strawberry-audio-player-win.../src/core/player.cpp

822 lines
24 KiB
C++

/*
* Strawberry Music Player
* This file was part of Clementine.
* Copyright 2010, David Sansome <me@davidsansome.com>
* Copyright 2018, Jonas Kvinge <jonas@jkvinge.net>
*
* Strawberry is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Strawberry is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "config.h"
#include "player.h"
#include <memory>
#include <QtGlobal>
#include <QObject>
#include <QSortFilterProxyModel>
#include <QList>
#include <QMap>
#include <QVariant>
#include <QString>
#include <QUrl>
#include <QDateTime>
#include <QSettings>
#include <QtDebug>
#include "core/logging.h"
#include "song.h"
#include "timeconstants.h"
#include "urlhandler.h"
#include "application.h"
#include "engine/enginebase.h"
#include "engine/enginetype.h"
#ifdef HAVE_GSTREAMER
# include "engine/gstengine.h"
#endif
#ifdef HAVE_XINE
# include "engine/xineengine.h"
#endif
#ifdef HAVE_PHONON
# include "engine/phononengine.h"
#endif
#ifdef HAVE_VLC
# include "engine/vlcengine.h"
#endif
#include "collection/collectionbackend.h"
#include "playlist/playlist.h"
#include "playlist/playlistitem.h"
#include "playlist/playlistmanager.h"
#include "playlist/playlistsequence.h"
#include "equalizer/equalizer.h"
#include "analyzer/analyzercontainer.h"
#include "settings/backendsettingspage.h"
#include "settings/behavioursettingspage.h"
#include "settings/playlistsettingspage.h"
#include "internet/internetservices.h"
#include "internet/internetservice.h"
#include "scrobbler/audioscrobbler.h"
using std::shared_ptr;
const char *Player::kSettingsGroup = "Player";
Player::Player(Application *app, QObject *parent)
: PlayerInterface(parent),
app_(app),
stream_change_type_(Engine::First),
last_state_(Engine::Empty),
nb_errors_received_(0),
volume_before_mute_(100),
last_pressed_previous_(QDateTime::currentDateTime()),
continue_on_error_(false),
greyout_(true),
menu_previousmode_(PreviousBehaviour_DontRestart),
seek_step_sec_(10),
volume_control_(true)
{
settings_.beginGroup(kSettingsGroup);
QSettings s;
s.beginGroup(BackendSettingsPage::kSettingsGroup);
Engine::EngineType enginetype = Engine::EngineTypeFromName(s.value("engine", EngineName(Engine::GStreamer)).toString().toLower());
s.endGroup();
CreateEngine(enginetype);
}
Player::~Player() {
settings_.endGroup();
}
Engine::EngineType Player::CreateEngine(Engine::EngineType enginetype) {
Engine::EngineType use_enginetype(Engine::None);
for (int i = 0 ; use_enginetype == Engine::None ; i++) {
switch(enginetype) {
case Engine::None:
#ifdef HAVE_GSTREAMER
case Engine::GStreamer:
use_enginetype=Engine::GStreamer;
engine_.reset(new GstEngine(app_->task_manager()));
break;
#endif
#ifdef HAVE_XINE
case Engine::Xine:
use_enginetype=Engine::Xine;
engine_.reset(new XineEngine(app_->task_manager()));
break;
#endif
#ifdef HAVE_VLC
case Engine::VLC:
use_enginetype=Engine::VLC;
engine_.reset(new VLCEngine(app_->task_manager()));
break;
#endif
#ifdef HAVE_PHONON
case Engine::Phonon:
use_enginetype=Engine::Phonon;
engine_.reset(new PhononEngine(app_->task_manager()));
break;
#endif
default:
if (i > 0) { qFatal("No engine available!"); }
enginetype = Engine::None;
break;
}
}
if (use_enginetype != enginetype) { // Engine was set to something else. Reset output and device.
