strawberry-audio-player-win.../3rdparty/taglib/fileref.h

290 lines
10 KiB
C++

/***************************************************************************
copyright : (C) 2002 - 2008 by Scott Wheeler
email : wheeler@kde.org
***************************************************************************/
/***************************************************************************
* This library is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License version *
* 2.1 as published by the Free Software Foundation. *
* *
* This library is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this library; if not, write to the Free Software *
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA *
* 02110-1301 USA *
* *
* Alternatively, this file is available under the Mozilla Public *
* License Version 1.1. You may obtain a copy of the License at *
* http://www.mozilla.org/MPL/ *
***************************************************************************/
#ifndef TAGLIB_FILEREF_H
#define TAGLIB_FILEREF_H
#include "tfile.h"
#include "tstringlist.h"
#include "taglib_export.h"
#include "audioproperties.h"
namespace Strawberry_TagLib {
namespace TagLib {
class Tag;
//! This class provides a simple abstraction for creating and handling files
/*!
* FileRef exists to provide a minimal, generic and value-based wrapper around
* a File. It is lightweight and implicitly shared, and as such suitable for
* pass-by-value use. This hides some of the uglier details of TagLib::File
* and the non-generic portions of the concrete file implementations.
*
* This class is useful in a "simple usage" situation where it is desirable
* to be able to get and set some of the tag information that is similar
* across file types.
*
* Also note that it is probably a good idea to plug this into your mime
* type system rather than using the constructor that accepts a file name using
* the FileTypeResolver.
*
* \see FileTypeResolver
* \see addFileTypeResolver()
*/
class TAGLIB_EXPORT FileRef
{
public:
//! A class for pluggable file type resolution.
/*!
* This class is used to add extend TagLib's very basic file name based file
* type resolution.
*
* This can be accomplished with:
*
* \code
*
* class MyFileTypeResolver : FileTypeResolver
* {
* Strawberry_TagLib::TagLib::File *createFile(Strawberry_TagLib::TagLib::FileName *fileName, bool, AudioProperties::ReadStyle) const
* {
* if(someCheckForAnMP3File(fileName))
* return new Strawberry_TagLib::TagLib::MPEG::File(fileName);
* return 0;
* }
* }
*
* FileRef::addFileTypeResolver(new MyFileTypeResolver);
*
* \endcode
*
* Naturally a less contrived example would be slightly more complex. This
* can be used to plug in mime-type detection systems or to add new file types
* to TagLib.
*/
class TAGLIB_EXPORT FileTypeResolver
{
TAGLIB_IGNORE_MISSING_DESTRUCTOR
public:
/*!
* This method must be overridden to provide an additional file type
* resolver. If the resolver is able to determine the file type it should
* return a valid File object; if not it should return 0.
*
* \note The created file is then owned by the FileRef and should not be
* deleted. Deletion will happen automatically when the FileRef passes
* out of scope.
*/
virtual File *createFile(FileName fileName,
bool readAudioProperties = true,
AudioProperties::ReadStyle
audioPropertiesStyle = AudioProperties::Average) const = 0;
};
/*!
* Creates a null FileRef.
*/
FileRef();
/*!
* Create a FileRef from \a fileName. If \a readAudioProperties is true then
* the audio properties will be read using \a audioPropertiesStyle. If
* \a readAudioProperties is false then \a audioPropertiesStyle will be
* ignored.
*
* Also see the note in the class documentation about why you may not want to
* use this method in your application.
*/
explicit FileRef(FileName fileName,
bool readAudioProperties = true,
AudioProperties::ReadStyle
audioPropertiesStyle = AudioProperties::Average);
/*!
* Construct a FileRef from an opened \a IOStream. If \a readAudioProperties
* is true then the audio properties will be read using \a audioPropertiesStyle.
* If \a readAudioProperties is false then \a audioPropertiesStyle will be
* ignored.
*
* Also see the note in the class documentation about why you may not want to
* use this method in your application.
*
* \note TagLib will *not* take ownership of the stream, the caller is
* responsible for deleting it after the File object.
