strawberry-audio-player-win.../src/analyzer/blockanalyzer.cpp

415 lines
12 KiB
C++

// Author: Max Howell <max.howell@methylblue.com>, (C) 2003-5
// Mark Kretschmann <markey@web.de>, (C) 2005
// Copyright: See COPYING file that comes with this distribution
//
#include "blockanalyzer.h"
#include <cstdlib>
#include <cmath>
#include <scoped_allocator>
#include <QWidget>
#include <QPixmap>
#include <QPainter>
#include <QPalette>
#include <QColor>
#include <QtEvents>
#include "analyzerbase.h"
#include "fht.h"
const uint BlockAnalyzer::HEIGHT = 2;
const uint BlockAnalyzer::WIDTH = 4;
const uint BlockAnalyzer::MIN_ROWS = 3; // arbituary
const uint BlockAnalyzer::MIN_COLUMNS = 32; // arbituary
const uint BlockAnalyzer::MAX_COLUMNS = 256; // must be 2**n
const uint BlockAnalyzer::FADE_SIZE = 90;
const char *BlockAnalyzer::kName =
QT_TRANSLATE_NOOP("AnalyzerContainer", "Block analyzer");
BlockAnalyzer::BlockAnalyzer(QWidget *parent)
: Analyzer::Base(parent, 9),
m_columns(0) // uint
,
m_rows(0) // uint
,
m_y(0) // uint
,
m_barPixmap(1, 1) // null qpixmaps cause crashes
,
m_topBarPixmap(WIDTH, HEIGHT),
m_scope(MIN_COLUMNS) // Scope
,
m_store(1 << 8, 0) // vector<uint>
,
m_fade_bars(FADE_SIZE) // vector<QPixmap>
,
m_fade_pos(1 << 8, 50) // vector<uint>
,
m_fade_intensity(1 << 8, 32) // vector<uint>
{
setMinimumSize(MIN_COLUMNS * (WIDTH + 1) - 1, MIN_ROWS * (HEIGHT + 1) - 1); //-1 is padding, no drawing takes place there
setMaximumWidth(MAX_COLUMNS * (WIDTH + 1) - 1);
// mxcl says null pixmaps cause crashes, so let's play it safe
for (uint i = 0; i < FADE_SIZE; ++i) m_fade_bars[i] = QPixmap(1, 1);
}
BlockAnalyzer::~BlockAnalyzer() {}
void BlockAnalyzer::resizeEvent(QResizeEvent *e) {
QWidget::resizeEvent(e);
m_background = QPixmap(size());
canvas_ = QPixmap(size());
const uint oldRows = m_rows;
// all is explained in analyze()..
//+1 to counter -1 in maxSizes, trust me we need this!
m_columns = qMax(uint(double(width() + 1) / (WIDTH + 1)), MAX_COLUMNS);
m_rows = uint(double(height() + 1) / (HEIGHT + 1));
// this is the y-offset for drawing from the top of the widget
m_y = (height() - (m_rows * (HEIGHT + 1)) + 2) / 2;
m_scope.resize(m_columns);
if (m_rows != oldRows) {
m_barPixmap = QPixmap(WIDTH, m_rows * (HEIGHT + 1));
for (uint i = 0; i < FADE_SIZE; ++i)
m_fade_bars[i] = QPixmap(WIDTH, m_rows * (HEIGHT + 1));
m_yscale.resize(m_rows + 1);
const uint PRE = 1,
PRO = 1; // PRE and PRO allow us to restrict the range somewhat
for (uint z = 0; z < m_rows; ++z)
m_yscale[z] = 1 - (log10(PRE + z) / log10(PRE + m_rows + PRO));
m_yscale[m_rows] = 0;
determineStep();
paletteChange(palette());
}
drawBackground();
}
void BlockAnalyzer::determineStep() {
// falltime is dependent on rowcount due to our digital resolution (ie we have boxes/blocks of pixels)
// I calculated the value 30 based on some trial and error
// the fall time of 30 is too slow on framerates above 50fps
const double fallTime = timeout() < 20 ? 20 * m_rows : 30 * m_rows;
m_step = double(m_rows * timeout()) / fallTime;
}
void BlockAnalyzer::framerateChanged() { // virtual
determineStep();
}
void BlockAnalyzer::transform(Analyzer::Scope& s) // pure virtual
{
for (uint x = 0; x < s.size(); ++x) s[x] *= 2;
float* front = static_cast<float*>(&s.front());
m_fht->spectrum(front);
m_fht->scale(front, 1.0 / 20);
// the second half is pretty dull, so only show it if the user has a large analyzer by setting to m_scope.size() if large we prevent interpolation of large analyzers, this is good!
s.resize(m_scope.size() <= MAX_COLUMNS / 2 ? MAX_COLUMNS / 2 : m_scope.size());
}
void BlockAnalyzer::analyze(QPainter& p, const Analyzer::Scope& s,
bool new_frame) {
// y = 2 3 2 1 0 2
// . . . . # .