QSettings s;
s.beginGroup(BackendSettingsPage::kSettingsGroup);
s.setValue("engine", EngineName(use_enginetype));
s.setValue("output", engine_->DefaultOutput());
s.setValue("device", QVariant());
s.endGroup();
}
if (!engine_) {
qFatal("Failed to create engine!");
}
return use_enginetype;
}
void Player::Init() {
QSettings s;
if (!engine_.get()) {
s.beginGroup(BackendSettingsPage::kSettingsGroup);
Engine::EngineType enginetype = Engine::EngineTypeFromName(s.value("engine", EngineName(Engine::GStreamer)).toString().toLower());
s.endGroup();
CreateEngine(enginetype);
}
if (!engine_->Init()) { qFatal("Error initialising audio engine"); }
analyzer_->SetEngine(engine_.get());
connect(engine_.get(), SIGNAL(Error(QString)), SIGNAL(Error(QString)));
connect(engine_.get(), SIGNAL(FatalError()), SLOT(FatalError()));
connect(engine_.get(), SIGNAL(ValidSongRequested(QUrl)), SLOT(ValidSongRequested(QUrl)));
connect(engine_.get(), SIGNAL(InvalidSongRequested(QUrl)), SLOT(InvalidSongRequested(QUrl)));
connect(engine_.get(), SIGNAL(StateChanged(Engine::State)), SLOT(EngineStateChanged(Engine::State)));
connect(engine_.get(), SIGNAL(TrackAboutToEnd()), SLOT(TrackAboutToEnd()));
connect(engine_.get(), SIGNAL(TrackEnded()), SLOT(TrackEnded()));
connect(engine_.get(), SIGNAL(MetaData(Engine::SimpleMetaBundle)), SLOT(EngineMetadataReceived(Engine::SimpleMetaBundle)));
// Equalizer
qLog(Debug) << "Creating equalizer";
connect(equalizer_, SIGNAL(ParametersChanged(int,QList<int>)), app_->player()->engine(), SLOT(SetEqualizerParameters(int,QList<int>)));
connect(equalizer_, SIGNAL(EnabledChanged(bool)), app_->player()->engine(), SLOT(SetEqualizerEnabled(bool)));
connect(equalizer_, SIGNAL(StereoBalanceChanged(float)), app_->player()->engine(), SLOT(SetStereoBalance(float)));
engine_->SetEqualizerEnabled(equalizer_->is_enabled());
engine_->SetEqualizerParameters(equalizer_->preamp_value(), equalizer_->gain_values());
engine_->SetStereoBalance(equalizer_->stereo_balance());
s.beginGroup(BackendSettingsPage::kSettingsGroup);
volume_control_ = s.value("volume_control", true).toBool();
s.endGroup();
if (volume_control_) {
int volume = settings_.value("volume", 100).toInt();
SetVolume(volume);
}
ReloadSettings();
}
void Player::ReloadSettings() {
QSettings s;
s.beginGroup(PlaylistSettingsPage::kSettingsGroup);
continue_on_error_ = s.value("continue_on_error", false).toBool();
greyout_ = s.value("greyout_songs_play", true).toBool();
menu_previousmode_ = PreviousBehaviour(s.value("menu_previousmode", PreviousBehaviour_DontRestart).toInt());
s.endGroup();
s.beginGroup(BehaviourSettingsPage::kSettingsGroup);
seek_step_sec_ = s.value("seek_step_sec", 10).toInt();
s.endGroup();
s.beginGroup(BackendSettingsPage::kSettingsGroup);
bool volume_control = s.value("volume_control", true).toBool();
if (!volume_control && GetVolume() != 100) SetVolume(100);
s.endGroup();
engine_->ReloadSettings();
}
void Player::HandleLoadResult(const UrlHandler::LoadResult &result) {
// Might've been an async load, so check we're still on the same item
shared_ptr<PlaylistItem> item = app_->playlist_manager()->active()->current_item();
if (!item) {
loading_async_ = QUrl();
return;
}
if (item->Url() != result.original_url_) return;
switch (result.type_) {
case UrlHandler::LoadResult::Error:
loading_async_ = QUrl();
EngineStateChanged(Engine::Error);
FatalError();
emit Error(result.error_);
