209 lines
5.7 KiB
C++
209 lines
5.7 KiB
C++
/*
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* Strawberry Music Player
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* This file was part of Clementine.
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* Copyright 2010, David Sansome <me@davidsansome.com>
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*
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* Strawberry is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Strawberry is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DEVICEMANAGER_H
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#define DEVICEMANAGER_H
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#include "config.h"
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#include <memory>
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#include <QtGlobal>
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#include <QObject>
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#include <QMetaObject>
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#include <QThreadPool>
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#include <QAbstractItemModel>
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#include <QAbstractListModel>
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#include <QList>
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#include <QMap>
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#include <QMultiMap>
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#include <QMetaType>
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#include <QVariant>
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#include <QUrl>
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#include <QString>
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#include <QStringList>
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#include <QIcon>
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#include "core/song.h"
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#include "core/musicstorage.h"
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#include "collection/collectionmodel.h"
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#include "devicedatabasebackend.h"
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class Application;
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class ConnectedDevice;
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class DeviceLister;
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class DeviceStateFilterModel;
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class DeviceManager : public QAbstractListModel {
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Q_OBJECT
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public:
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DeviceManager(Application *app, QObject *parent = nullptr);
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~DeviceManager();
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enum Role {
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Role_State = CollectionModel::LastRole,
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Role_UniqueId,
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Role_FriendlyName,
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Role_Capacity,
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Role_FreeSpace,
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Role_IconName,
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Role_UpdatingPercentage,
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Role_MountPath,
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Role_TranscodeMode,
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Role_TranscodeFormat,
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Role_SongCount,
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LastRole,
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};
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enum State {
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State_Remembered,
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State_NotMounted,
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State_NotConnected,
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State_Connected,
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};
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static const int kDeviceIconSize;
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static const int kDeviceIconOverlaySize;
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DeviceStateFilterModel *connected_devices_model() const { return connected_devices_model_; }
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// Get info about devices
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int GetDatabaseId(int row) const;
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DeviceLister *GetLister(int row) const;
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std::shared_ptr<ConnectedDevice> GetConnectedDevice(int row) const;
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int FindDeviceById(const QString &id) const;
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int FindDeviceByUrl(const QList<QUrl> &url) const;
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// Actions on devices
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std::shared_ptr<ConnectedDevice> Connect(int row);
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void Disconnect(int row);
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void Forget(int row);
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void UnmountAsync(int row);
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void SetDeviceOptions(int row, const QString &friendly_name, const QString &icon_name, MusicStorage::TranscodeMode mode, Song::FileType format);
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// QAbstractListModel
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int rowCount(const QModelIndex &parent) const;
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QVariant data(const QModelIndex &index, int role) const;
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public slots:
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void Unmount(int row);
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signals:
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void DeviceConnected(int row);
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void DeviceDisconnected(int row);
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private slots:
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void PhysicalDeviceAdded(const QString &id);
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void PhysicalDeviceRemoved(const QString &id);
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void PhysicalDeviceChanged(const QString &id);
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void DeviceTaskStarted(int id);
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void TasksChanged();
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void DeviceSongCountUpdated(int count);
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void LoadAllDevices();
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private:
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// Devices can be in three different states:
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// 1) Remembered in the database but not physically connected at the moment.
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// database_id valid, lister null, device null
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// 2) Physically connected but the user hasn't "connected" it to Strawberry
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// yet.
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// database_id == -1, lister valid, device null
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// 3) Physically connected and connected to Strawberry
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// database_id valid, lister valid, device valid
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// Devices in all states will have a unique_id.
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struct DeviceInfo {
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DeviceInfo();
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// A device can be discovered in different ways (devicekit, gio, etc.)
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// Sometimes the same device is discovered more than once. In this case the device will have multiple "backends".
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struct Backend {
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Backend(DeviceLister *lister = nullptr, const QString &id = QString())
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: lister_(lister), unique_id_(id) {}
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DeviceLister *lister_; // nullptr if not physically connected
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QString unique_id_;
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};
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// Serialising to the database
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void InitFromDb(const DeviceDatabaseBackend::Device &dev);
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DeviceDatabaseBackend::Device SaveToDb() const;
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// Tries to load a good icon for the device. Sets icon_name_ and icon_.
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void LoadIcon(const QVariantList &icons, const QString &name_hint);
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// Gets the best backend available (the one with the highest priority)
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const Backend *BestBackend() const;
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int database_id_; // -1 if not remembered in the database
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std::shared_ptr<ConnectedDevice>
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device_; // nullptr if not connected
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QList<Backend> backends_;
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QString friendly_name_;
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quint64 size_;
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QString icon_name_;
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QIcon icon_;
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MusicStorage::TranscodeMode transcode_mode_;
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Song::FileType transcode_format_;
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int task_percentage_;
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};
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void AddLister(DeviceLister *lister);
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template <typename T> void AddDeviceClass();
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DeviceDatabaseBackend::Device InfoToDatabaseDevice(const DeviceInfo &info) const;
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private:
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Application *app_;
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DeviceDatabaseBackend *backend_;
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DeviceStateFilterModel *connected_devices_model_;
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QIcon not_connected_overlay_;
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QList<DeviceLister*> listers_;
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QList<DeviceInfo> devices_;
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QMultiMap<QString, QMetaObject> device_classes_;
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// Map of task ID to device index
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QMap<int, QPersistentModelIndex> active_tasks_;
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QThreadPool thread_pool_;
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};
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template <typename T>
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void DeviceManager::AddDeviceClass() {
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QStringList schemes = T::url_schemes();
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QMetaObject obj = T::staticMetaObject;
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for (const QString &scheme : schemes) {
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device_classes_.insert(scheme, obj);
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}
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}
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#endif // DEVICEMANAGER_H
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