130 lines
4.4 KiB
C++
130 lines
4.4 KiB
C++
/***************************************************************************
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copyright : (C) 2002 - 2008 by Scott Wheeler
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email : wheeler@kde.org
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***************************************************************************/
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/***************************************************************************
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* This library is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License version *
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* 2.1 as published by the Free Software Foundation. *
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* *
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* This library is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
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* Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this library; if not, write to the Free Software *
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA *
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* 02110-1301 USA *
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* *
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* Alternatively, this file is available under the Mozilla Public *
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* License Version 1.1. You may obtain a copy of the License at *
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* http://www.mozilla.org/MPL/ *
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***************************************************************************/
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#ifndef TAGLIB_AUDIOPROPERTIES_H
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#define TAGLIB_AUDIOPROPERTIES_H
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#include "taglib_export.h"
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namespace Strawberry_TagLib {
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namespace TagLib {
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//! A simple, abstract interface to common audio properties
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/*!
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* The values here are common to most audio formats. For more specific, codec
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* dependent values, please see see the subclasses APIs. This is meant to
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* compliment the TagLib::File and TagLib::Tag APIs in providing a simple
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* interface that is sufficient for most applications.
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*/
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class TAGLIB_EXPORT AudioProperties
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{
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public:
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/*!
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* Reading audio properties from a file can sometimes be very time consuming
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* and for the most accurate results can often involve reading the entire
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* file. Because in many situations speed is critical or the accuracy of the
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* values is not particularly important this allows the level of desired
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* accuracy to be set.
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*/
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enum ReadStyle {
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//! Read as little of the file as possible
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Fast,
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//! Read more of the file and make better values guesses
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Average,
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//! Read as much of the file as needed to report accurate values
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Accurate
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};
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/*!
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* Destroys this AudioProperties instance.
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*/
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virtual ~AudioProperties();
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/*!
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* Returns the length of the file in seconds.
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*/
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virtual int length() const = 0;
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/*!
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* Returns the length of the file in seconds. The length is rounded down to
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* the nearest whole second.
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*
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* \see lengthInMilliseconds()
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*/
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// BIC: make virtual
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int lengthInSeconds() const;
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/*!
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* Returns the length of the file in milliseconds.
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*
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* \see lengthInSeconds()
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*/
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// BIC: make virtual
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int lengthInMilliseconds() const;
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/*!
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* Returns the most appropriate bit rate for the file in kb/s. For constant
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* bitrate formats this is simply the bitrate of the file. For variable
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* bitrate formats this is either the average or nominal bitrate.
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*/
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virtual int bitrate() const = 0;
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/*!
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* Returns the sample rate in Hz.
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*/
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virtual int sampleRate() const = 0;
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/*!
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* Returns the number of audio channels.
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*/
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virtual int channels() const = 0;
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protected:
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/*!
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* Construct an audio properties instance. This is protected as this class
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* should not be instantiated directly, but should be instantiated via its
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* subclasses and can be fetched from the FileRef or File APIs.
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*
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* \see ReadStyle
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*/
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AudioProperties(ReadStyle style);
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private:
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AudioProperties(const AudioProperties &);
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AudioProperties &operator=(const AudioProperties &);
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class AudioPropertiesPrivate;
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AudioPropertiesPrivate *d;
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};
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}
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}
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#endif
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