// . . . # # .
// # . # # # #
// # # # # # #
//
// visual aid for how this analyzer works.
// y represents the number of blanks
// y starts from the top and increases in units of blocks
// m_yscale looks similar to: { 0.7, 0.5, 0.25, 0.15, 0.1, 0 }
// if it contains 6 elements there are 5 rows in the analyzer
if (!new_frame) {
p.drawPixmap(0, 0, canvas_);
return;
}
QPainter canvas_painter(&canvas_);
Analyzer::interpolate(s, m_scope);
// Paint the background
canvas_painter.drawPixmap(0, 0, m_background);
for (uint y, x = 0; x < m_scope.size(); ++x) {
// determine y
for (y = 0; m_scope[x] < m_yscale[y]; ++y)
;
// this is opposite to what you'd think, higher than y means the bar is lower than y (physically)
if ((float)y > m_store[x])
y = int(m_store[x] += m_step);
else
m_store[x] = y;
// if y is lower than m_fade_pos, then the bar has exceeded the height of the fadeout
// if the fadeout is quite faded now, then display the new one
if (y <= m_fade_pos[x] /*|| m_fade_intensity[x] < FADE_SIZE / 3*/) {
m_fade_pos[x] = y;
m_fade_intensity[x] = FADE_SIZE;
}
if (m_fade_intensity[x] > 0) {
const uint offset = --m_fade_intensity[x];
const uint y = m_y + (m_fade_pos[x] * (HEIGHT + 1));
canvas_painter.drawPixmap(x * (WIDTH + 1), y, m_fade_bars[offset], 0, 0, WIDTH, height() - y);
}
if (m_fade_intensity[x] == 0) m_fade_pos[x] = m_rows;
// REMEMBER: y is a number from 0 to m_rows, 0 means all blocks are glowing, m_rows means none are
canvas_painter.drawPixmap(x * (WIDTH + 1), y * (HEIGHT + 1) + m_y, *bar(),
0, y * (HEIGHT + 1), bar()->width(),
bar()->height());
}
for (uint x = 0; x < m_store.size(); ++x)
canvas_painter.drawPixmap(x * (WIDTH + 1), int(m_store[x]) * (HEIGHT + 1) + m_y, m_topBarPixmap);
p.drawPixmap(0, 0, canvas_);
}
static inline void adjustToLimits(int& b, int& f, uint& amount) {
// with a range of 0-255 and maximum adjustment of amount, maximise the difference between f and b
if (b < f) {
if (b > 255 - f) {
amount -= f;
f = 0;
}
else {
amount -= (255 - f);
f = 255;
}
}
else {
if (f > 255 - b) {
amount -= f;
f = 0;
}
else {
amount -= (255 - f);
f = 255;
}
}
}
/**
* Clever contrast function
*
* It will try to adjust the foreground color such that it contrasts well with
*the background
* It won't modify the hue of fg unless absolutely necessary
* @return the adjusted form of fg
*/
QColor ensureContrast(const QColor& bg, const QColor& fg, uint _amount = 150) {
class OutputOnExit {
public:
OutputOnExit(const QColor& color) : c(color) {}
~OutputOnExit() {
int h, s, v;
c.getHsv(&h, &s, &v);
}
private:
const QColor& c;
};
// hack so I don't have to cast everywhere
#define amount static_cast<int>(_amount)
// #define STAMP debug() << (QValueList<int>() << fh << fs << fv) << endl;
// #define STAMP1( string ) debug() << string << ": " <<
// (QValueList<int>() << fh << fs << fv) << endl;
// #define STAMP2( string, value ) debug() << string << "=" << value << ":
// " << (QValueList<int>() << fh << fs << fv) << endl;
OutputOnExit allocateOnTheStack(fg);
int bh, bs, bv;
int fh, fs, fv;
bg.getHsv(&bh, &bs, &bv);
fg.getHsv(&fh, &fs, &fv);
int dv = abs(bv - fv);
// STAMP2( "DV", dv );
// value is the best measure of contrast
// if there is enough difference in value already, return fg unchanged
if (dv > amount) return fg;
int ds = abs(bs - fs);
// STAMP2( "DS", ds );
// saturation is good enough too. But not as good. TODO adapt this a little
if (ds > amount) return fg;
int dh = abs(bh - fh);
// STAMP2( "DH", dh );
if (dh > 120) {
// a third of the colour wheel automatically guarentees contrast
// but only if the values are high enough and saturations significant enough