break;
case UrlHandler::LoadResult::NoMoreTracks:
qLog(Debug) << "URL handler for" << result.original_url_ << "said no more tracks";
loading_async_ = QUrl();
NextItem(stream_change_type_);
break;
case UrlHandler::LoadResult::TrackAvailable: {
qLog(Debug) << "URL handler for" << result.original_url_ << "returned" << result.media_url_;
Song song = item->Metadata();
bool update(false);
// If there was no filetype in the song's metadata, use the one provided by URL handler, if there is one
if (
(item->Metadata().filetype() == Song::FileType_Unknown && result.filetype_ != Song::FileType_Unknown)
||
(item->Metadata().filetype() == Song::FileType_Stream && result.filetype_ != Song::FileType_Stream)
)
{
song.set_filetype(result.filetype_);
update = true;
}
// If there was no length info in song's metadata, use the one provided by URL handler, if there is one
if (item->Metadata().length_nanosec() <= 0 && result.length_nanosec_ != -1) {
song.set_length_nanosec(result.length_nanosec_);
update = true;
}
if (update) {
item->SetTemporaryMetadata(song);
app_->playlist_manager()->active()->InformOfCurrentSongChange();
}
engine_->Play(result.media_url_, result.original_url_, stream_change_type_, item->Metadata().has_cue(), item->Metadata().beginning_nanosec(), item->Metadata().end_nanosec());
current_item_ = item;
loading_async_ = QUrl();
break;
}
case UrlHandler::LoadResult::WillLoadAsynchronously:
qLog(Debug) << "URL handler for" << result.original_url_ << "is loading asynchronously";
// We'll get called again later with either NoMoreTracks or TrackAvailable
loading_async_ = result.original_url_;
break;
}
}
void Player::Next() { NextInternal(Engine::Manual); }
void Player::NextInternal(Engine::TrackChangeFlags change) {
if (HandleStopAfter()) return;
if (app_->playlist_manager()->active()->current_item()) {
const QUrl url = app_->playlist_manager()->active()->current_item()->Url();
if (url_handlers_.contains(url.scheme())) {
// The next track is already being loaded
if (url == loading_async_) return;
stream_change_type_ = change;
HandleLoadResult(url_handlers_[url.scheme()]->LoadNext(url));
return;
}
}
NextItem(change);
}
void Player::NextItem(Engine::TrackChangeFlags change) {
Playlist *active_playlist = app_->playlist_manager()->active();
// If we received too many errors in auto change, with repeat enabled, we stop
if (change == Engine::Auto) {
const PlaylistSequence::RepeatMode repeat_mode = active_playlist->sequence()->repeat_mode();
if (repeat_mode != PlaylistSequence::Repeat_Off) {
if ((repeat_mode == PlaylistSequence::Repeat_Track && nb_errors_received_ >= 3) || (nb_errors_received_ >= app_->playlist_manager()->active()->proxy()->rowCount())) {
// We received too many "Error" state changes: probably looping over a playlist which contains only unavailable elements: stop now.
nb_errors_received_ = 0;
Stop();
return;
}
}
}
// Manual track changes override "Repeat track"
const bool ignore_repeat_track = change & Engine::Manual;
int i = active_playlist->next_row(ignore_repeat_track);
if (i == -1) {
app_->playlist_manager()->active()->set_current_row(i);
emit PlaylistFinished();
Stop();
return;
}
PlayAt(i, change, false);
}
bool Player::HandleStopAfter() {
if (app_->playlist_manager()->active()->stop_after_current()) {
// Find what the next track would've been, and mark that one as current so it plays next time the user presses Play.
