127 lines
4.2 KiB
C++
127 lines
4.2 KiB
C++
/*
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* Strawberry Music Player
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* This file was part of Clementine.
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* Copyright 2010, David Sansome <me@davidsansome.com>
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*
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* Strawberry is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Strawberry is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include <QObject>
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#include <QAbstractItemModel>
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#include <QVariant>
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#include <QString>
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#include <QUrl>
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#include <QtDebug>
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#include "core/logging.h"
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#include "core/application.h"
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#include "core/database.h"
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#include "collection/collectionbackend.h"
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#include "collection/collectionmodel.h"
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#include "collection/directory.h"
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#include "connecteddevice.h"
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#include "devicelister.h"
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#include "devicemanager.h"
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ConnectedDevice::ConnectedDevice(const QUrl &url, DeviceLister *lister, const QString &unique_id, DeviceManager *manager, Application *app, int database_id, bool first_time)
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: QObject(manager),
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app_(app),
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url_(url),
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first_time_(first_time),
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lister_(lister),
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unique_id_(unique_id),
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database_id_(database_id),
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manager_(manager),
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backend_(nullptr),
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model_(nullptr),
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song_count_(0) {
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qLog(Info) << "Connected" << url << unique_id << first_time;
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// Create the backend in the database thread.
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backend_ = new CollectionBackend();
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backend_->moveToThread(app_->database()->thread());
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connect(backend_, SIGNAL(TotalSongCountUpdated(int)), SLOT(BackendTotalSongCountUpdated(int)));
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backend_->Init(app_->database(),
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QString("device_%1_songs").arg(database_id),
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QString("device_%1_directories").arg(database_id),
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QString("device_%1_subdirectories").arg(database_id),
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QString("device_%1_fts").arg(database_id));
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// Create the model
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model_ = new CollectionModel(backend_, app_, this);
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model_->Reset();
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}
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ConnectedDevice::~ConnectedDevice() { backend_->deleteLater(); }
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void ConnectedDevice::InitBackendDirectory(const QString &mount_point, bool first_time, bool rewrite_path) {
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if (first_time || backend_->GetAllDirectories().isEmpty()) {
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backend_->AddDirectory(mount_point);
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}
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else {
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if (rewrite_path) {
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// This is a bit of a hack.
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// The device might not be mounted at the same path each time,
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// so if it's different we have to munge all the paths in the database to fix it.
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// This can be done entirely in sqlite so it's relatively fast...
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// Get the directory it was mounted at last time. Devices only have one directory (the root).
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Directory dir = backend_->GetAllDirectories()[0];
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if (dir.path != mount_point) {
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// The directory is different, commence the munging.
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qLog(Info) << "Changing path from" << dir.path << "to" << mount_point;
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backend_->ChangeDirPath(dir.id, dir.path, mount_point);
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}
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}
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// Load the directory properly now
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backend_->LoadDirectoriesAsync();
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}
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}
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void ConnectedDevice::Eject() {
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manager_->UnmountAsync(manager_->FindDeviceById(unique_id_));
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}
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void ConnectedDevice::FinishCopy(bool) {
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lister_->UpdateDeviceFreeSpace(unique_id_);
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}
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void ConnectedDevice::FinishDelete(bool) {
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lister_->UpdateDeviceFreeSpace(unique_id_);
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}
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MusicStorage::TranscodeMode ConnectedDevice::GetTranscodeMode() const {
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int index = manager_->FindDeviceById(unique_id_);
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return MusicStorage::TranscodeMode(manager_->index(index).data(DeviceManager::Role_TranscodeMode).toInt());
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}
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Song::FileType ConnectedDevice::GetTranscodeFormat() const {
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int index = manager_->FindDeviceById(unique_id_);
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return Song::FileType(manager_->index(index).data(DeviceManager::Role_TranscodeFormat).toInt());
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}
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void ConnectedDevice::BackendTotalSongCountUpdated(int count) {
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song_count_ = count;
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emit SongCountUpdated(count);
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}
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