// to allow the colours to be visible and not be shades of grey or black
// check the saturation for the two colours is sufficient that hue alone can
// provide sufficient contrast
if (ds > amount / 2 && (bs > 125 && fs > 125))
// STAMP1( "Sufficient saturation difference, and hues are
// compliemtary" );
return fg;
else if (dv > amount / 2 && (bv > 125 && fv > 125))
// STAMP1( "Sufficient value difference, and hues are
// compliemtary" );
return fg;
// STAMP1( "Hues are complimentary but we must modify the value or
// saturation of the contrasting colour" );
// but either the colours are two desaturated, or too dark
// so we need to adjust the system, although not as much
///_amount /= 2;
}
if (fs < 50 && ds < 40) {
// low saturation on a low saturation is sad
const int tmp = 50 - fs;
fs = 50;
if (amount > tmp)
_amount -= tmp;
else
_amount = 0;
}
// test that there is available value to honor our contrast requirement
if (255 - dv < amount) {
// we have to modify the value and saturation of fg
// adjustToLimits( bv, fv, amount );
// STAMP
// see if we need to adjust the saturation
if (amount > 0) adjustToLimits(bs, fs, _amount);
// STAMP
// see if we need to adjust the hue
if (amount > 0) fh += amount; // cycles around;
// STAMP
return QColor::fromHsv(fh, fs, fv);
}
// STAMP
if (fv > bv && bv > amount) return QColor::fromHsv(fh, fs, bv - amount);
// STAMP
if (fv < bv && fv > amount) return QColor::fromHsv(fh, fs, fv - amount);
// STAMP
if (fv > bv && (255 - fv > amount))
return QColor::fromHsv(fh, fs, fv + amount);
// STAMP
if (fv < bv && (255 - bv > amount))
return QColor::fromHsv(fh, fs, bv + amount);
// STAMP
// debug() << "Something went wrong!\n";
return Qt::blue;
#undef amount
// #undef STAMP
}
void BlockAnalyzer::paletteChange(const QPalette&) // virtual
{
const QColor bg = palette().color(QPalette::Background);
const QColor fg = ensureContrast(bg, palette().color(QPalette::Highlight));
m_topBarPixmap.fill(fg);
const double dr = 15 * double(bg.red() - fg.red()) / (m_rows * 16);
const double dg = 15 * double(bg.green() - fg.green()) / (m_rows * 16);
const double db = 15 * double(bg.blue() - fg.blue()) / (m_rows * 16);
const int r = fg.red(), g = fg.green(), b = fg.blue();
bar()->fill(bg);
QPainter p(bar());
for (int y = 0; (uint)y < m_rows; ++y)
// graduate the fg color
p.fillRect(0, y * (HEIGHT + 1), WIDTH, HEIGHT, QColor(r + int(dr * y), g + int(dg * y), b + int(db * y)));
{
const QColor bg = palette().color(QPalette::Background).dark(112);
// make a complimentary fadebar colour
// TODO dark is not always correct, dumbo!
int h, s, v;
palette().color(QPalette::Background).dark(150).getHsv(&h, &s, &v);
const QColor fg(QColor::fromHsv(h + 120, s, v));
const double dr = fg.red() - bg.red();
const double dg = fg.green() - bg.green();
const double db = fg.blue() - bg.blue();
const int r = bg.red(), g = bg.green(), b = bg.blue();
// Precalculate all fade-bar pixmaps
for (uint y = 0; y < FADE_SIZE; ++y) {
m_fade_bars[y].fill(palette().color(QPalette::Background));
QPainter f(&m_fade_bars[y]);
for (int z = 0; (uint)z < m_rows; ++z) {
const double Y = 1.0 - (log10(FADE_SIZE - y) / log10(FADE_SIZE));
f.fillRect(0, z * (HEIGHT + 1), WIDTH, HEIGHT, QColor(r + int(dr * Y), g + int(dg * Y), b + int(db * Y)));
}
}
}
drawBackground();
}
void BlockAnalyzer::drawBackground() {
const QColor bg = palette().color(QPalette::Background);
const QColor bgdark = bg.dark(112);
m_background.fill(bg);
QPainter p(&m_background);
for (int x = 0; (uint)x < m_columns; ++x)
for (int y = 0; (uint)y < m_rows; ++y)
p.fillRect(x * (WIDTH + 1), y * (HEIGHT + 1) + m_y, WIDTH, HEIGHT, bgdark);
}