strawberry-audio-player-win.../src/device/devicemanager.h

209 lines
5.7 KiB
C++

/*
* Strawberry Music Player
* This file was part of Clementine.
* Copyright 2010, David Sansome <me@davidsansome.com>
*
* Strawberry is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Strawberry is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DEVICEMANAGER_H
#define DEVICEMANAGER_H
#include "config.h"
#include <memory>
#include <QtGlobal>
#include <QObject>
#include <QMetaObject>
#include <QThreadPool>
#include <QAbstractItemModel>
#include <QAbstractListModel>
#include <QList>
#include <QMap>
#include <QMultiMap>
#include <QMetaType>
#include <QVariant>
#include <QUrl>
#include <QString>
#include <QStringList>
#include <QIcon>
#include "core/song.h"
#include "core/musicstorage.h"
#include "collection/collectionmodel.h"
#include "devicedatabasebackend.h"
class Application;
class ConnectedDevice;
class DeviceLister;
class DeviceStateFilterModel;
class DeviceManager : public QAbstractListModel {
Q_OBJECT
public:
DeviceManager(Application *app, QObject *parent = nullptr);
~DeviceManager();
enum Role {
Role_State = CollectionModel::LastRole,
Role_UniqueId,
Role_FriendlyName,
Role_Capacity,
Role_FreeSpace,
Role_IconName,
Role_UpdatingPercentage,
Role_MountPath,
Role_TranscodeMode,
Role_TranscodeFormat,
Role_SongCount,
LastRole,
};
enum State {
State_Remembered,
State_NotMounted,
State_NotConnected,
State_Connected,
};
static const int kDeviceIconSize;
static const int kDeviceIconOverlaySize;
DeviceStateFilterModel *connected_devices_model() const { return connected_devices_model_; }
// Get info about devices
int GetDatabaseId(int row) const;
DeviceLister *GetLister(int row) const;
std::shared_ptr<ConnectedDevice> GetConnectedDevice(int row) const;
int FindDeviceById(const QString &id) const;
int FindDeviceByUrl(const QList<QUrl> &url) const;
// Actions on devices
std::shared_ptr<ConnectedDevice> Connect(int row);
void Disconnect(int row);
void Forget(int row);
void UnmountAsync(int row);
void SetDeviceOptions(int row, const QString &friendly_name, const QString &icon_name, MusicStorage::TranscodeMode mode, Song::FileType format);
// QAbstractListModel
int rowCount(const QModelIndex &parent) const;
QVariant data(const QModelIndex &index, int role) const;
public slots:
void Unmount(int row);
signals:
void DeviceConnected(int row);
void DeviceDisconnected(int row);
private slots:
void PhysicalDeviceAdded(const QString &id);
void PhysicalDeviceRemoved(const QString &id);
void PhysicalDeviceChanged(const QString &id);
void DeviceTaskStarted(int id);
void TasksChanged();
void DeviceSongCountUpdated(int count);
void LoadAllDevices();
private:
// Devices can be in three different states:
// 1) Remembered in the database but not physically connected at the moment.
// database_id valid, lister null, device null
// 2) Physically connected but the user hasn't "connected" it to Strawberry
// yet.
// database_id == -1, lister valid, device null
// 3) Physically connected and connected to Strawberry
// database_id valid, lister valid, device valid
// Devices in all states will have a unique_id.
struct DeviceInfo {
DeviceInfo();
// A device can be discovered in different ways (devicekit, gio, etc.)
// Sometimes the same device is discovered more than once. In this case the device will have multiple "backends".
struct Backend {
Backend(DeviceLister *lister = nullptr, const QString &id = QString())
: lister_(lister), unique_id_(id) {}
DeviceLister *lister_; // nullptr if not physically connected
QString unique_id_;
};
// Serialising to the database
void InitFromDb(const DeviceDatabaseBackend::Device &dev);
DeviceDatabaseBackend::Device SaveToDb() const;
// Tries to load a good icon for the device. Sets icon_name_ and icon_.
void LoadIcon(const QVariantList &icons, const QString &name_hint);
// Gets the best backend available (the one with the highest priority)
const Backend *BestBackend() const;
int database_id_; // -1 if not remembered in the database
std::shared_ptr<ConnectedDevice>
device_; // nullptr if not connected
QList<Backend> backends_;
QString friendly_name_;
quint64 size_;
QString icon_name_;
QIcon icon_;
MusicStorage::TranscodeMode transcode_mode_;
Song::FileType transcode_format_;
int task_percentage_;
};
void AddLister(DeviceLister *lister);
template <typename T> void AddDeviceClass();
DeviceDatabaseBackend::Device InfoToDatabaseDevice(const DeviceInfo &info) const;
private:
Application *app_;
DeviceDatabaseBackend *backend_;
DeviceStateFilterModel *connected_devices_model_;
QIcon not_connected_overlay_;
QList<DeviceLister*> listers_;
QList<DeviceInfo> devices_;
QMultiMap<QString, QMetaObject> device_classes_;
// Map of task ID to device index
QMap<int, QPersistentModelIndex> active_tasks_;
QThreadPool thread_pool_;
};
template <typename T>
void DeviceManager::AddDeviceClass() {
QStringList schemes = T::url_schemes();
QMetaObject obj = T::staticMetaObject;
for (const QString &scheme : schemes) {
device_classes_.insert(scheme, obj);
}
}
#endif // DEVICEMANAGER_H