strawberry-audio-player-win.../src/collection/collectionwatcher.h

205 lines
7.5 KiB
C++

/*
* Strawberry Music Player
* This file was part of Clementine.
* Copyright 2010, David Sansome <me@davidsansome.com>
*
* Strawberry is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Strawberry is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef COLLECTIONWATCHER_H
#define COLLECTIONWATCHER_H
#include "config.h"
#include <stdbool.h>
#include <QtGlobal>
#include <QObject>
#include <QHash>
#include <QMap>
#include <QSet>
#include <QString>
#include <QStringList>
#include <QTimer>
#include "directory.h"
#include "core/song.h"
class CollectionBackend;
class FileSystemWatcherInterface;
class TaskManager;
class CueParser;
class CollectionWatcher : public QObject {
Q_OBJECT
public:
CollectionWatcher(QObject *parent = nullptr);
void set_backend(CollectionBackend *backend) { backend_ = backend; }
void set_task_manager(TaskManager *task_manager) { task_manager_ = task_manager; }
void set_device_name(const QString& device_name) { device_name_ = device_name; }
void IncrementalScanAsync();
void FullScanAsync();
void SetRescanPausedAsync(bool pause);
void ReloadSettingsAsync();
void Stop() { stop_requested_ = true; }
signals:
void NewOrUpdatedSongs(const SongList &songs);
void SongsMTimeUpdated(const SongList &songs);
void SongsDeleted(const SongList &songs);
void SongsReadded(const SongList &songs, bool unavailable = false);
void SubdirsDiscovered(const SubdirectoryList &subdirs);
void SubdirsMTimeUpdated(const SubdirectoryList &subdirs);
void CompilationsNeedUpdating();
void ScanStarted(int task_id);
public slots:
void ReloadSettings();
void AddDirectory(const Directory &dir, const SubdirectoryList &subdirs);
void RemoveDirectory(const Directory &dir);
void SetRescanPaused(bool pause);
private:
// This class encapsulates a full or partial scan of a directory.
// Each directory has one or more subdirectories, and any number of subdirectories can be scanned during one transaction.
// ScanSubdirectory() adds its results to the members of this transaction class,
// and they are "committed" through calls to the CollectionBackend in the transaction's dtor.
// The transaction also caches the list of songs in this directory according to the collection.
// Multiple calls to FindSongsInSubdirectory during one transaction will only result in one call to CollectionBackend::FindSongsInDirectory.
class ScanTransaction {
public:
ScanTransaction(CollectionWatcher *watcher, int dir, bool incremental, bool ignores_mtime = false);
~ScanTransaction();
SongList FindSongsInSubdirectory(const QString &path);
bool HasSeenSubdir(const QString &path);
void SetKnownSubdirs(const SubdirectoryList &subdirs);
SubdirectoryList GetImmediateSubdirs(const QString &path);
SubdirectoryList GetAllSubdirs();
void AddToProgress(int n = 1);
void AddToProgressMax(int n);
int dir() const { return dir_; }
bool is_incremental() const { return incremental_; }
bool ignores_mtime() const { return ignores_mtime_; }
SongList deleted_songs;
SongList readded_songs;
SongList new_songs;
SongList touched_songs;
SubdirectoryList new_subdirs;
SubdirectoryList touched_subdirs;
private:
ScanTransaction(const ScanTransaction&) {}
ScanTransaction& operator=(const ScanTransaction&) { return *this; }
int task_id_;
int progress_;
int progress_max_;
int dir_;
// Incremental scan enters a directory only if it has changed since the last scan.
bool incremental_;
// This type of scan updates every file in a folder that's being scanned.
// Even if it detects the file hasn't changed since the last scan.
// Also, since it's ignoring mtimes on folders too, it will go as deep in the folder hierarchy as it's possible.
bool ignores_mtime_;
CollectionWatcher *watcher_;
SongList cached_songs_;
bool cached_songs_dirty_;
SubdirectoryList known_subdirs_;
bool known_subdirs_dirty_;
};
private slots:
void DirectoryChanged(const QString &path);
void IncrementalScanNow();
void FullScanNow();
void RescanPathsNow();
void ScanSubdirectory(const QString &path, const Subdirectory &subdir, ScanTransaction *t, bool force_noincremental = false);
private:
static bool FindSongByPath(const SongList &list, const QString &path, Song *out);
inline static QString NoExtensionPart(const QString &fileName);
inline static QString ExtensionPart(const QString &fileName);
inline static QString DirectoryPart(const QString &fileName);
QString PickBestImage(const QStringList &images);
QString ImageForSong(const QString &path, QMap<QString, QStringList> &album_art);
void AddWatch(const Directory &dir, const QString &path);
uint GetMtimeForCue(const QString &cue_path);
void PerformScan(bool incremental, bool ignore_mtimes);
// Updates the sections of a cue associated and altered (according to mtime) media file during a scan.
void UpdateCueAssociatedSongs(const QString &file, const QString &path, const QString &matching_cue, const QString &image, ScanTransaction *t);
// Updates a single non-cue associated and altered (according to mtime) song during a scan.
void UpdateNonCueAssociatedSong(const QString &file, const Song &matching_song, const QString &image, bool cue_deleted, ScanTransaction *t);
// Updates a new song with some metadata taken from it's equivalent old song (for example rating and score).
void PreserveUserSetData(const QString &file, const QString &image, const Song &matching_song, Song *out, ScanTransaction *t);
// Scans a single media file that's present on the disk but not yet in the collection.
// It may result in a multiple files added to the collection when the media file has many sections (like a CUE related media file).
SongList ScanNewFile(const QString &file, const QString &path, const QString &matching_cue, QSet<QString> *cues_processed);
private:
CollectionBackend *backend_;
TaskManager *task_manager_;
QString device_name_;
FileSystemWatcherInterface *fs_watcher_;
QHash<QString, Directory> subdir_mapping_;
// A list of words use to try to identify the (likely) best image found in an directory to use as cover artwork.
// e.g. using ["front", "cover"] would identify front.jpg and exclude back.jpg.
QStringList best_image_filters_;
bool stop_requested_;
bool scan_on_startup_;
bool monitor_;
QMap<int, Directory> watched_dirs_;
QTimer *rescan_timer_;
QMap<int, QStringList> rescan_queue_; // dir id -> list of subdirs to be scanned
bool rescan_paused_;
int total_watches_;
CueParser *cue_parser_;
static QStringList sValidImages;
};
inline QString CollectionWatcher::NoExtensionPart(const QString& fileName) {
return fileName.contains('.') ? fileName.section('.', 0, -2) : "";
}
// Thanks Amarok
inline QString CollectionWatcher::ExtensionPart(const QString& fileName) {
return fileName.contains( '.' ) ? fileName.mid( fileName.lastIndexOf('.') + 1 ).toLower() : "";
}
inline QString CollectionWatcher::DirectoryPart(const QString& fileName) {
return fileName.section('/', 0, -2);
}
#endif // COLLECTIONWATCHER_H