215 lines
6.3 KiB
C++
215 lines
6.3 KiB
C++
/*
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* Strawberry Music Player
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* This file was part of Clementine.
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* Copyright 2010, David Sansome <me@davidsansome.com>
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*
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* Strawberry is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Strawberry is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "config.h"
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#include <QtConcurrent>
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#include <QtAlgorithms>
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#include <QList>
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#include <QUrl>
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#include "core/closure.h"
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#include "core/logging.h"
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#include "core/songloader.h"
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#include "core/taskmanager.h"
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#include "playlist.h"
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#include "songloaderinserter.h"
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SongLoaderInserter::SongLoaderInserter(TaskManager *task_manager, CollectionBackendInterface *collection, const Player *player)
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: task_manager_(task_manager),
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destination_(nullptr),
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row_(-1),
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play_now_(true),
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enqueue_(false),
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enqueue_next_(false),
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collection_(collection),
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player_(player) {
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}
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SongLoaderInserter::~SongLoaderInserter() { qDeleteAll(pending_); }
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void SongLoaderInserter::Load(Playlist *destination, int row, bool play_now, bool enqueue, bool enqueue_next, const QList<QUrl> &urls) {
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destination_ = destination;
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row_ = row;
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play_now_ = play_now;
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enqueue_ = enqueue;
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enqueue_next_ = enqueue_next;
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connect(destination, SIGNAL(destroyed()), SLOT(DestinationDestroyed()));
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connect(this, SIGNAL(PreloadFinished()), SLOT(InsertSongs()));
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connect(this, SIGNAL(EffectiveLoadFinished(SongList)), destination, SLOT(UpdateItems(SongList)));
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for (const QUrl &url : urls) {
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SongLoader *loader = new SongLoader(collection_, player_, this);
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SongLoader::Result ret = loader->Load(url);
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if (ret == SongLoader::BlockingLoadRequired) {
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pending_.append(loader);
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continue;
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}
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if (ret == SongLoader::Success) {
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songs_ << loader->songs();
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}
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else {
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for (const QString &error : loader->errors()) {
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emit Error(error);
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}
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}
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delete loader;
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}
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if (pending_.isEmpty()) {
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InsertSongs();
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deleteLater();
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}
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else {
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(void)QtConcurrent::run([=]{ AsyncLoad(); });
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}
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}
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// Load audio CD tracks:
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// First, we add tracks (without metadata) into the playlist
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// In the meantime, MusicBrainz will be queried to get songs' metadata.
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// AudioCDTagsLoaded will be called next, and playlist's items will be updated.
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void SongLoaderInserter::LoadAudioCD(Playlist *destination, int row, bool play_now, bool enqueue, bool enqueue_next) {
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destination_ = destination;
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row_ = row;
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play_now_ = play_now;
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enqueue_ = enqueue;
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enqueue_next_ = enqueue_next;
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SongLoader *loader = new SongLoader(collection_, player_, this);
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NewClosure(loader, SIGNAL(AudioCDTracksLoadFinished()), this, SLOT(AudioCDTracksLoadFinished(SongLoader*)), loader);
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connect(loader, SIGNAL(LoadAudioCDFinished(bool)), SLOT(AudioCDTagsLoaded(bool)));
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qLog(Info) << "Loading audio CD...";
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SongLoader::Result ret = loader->LoadAudioCD();
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if (ret == SongLoader::Error) {
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if (loader->errors().isEmpty())
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emit Error(tr("Error while loading audio CD."));
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else {
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for (const QString &error : loader->errors()) {
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emit Error(error);
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}
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}
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delete loader;
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}
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// Songs will be loaded later: see AudioCDTracksLoadFinished and AudioCDTagsLoaded slots
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}
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void SongLoaderInserter::DestinationDestroyed() { destination_ = nullptr; }
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void SongLoaderInserter::AudioCDTracksLoadFinished(SongLoader *loader) {
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songs_ = loader->songs();
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if (songs_.isEmpty()) {
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for (const QString &error : loader->errors()) {
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emit Error(error);
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}
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}
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else {
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InsertSongs();
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}
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}
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void SongLoaderInserter::AudioCDTagsLoaded(const bool success) {
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SongLoader *loader = qobject_cast<SongLoader*>(sender());
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if (!loader || !destination_) return;
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if (success)
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destination_->UpdateItems(loader->songs());
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else
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qLog(Error) << "Error while getting audio CD metadata from MusicBrainz";
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deleteLater();
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}
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void SongLoaderInserter::InsertSongs() {
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// Insert songs (that haven't been completely loaded) to allow user to see and play them while not loaded completely
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if (destination_) {
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destination_->InsertSongsOrCollectionItems(songs_, row_, play_now_, enqueue_, enqueue_next_);
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}
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}
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void SongLoaderInserter::AsyncLoad() {
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// First, quick load raw songs.
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int async_progress = 0;
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int async_load_id = task_manager_->StartTask(tr("Loading tracks"));
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task_manager_->SetTaskProgress(async_load_id, async_progress, pending_.count());
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bool first_loaded = false;
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for (int i = 0; i < pending_.count(); ++i) {
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SongLoader *loader = pending_[i];
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SongLoader::Result res = loader->LoadFilenamesBlocking();
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task_manager_->SetTaskProgress(async_load_id, ++async_progress);
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if (res == SongLoader::Error) {
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for (const QString &error : loader->errors()) {
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emit Error(error);
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}
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continue;
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}
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if (!first_loaded) {
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// Load everything from the first song.
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// It'll start playing as soon as we emit PreloadFinished, so it needs to have the duration set to show properly in the UI.
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loader->LoadMetadataBlocking();
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first_loaded = true;
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}
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songs_ << loader->songs();
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}
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task_manager_->SetTaskFinished(async_load_id);
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emit PreloadFinished();
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// Songs are inserted in playlist, now load them completely.
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async_progress = 0;
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async_load_id = task_manager_->StartTask(tr("Loading tracks info"));
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task_manager_->SetTaskProgress(async_load_id, async_progress, songs_.count());
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SongList songs;
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for (int i = 0; i < pending_.count(); ++i) {
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SongLoader *loader = pending_[i];
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if (i != 0) {
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// We already did this earlier for the first song.
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loader->LoadMetadataBlocking();
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}
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songs << loader->songs();
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task_manager_->SetTaskProgress(async_load_id, songs.count());
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}
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task_manager_->SetTaskFinished(async_load_id);
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// Replace the partially-loaded items by the new ones, fully loaded.
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emit EffectiveLoadFinished(songs);
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deleteLater();
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}
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