const int next_row = app_->playlist_manager()->active()->next_row();
if (next_row != -1) {
app_->playlist_manager()->active()->set_current_row(next_row, true);
}
app_->playlist_manager()->active()->StopAfter(-1);
Stop(true);
return true;
}
return false;
}
void Player::TrackEnded() {
if (HandleStopAfter()) return;
if (current_item_ && current_item_->IsLocalCollectionItem() && current_item_->Metadata().id() != -1) {
app_->playlist_manager()->collection_backend()->IncrementPlayCountAsync( current_item_->Metadata().id());
}
NextInternal(Engine::Auto);
}
void Player::PlayPause() {
switch (engine_->state()) {
case Engine::Paused:
engine_->Unpause();
break;
case Engine::Playing: {
if (current_item_->options() & PlaylistItem::PauseDisabled) {
Stop();
}
else {
engine_->Pause();
}
break;
}
case Engine::Empty:
case Engine::Error:
case Engine::Idle: {
app_->playlist_manager()->SetActivePlaylist(app_->playlist_manager()->current_id());
if (app_->playlist_manager()->active()->rowCount() == 0) break;
int i = app_->playlist_manager()->active()->current_row();
if (i == -1) i = app_->playlist_manager()->active()->last_played_row();
if (i == -1) i = 0;
PlayAt(i, Engine::First, true);
break;
}
}
}
void Player::RestartOrPrevious() {
if (engine_->position_nanosec() < 8 * kNsecPerSec) return Previous();
SeekTo(0);
}
void Player::Stop(bool stop_after) {
engine_->Stop(stop_after);
app_->playlist_manager()->active()->set_current_row(-1);
current_item_.reset();
}
void Player::StopAfterCurrent() {
app_->playlist_manager()->active()->StopAfter(app_->playlist_manager()->active()->current_row());
}
bool Player::PreviousWouldRestartTrack() const {
// Check if it has been over two seconds since previous button was pressed
return menu_previousmode_ == PreviousBehaviour_Restart && last_pressed_previous_.isValid() && last_pressed_previous_.secsTo(QDateTime::currentDateTime()) >= 2;
}
void Player::Previous() { PreviousItem(Engine::Manual); }
void Player::PreviousItem(Engine::TrackChangeFlags change) {
const bool ignore_repeat_track = change & Engine::Manual;
if (menu_previousmode_ == PreviousBehaviour_Restart) {
// Check if it has been over two seconds since previous button was pressed
QDateTime now = QDateTime::currentDateTime();
if (last_pressed_previous_.isValid() && last_pressed_previous_.secsTo(now) >= 2) {
last_pressed_previous_ = now;
PlayAt(app_->playlist_manager()->active()->current_row(), change, false);
return;
}
last_pressed_previous_ = now;
}
int i = app_->playlist_manager()->active()->previous_row(ignore_repeat_track);
app_->playlist_manager()->active()->set_current_row(i);
if (i == -1) {
Stop();
PlayAt(i, change, true);
return;
}
PlayAt(i, change, false);
}
void Player::EngineStateChanged(Engine::State state) {
if (Engine::Error == state) {
nb_errors_received_++;
}
else {
nb_errors_received_ = 0;
}
switch (state) {
case Engine::Paused:
emit Paused();
break;
case Engine::Playing:
emit Playing();
break;
case Engine::Error:
emit Error();
case Engine::Empty:
case Engine::Idle:
emit Stopped();
break;
}
last_state_ = state;
}
void Player::SetVolume(int value) {
int old_volume = engine_->volume();
int volume = qBound(0, value, 100);
settings_.setValue("volume", volume);
engine_->SetVolume(volume);
if (volume != old_volume) {
emit VolumeChanged(volume);
}
}
int Player::GetVolume() const { return engine_->volume(); }
void Player::PlayAt(int index, Engine::TrackChangeFlags change, bool reshuffle) {
if (current_item_ && change == Engine::Manual && engine_->position_nanosec() != engine_->length_nanosec()) {
emit TrackSkipped(current_item_);
const QUrl &url = current_item_->Url();
if (url_handlers_.contains(url.scheme())) {
url_handlers_[url.scheme()]->TrackSkipped();
}
}
if (current_item_ && app_->playlist_manager()->active()->has_item_at(index) && current_item_->Metadata().IsOnSameAlbum(app_->playlist_manager()->active()->item_at(index)->Metadata())) {
change |= Engine::SameAlbum;
}
if (reshuffle) app_->playlist_manager()->active()->ReshuffleIndices();
app_->playlist_manager()->active()->set_current_row(index);
if (app_->playlist_manager()->active()->current_row() == -1) {
// Maybe index didn't exist in the playlist.
return;
}
current_item_ = app_->playlist_manager()->active()->current_item();
const QUrl url = current_item_->Url();
if (url_handlers_.contains(url.scheme())) {
// It's already loading
if (url == loading_async_) return;
stream_change_type_ = change;
HandleLoadResult(url_handlers_[url.scheme()]->StartLoading(url));
}
else {
loading_async_ = QUrl();
engine_->Play(current_item_->Url(), current_item_->Url(), change, current_item_->Metadata().has_cue(), current_item_->Metadata().beginning_nanosec(), current_item_->Metadata().end_nanosec());
}
}
void Player::CurrentMetadataChanged(const Song &metadata) {
// those things might have changed (especially when a previously invalid song was reloaded) so we push the latest version into Engine
engine_->RefreshMarkers(metadata.beginning_nanosec(), metadata.end_nanosec());
// Send now playing to scrobble services
if (app_->scrobbler()->IsEnabled() && engine_->state() == Engine::Playing) {
Playlist *playlist = app_->playlist_manager()->active();
current_item_ = playlist->current_item();
if (playlist && current_item_ && !playlist->nowplaying() && current_item_->Metadata() == metadata && current_item_->Metadata().length_nanosec() > 0) {
app_->scrobbler()->UpdateNowPlaying(metadata);
playlist->set_nowplaying(true);
}
}
}
void Player::SeekTo(int seconds) {
const qint64 length_nanosec = engine_->length_nanosec();
// If the length is 0 then either there is no song playing, or the song isn't seekable.