*/
explicit FileRef(IOStream* stream,
bool readAudioProperties = true,
AudioProperties::ReadStyle
audioPropertiesStyle = AudioProperties::Average);
/*!
* Construct a FileRef using \a file. The FileRef now takes ownership of the
* pointer and will delete the File when it passes out of scope.
*/
explicit FileRef(File *file);
/*!
* Make a copy of \a ref.
*/
FileRef(const FileRef &ref);
/*!
* Destroys this FileRef instance.
*/
virtual ~FileRef();
/*!
* Returns a pointer to represented file's tag.
*
* \warning This pointer will become invalid when this FileRef and all
* copies pass out of scope.
*
* \warning Do not cast it to any subclasses of \class Tag.
* Use tag returning methods of appropriate subclasses of \class File instead.
*
* \see File::tag()
*/
Tag *tag() const;
/*!
* Returns the audio properties for this FileRef. If no audio properties
* were read then this will returns a null pointer.
*/
AudioProperties *audioProperties() const;
/*!
* Returns a pointer to the file represented by this handler class.
*
* As a general rule this call should be avoided since if you need to work
* with file objects directly, you are probably better served instantiating
* the File subclasses (i.e. MPEG::File) manually and working with their APIs.
*
* This <i>handle</i> exists to provide a minimal, generic and value-based
* wrapper around a File. Accessing the file directly generally indicates
* a moving away from this simplicity (and into things beyond the scope of
* FileRef).
*
* \warning This pointer will become invalid when this FileRef and all
* copies pass out of scope.
*/
File *file() const;
/*!
* Saves the file. Returns true on success.
*/
bool save();
/*!
* Adds a FileTypeResolver to the list of those used by TagLib. Each
* additional FileTypeResolver is added to the front of a list of resolvers
* that are tried. If the FileTypeResolver returns zero the next resolver
* is tried.
*
* Returns a pointer to the added resolver (the same one that's passed in --
* this is mostly so that static initializers have something to use for
* assignment).
*
* \see FileTypeResolver
*/
static const FileTypeResolver *addFileTypeResolver(const FileTypeResolver *resolver);
/*!
* As is mentioned elsewhere in this class's documentation, the default file
* type resolution code provided by TagLib only works by comparing file
* extensions.
*
* This method returns the list of file extensions that are used by default.
*
* The extensions are all returned in lowercase, though the comparison used
* by TagLib for resolution is case-insensitive.
*
* \note This does not account for any additional file type resolvers that
* are plugged in. Also note that this is not intended to replace a proper
* mime-type resolution system, but is just here for reference.
*
* \see FileTypeResolver
*/
static StringList defaultFileExtensions();
/*!
* Returns true if the file (and as such other pointers) are null.
*/
bool isNull() const;
/*!
* Assign the file pointed to by \a ref to this FileRef.
*/
FileRef &operator=(const FileRef &ref);
/*!
* Exchanges the content of the FileRef by the content of \a ref.
*/
void swap(FileRef &ref);
/*!
* Returns true if this FileRef and \a ref point to the same File object.
*/
bool operator==(const FileRef &ref) const;
/*!
* Returns true if this FileRef and \a ref do not point to the same File
* object.
*/
bool operator!=(const FileRef &ref) const;
/*!
* A simple implementation of file type guessing. If \a readAudioProperties
* is true then the audio properties will be read using
* \a audioPropertiesStyle. If \a readAudioProperties is false then
* \a audioPropertiesStyle will be ignored.
*
* \note You generally shouldn't use this method, but instead the constructor
* directly.
*
* \deprecated
*/
static File *create(FileName fileName,
bool readAudioProperties = true,
AudioProperties::ReadStyle audioPropertiesStyle = AudioProperties::Average);
private:
void parse(FileName fileName, bool readAudioProperties, AudioProperties::ReadStyle audioPropertiesStyle);
void parse(IOStream *stream, bool readAudioProperties, AudioProperties::ReadStyle audioPropertiesStyle);
class FileRefPrivate;
FileRefPrivate *d;
};
}
} // namespace Strawberry_TagLib::TagLib
#endif