(more: true); } else { return Container(); } } if (index % 2 == 1) { return CommonStyle.border; } return widget.itemBuilder(items[index ~/ 2]); } Widget _buildCupertinoSliver() { if (error.isNotEmpty) { return SliverToBoxAdapter( child: ErrorReload(text: error, onTap: _refresh), ); } else if (loading && items.isEmpty) { return SliverToBoxAdapter(child: Loading(more: false)); } else if (items.isEmpty) { return SliverToBoxAdapter(child: EmptyWidget()); } else { return SliverList( delegate: SliverChildBuilderDelegate( _buildItem, childCount: 2 * items.length + 1, ), ); } } Widget _buildMaterial() { if (error.isNotEmpty) { return ErrorReload(text: error, onTap: _refresh); } else if (loading && items.isEmpty) { return Loading(more: false); } else if (items.isEmpty) { return EmptyWidget(); } else { return Scrollbar( child: ListView.builder( controller: _controller, itemCount: 2 * items.length + 1, itemBuilder: _buildItem, ), ); } } Widget _buildBody() { switch (Provider.of(context).theme) { case AppThemeType.cupertino: return CupertinoScrollbar( child: CustomScrollView( controller: _controller, slivers: [ CupertinoSliverRefreshControl(onRefresh: _refresh), _buildCupertinoSliver(), ], ), ); default: return RefreshIndicator( onRefresh: _refresh, child: _buildMaterial(), ); } } @override Widget build(BuildContext context) { return CommonScaffold( title: widget.title, body: _buildBody(), action: widget.actionBuilder == null ? null : widget.actionBuilder(), ); } }