strawberry-audio-player-win.../src/core/player.h

226 lines
6.3 KiB
C++

/*
* Strawberry Music Player
* This file was part of Clementine.
* Copyright 2010, David Sansome <me@davidsansome.com>
*
* Strawberry is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Strawberry is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PLAYER_H
#define PLAYER_H
#include "config.h"
#include <memory>
#include <stdbool.h>
#include <QtGlobal>
#include <QObject>
#include <QMap>
#include <QDateTime>
#include <QString>
#include <QUrl>
#include <QSettings>
#include "urlhandler.h"
#include "engine/engine_fwd.h"
#include "engine/enginetype.h"
#include "playlist/playlistitem.h"
class Application;
class Song;
class AnalyzerContainer;
class Equalizer;
namespace Engine {
struct SimpleMetaBundle;
} // namespace Engine
class PlayerInterface : public QObject {
Q_OBJECT
public:
explicit PlayerInterface(QObject *parent = nullptr) : QObject(parent) {}
virtual EngineBase *engine() const = 0;
virtual Engine::State GetState() const = 0;
virtual int GetVolume() const = 0;
virtual PlaylistItemPtr GetCurrentItem() const = 0;
virtual PlaylistItemPtr GetItemAt(int pos) const = 0;
virtual void RegisterUrlHandler(UrlHandler *handler) = 0;
virtual void UnregisterUrlHandler(UrlHandler *handler) = 0;
public slots:
virtual void ReloadSettings() = 0;
// Manual track change to the specified track
virtual void PlayAt(int i, Engine::TrackChangeFlags change, bool reshuffle) = 0;
// If there's currently a song playing, pause it, otherwise play the track that was playing last, or the first one on the playlist
virtual void PlayPause() = 0;
virtual void RestartOrPrevious() = 0;
// Skips this track. Might load more of the current radio station.
virtual void Next() = 0;
virtual void Previous() = 0;
virtual void SetVolume(int value) = 0;
virtual void VolumeUp() = 0;
virtual void VolumeDown() = 0;
virtual void SeekTo(int seconds) = 0;
// Moves the position of the currently playing song five seconds forward.
virtual void SeekForward() = 0;
// Moves the position of the currently playing song five seconds backwards.
virtual void SeekBackward() = 0;
virtual void CurrentMetadataChanged(const Song &metadata) = 0;
virtual void Mute() = 0;
virtual void Pause() = 0;
virtual void Stop(bool stop_after = false) = 0;
virtual void Play() = 0;
virtual void ShowOSD() = 0;
signals:
void Playing();
void Paused();
void Stopped();
void Error();
void PlaylistFinished();
void VolumeChanged(int volume);
void Error(const QString &message);
void TrackSkipped(PlaylistItemPtr old_track);
// Emitted when there's a manual change to the current's track position.
void Seeked(qlonglong microseconds);
// Emitted when Player has processed a request to play another song.
// This contains the URL of the song and a flag saying whether it was able to play the song.
void SongChangeRequestProcessed(const QUrl &url, bool valid);
// The toggle parameter is true when user requests to toggle visibility for Pretty OSD
void ForceShowOSD(Song, bool toogle);
};
class Player : public PlayerInterface {
Q_OBJECT
public:
Player(Application *app, QObject *parent);
~Player();
static const char *kSettingsGroup;
// Don't change the values: they are saved in preferences
enum PreviousBehaviour {
PreviousBehaviour_DontRestart = 1,
PreviousBehaviour_Restart = 2
};
void CreateEngine(Engine::EngineType enginetype);
void Init();
EngineBase *engine() const { return engine_.get(); }
Engine::State GetState() const { return last_state_; }
int GetVolume() const;
PlaylistItemPtr GetCurrentItem() const { return current_item_; }
PlaylistItemPtr GetItemAt(int pos) const;
void RegisterUrlHandler(UrlHandler *handler);
void UnregisterUrlHandler(UrlHandler *handler);
const UrlHandler *HandlerForUrl(const QUrl &url) const;
bool PreviousWouldRestartTrack() const;
void SetAnalyzer(AnalyzerContainer *analyzer) { analyzer_ = analyzer; }
void SetEqualizer(Equalizer *equalizer) { equalizer_ = equalizer; }
public slots:
void ReloadSettings();
void PlayAt(int i, Engine::TrackChangeFlags change, bool reshuffle);
void PlayPause();
void RestartOrPrevious();
void Next();
void Previous();
void SetVolume(int value);
void VolumeUp() { SetVolume(GetVolume() + 5); }
void VolumeDown() { SetVolume(GetVolume() - 5); }
void SeekTo(int seconds);
void SeekForward();
void SeekBackward();
void CurrentMetadataChanged(const Song &metadata);
void Mute();
void Pause();
void Stop(bool stop_after = false);
void StopAfterCurrent();
void IntroPointReached();
void Play();
void ShowOSD();
void TogglePrettyOSD();
private slots:
void EngineStateChanged(Engine::State);
void EngineMetadataReceived(const Engine::SimpleMetaBundle &bundle);
void TrackAboutToEnd();
void TrackEnded();
// Play the next item on the playlist - disregarding radio stations like last.fm that might have more tracks.
void NextItem(Engine::TrackChangeFlags change);
void PreviousItem(Engine::TrackChangeFlags change);
void NextInternal(Engine::TrackChangeFlags);
void ValidSongRequested(const QUrl&);
void InvalidSongRequested(const QUrl&);
void UrlHandlerDestroyed(QObject *object);
void HandleLoadResult(const UrlHandler::LoadResult &result);
private:
// Returns true if we were supposed to stop after this track.
bool HandleStopAfter();
private:
Application *app_;
QSettings settings_;
AnalyzerContainer *analyzer_;
Equalizer *equalizer_;
PlaylistItemPtr current_item_;
std::unique_ptr<EngineBase> engine_;
Engine::TrackChangeFlags stream_change_type_;
Engine::State last_state_;
int nb_errors_received_;
QMap<QString, UrlHandler*> url_handlers_;
QUrl loading_async_;
int volume_before_mute_;
QDateTime last_pressed_previous_;
PreviousBehaviour menu_previousmode_;
int seek_step_sec_;
};
#endif // PLAYER_H