strawberry-audio-player-win.../src/playlist/playlistlistmodel.h

109 lines
3.4 KiB
C++

/*
* Strawberry Music Player
* This file was part of Clementine.
* Copyright 2010, David Sansome <me@davidsansome.com>
*
* Strawberry is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Strawberry is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PLAYLISTLISTMODEL_H
#define PLAYLISTLISTMODEL_H
#include "config.h"
#include <stdbool.h>
#include <QObject>
#include <QStandardItemModel>
#include <QMap>
#include <QIcon>
#include <QVariant>
#include <QString>
#include <QMimeData>
class QModelIndex;
class PlaylistListModel : public QStandardItemModel {
Q_OBJECT
public:
PlaylistListModel(QObject *parent = nullptr);
enum Types {
Type_Folder,
Type_Playlist
};
enum Roles {
Role_Type = Qt::UserRole,
Role_PlaylistId
};
bool dropMimeData(const QMimeData *data, Qt::DropAction action, int row, int column, const QModelIndex &parent);
// These icons will be used for newly created playlists and folders.
// The caller will need to set these icons on existing items if there are any.
void SetIcons(const QIcon &playlist_icon, const QIcon &folder_icon);
const QIcon &playlist_icon() const { return playlist_icon_; }
const QIcon &folder_icon() const { return folder_icon_; }
// Walks from the given item to the root, returning the / separated path of
// all the parent folders. The path includes this item if it is a folder.
QString ItemPath(const QStandardItem *item) const;
// Finds the playlist with the given ID, returns 0 if it doesn't exist.
QStandardItem *PlaylistById(int id) const;
// Finds the folder with the given path, creating it (and its parents) if they
// do not exist. Returns invisibleRootItem() if path is empty.
QStandardItem *FolderByPath(const QString &path);
// Returns a new folder item with the given name. The item isn't added to
// the model yet.
QStandardItem *NewFolder(const QString &name) const;
// Returns a new playlist item with the given name and ID. The item isn't
// added to the model yet.
QStandardItem *NewPlaylist(const QString &name, int id) const;
// QStandardItemModel
bool setData(const QModelIndex &index, const QVariant &value, int role);
signals:
void PlaylistPathChanged(int id, const QString &new_path);
void PlaylistRenamed(int id, const QString &new_name);
private slots:
void RowsChanged(const QModelIndex &begin, const QModelIndex &end);
void RowsAboutToBeRemoved(const QModelIndex &parent, int start, int end);
void RowsInserted(const QModelIndex &parent, int start, int end);
private:
void AddRowMappings(const QModelIndex &begin, const QModelIndex &end);
void AddRowItem(QStandardItem *item, const QString &parent_path);
void UpdatePathsRecursive(const QModelIndex &parent);
private:
bool dropping_rows_;
QIcon playlist_icon_;
QIcon folder_icon_;
QMap<int, QStandardItem*> playlists_by_id_;
QMap<QString, QStandardItem*> folders_by_path_;
};
#endif // PLAYLISTLISTMODEL_H