if (length_nanosec <= 0) {
return;
}
const qint64 nanosec = qBound(0ll, qint64(seconds) * kNsecPerSec, length_nanosec);
engine_->Seek(nanosec);
qLog(Debug) << "Track seeked to" << nanosec << "ns - updating scrobble point";
app_->playlist_manager()->active()->UpdateScrobblePoint(nanosec);
emit Seeked(nanosec / 1000);
}
void Player::SeekForward() {
SeekTo(engine()->position_nanosec() / kNsecPerSec + seek_step_sec_);
}
void Player::SeekBackward() {
SeekTo(engine()->position_nanosec() / kNsecPerSec - seek_step_sec_);
}
void Player::EngineMetadataReceived(const Engine::SimpleMetaBundle &bundle) {
PlaylistItemPtr item = app_->playlist_manager()->active()->current_item();
if (!item) return;
if (bundle.url != item->Metadata().url()) return;
Engine::SimpleMetaBundle bundle_copy = bundle;
// Maybe the metadata is from icycast and has "Artist - Title" shoved together in the title field.
const int dash_pos = bundle_copy.title.indexOf('-');
if (dash_pos != -1 && bundle_copy.artist.isEmpty()) {
// Split on " - " if it exists, otherwise split on "-".
const int space_dash_pos = bundle_copy.title.indexOf(" - ");
if (space_dash_pos != -1) {
bundle_copy.artist = bundle_copy.title.left(space_dash_pos).trimmed();
bundle_copy.title = bundle_copy.title.mid(space_dash_pos + 3).trimmed();
}
else {
bundle_copy.artist = bundle_copy.title.left(dash_pos).trimmed();
bundle_copy.title = bundle_copy.title.mid(dash_pos + 1).trimmed();
}
}
Song song = item->Metadata();
song.MergeFromSimpleMetaBundle(bundle_copy);
// Ignore useless metadata
if (song.title().isEmpty() && song.artist().isEmpty()) return;
app_->playlist_manager()->active()->SetStreamMetadata(item->Url(), song);
}
PlaylistItemPtr Player::GetItemAt(int pos) const {
if (pos < 0 || pos >= app_->playlist_manager()->active()->rowCount())
return PlaylistItemPtr();
return app_->playlist_manager()->active()->item_at(pos);
}
void Player::Mute() {
if (!volume_control_) return;
const int current_volume = engine_->volume();
if (current_volume == 0) {
SetVolume(volume_before_mute_);
}
else {
volume_before_mute_ = current_volume;
SetVolume(0);
}
}
void Player::Pause() { engine_->Pause(); }
void Player::Play() {
switch (GetState()) {
case Engine::Playing:
SeekTo(0);
break;
case Engine::Paused:
engine_->Unpause();
break;
default:
PlayPause();
break;
}
}
void Player::ShowOSD() {
if (current_item_) emit ForceShowOSD(current_item_->Metadata(), false);
}
void Player::TogglePrettyOSD() {
if (current_item_) emit ForceShowOSD(current_item_->Metadata(), true);
}
void Player::TrackAboutToEnd() {
// If the current track was from a URL handler then it might have special behaviour to queue up a subsequent track.
