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strawberry-audio-player-win.../ext/libstrawberry-common/core/messagereply.h
Jonas Kvinge e337b7933b Includes, comments and bugfixes
- Fix includes
- Use common regex (Song::kCoverRemoveDisc) for removing Disc/CD from album
- Remove Disc/CD from album when creating hash
- Make imobiledevice support compile
- Fix setting device on windows
2018-05-01 00:41:33 +02:00

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2.7 KiB
C++

/* This file is part of Strawberry.
Copyright 2011, David Sansome <me@davidsansome.com>
Strawberry is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Strawberry is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MESSAGEREPLY_H
#define MESSAGEREPLY_H
#include <QtGlobal>
#include <QObject>
#include <QSemaphore>
#include <QString>
#include "core/logging.h"
// Base QObject for a reply future class that is returned immediately for requests that will occur in the background.
// Similar to QNetworkReply. Use MessageReply instead.
class _MessageReplyBase : public QObject {
Q_OBJECT
public:
_MessageReplyBase(QObject *parent = nullptr);
virtual int id() const = 0;
bool is_finished() const { return finished_; }
bool is_successful() const { return success_; }
// Waits for the reply to finish by waiting on a semaphore. Never call this from the MessageHandler's thread or it will block forever.
// Returns true if the call was successful.
bool WaitForFinished();
void Abort();
signals:
void Finished(bool success);
protected:
bool finished_;
bool success_;
QSemaphore semaphore_;
};
// A reply future class that is returned immediately for requests that will
// occur in the background. Similar to QNetworkReply.
template <typename MessageType>
class MessageReply : public _MessageReplyBase {
public:
MessageReply(const MessageType& request_message, QObject *parent = nullptr);
int id() const { return request_message_.id(); }
const MessageType& request_message() const { return request_message_; }
const MessageType& message() const { return reply_message_; }
void SetReply(const MessageType& message);
private:
MessageType request_message_;
MessageType reply_message_;
};
template<typename MessageType>
MessageReply<MessageType>::MessageReply(const MessageType& request_message, QObject *parent)
: _MessageReplyBase(parent)
{
request_message_.MergeFrom(request_message);
}
template<typename MessageType>
void MessageReply<MessageType>::SetReply(const MessageType& message) {
Q_ASSERT(!finished_);
reply_message_.MergeFrom(message);
finished_ = true;
success_ = true;
emit Finished(success_);
qLog(Debug) << "Releasing ID" << id() << "(finished)";
semaphore_.release();
}
#endif // MESSAGEREPLY_H