// We don't want to preload (and scrobble) the next item in the playlist if it's just going to be stopped again immediately after.
if (app_->playlist_manager()->active()->current_item()) {
const QUrl url = app_->playlist_manager()->active()->current_item()->Url();
if (url_handlers_.contains(url.scheme())) {
url_handlers_[url.scheme()]->TrackAboutToEnd();
return;
}
}
const bool has_next_row = app_->playlist_manager()->active()->next_row() != -1;
PlaylistItemPtr next_item;
if (has_next_row) {
next_item = app_->playlist_manager()->active()->item_at(app_->playlist_manager()->active()->next_row());
}
if (engine_->is_autocrossfade_enabled()) {
// Crossfade is on, so just start playing the next track. The current one will fade out, and the new one will fade in
// But, if there's no next track and we don't want to fade out, then do nothing and just let the track finish to completion.
if (!engine_->is_fadeout_enabled() && !has_next_row) return;
// If the next track is on the same album (or same cue file),
// and the user doesn't want to crossfade between tracks on the same album, then don't do this automatic crossfading.
if (engine_->crossfade_same_album() || !has_next_row || !next_item || !current_item_->Metadata().IsOnSameAlbum(next_item->Metadata())) {
TrackEnded();
return;
}
}
// Crossfade is off, so start preloading the next track so we don't get a gap between songs.
if (!has_next_row || !next_item) return;
QUrl url = next_item->Url();
// Get the actual track URL rather than the stream URL.
if (url_handlers_.contains(url.scheme())) {
UrlHandler::LoadResult result = url_handlers_[url.scheme()]->LoadNext(url);
switch (result.type_) {
case UrlHandler::LoadResult::Error:
loading_async_ = QUrl();
EngineStateChanged(Engine::Error);
FatalError();
emit Error(result.error_);
return;
case UrlHandler::LoadResult::NoMoreTracks:
return;
case UrlHandler::LoadResult::WillLoadAsynchronously:
loading_async_ = url;
return;
case UrlHandler::LoadResult::TrackAvailable:
url = result.media_url_;
break;
}
}
engine_->StartPreloading(url, next_item->Url(), next_item->Metadata().has_cue(), next_item->Metadata().beginning_nanosec(), next_item->Metadata().end_nanosec());
}
void Player::IntroPointReached() { NextInternal(Engine::Intro); }
void Player::FatalError() {
nb_errors_received_ = 0;
Stop();
}
void Player::ValidSongRequested(const QUrl &url) {
emit SongChangeRequestProcessed(url, true);
}
void Player::InvalidSongRequested(const QUrl &url) {
if (greyout_) emit SongChangeRequestProcessed(url, false);
if (!continue_on_error_) {
FatalError();
return;
}
NextItem(Engine::Auto);
}
void Player::RegisterUrlHandler(UrlHandler *handler) {
const QString scheme = handler->scheme();
if (url_handlers_.contains(scheme)) {
qLog(Warning) << "Tried to register a URL handler for" << scheme << "but one was already registered";
return;
}
qLog(Info) << "Registered URL handler for" << scheme;
url_handlers_.insert(scheme, handler);
connect(handler, SIGNAL(destroyed(QObject*)), SLOT(UrlHandlerDestroyed(QObject*)));
connect(handler, SIGNAL(AsyncLoadComplete(UrlHandler::LoadResult)), SLOT(HandleLoadResult(UrlHandler::LoadResult)));
}
void Player::UnregisterUrlHandler(UrlHandler *handler) {
const QString scheme = url_handlers_.key(handler);
if (scheme.isEmpty()) {
qLog(Warning) << "Tried to unregister a URL handler for" << handler->scheme() << "that wasn't registered";
return;
}
qLog(Info) << "Unregistered URL handler for" << scheme;
url_handlers_.remove(scheme);
disconnect(handler, SIGNAL(destroyed(QObject*)), this, SLOT(UrlHandlerDestroyed(QObject*)));
disconnect(handler, SIGNAL(AsyncLoadComplete(UrlHandler::LoadResult)), this, SLOT(HandleLoadResult(UrlHandler::LoadResult)));
}
const UrlHandler *Player::HandlerForUrl(const QUrl &url) const {
QMap<QString, UrlHandler*>::const_iterator it = url_handlers_.constFind(url.scheme());
if (it == url_handlers_.constEnd()) {
return nullptr;
}
return *it;
}
void Player::UrlHandlerDestroyed(QObject *object) {
UrlHandler *handler = static_cast<UrlHandler*>(object);
const QString scheme = url_handlers_.key(handler);
if (!scheme.isEmpty()) {
url_handlers_.remove(scheme);
}
}
void Player::HandleAuthentication() {
emit Authenticated();
}