strawberry-audio-player-win.../src/device/connecteddevice.cpp

171 lines
5.3 KiB
C++

/*
* Strawberry Music Player
* This file was part of Clementine.
* Copyright 2010, David Sansome <me@davidsansome.com>
* Copyright 2018-2021, Jonas Kvinge <jonas@jkvinge.net>
*
* Strawberry is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Strawberry is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include <memory>
#include <QObject>
#include <QAbstractItemModel>
#include <QString>
#include <QUrl>
#include "core/logging.h"
#include "core/shared_ptr.h"
#include "core/application.h"
#include "core/database.h"
#include "collection/collectionbackend.h"
#include "collection/collectionmodel.h"
#include "collection/collectiondirectory.h"
#include "connecteddevice.h"
#include "devicelister.h"
#include "devicemanager.h"
#include "deviceinfo.h"
using std::make_shared;
ConnectedDevice::ConnectedDevice(const QUrl &url, DeviceLister *lister, const QString &unique_id, SharedPtr<DeviceManager> manager, Application *app, const int database_id, const bool first_time, QObject *parent)
: QObject(parent),
app_(app),
url_(url),
first_time_(first_time),
lister_(lister),
unique_id_(unique_id),
database_id_(database_id),
manager_(manager),
backend_(nullptr),
model_(nullptr),
song_count_(0) {
qLog(Info) << "Connected" << url << unique_id << first_time;
// Create the backend in the database thread.
backend_ = make_shared<CollectionBackend>();
backend_->moveToThread(app_->database()->thread());
qLog(Debug) << &*backend_ << "for device" << unique_id_ << "moved to thread" << app_->database()->thread();
if (url_.scheme() != "cdda") {
QObject::connect(&*backend_, &CollectionBackend::TotalSongCountUpdated, this, &ConnectedDevice::BackendTotalSongCountUpdated);
}
backend_->Init(app_->database(),
app_->task_manager(),
Song::Source::Device,
QString("device_%1_songs").arg(database_id),
QString("device_%1_fts").arg(database_id),
QString("device_%1_directories").arg(database_id),
QString("device_%1_subdirectories").arg(database_id));
// Create the model
model_ = new CollectionModel(backend_, app_, this);
}
void ConnectedDevice::InitBackendDirectory(const QString &mount_point, const bool first_time, const bool rewrite_path) {
QList<CollectionDirectory> directories = backend_->GetAllDirectories();
if (first_time || directories.isEmpty()) {
backend_->AddDirectory(mount_point);
}
else {
if (rewrite_path) {
// This is a bit of a hack.
// The device might not be mounted at the same path each time,
// so if it's different we have to munge all the paths in the database to fix it.
// This can be done entirely in sqlite so it's relatively fast...
// Get the directory it was mounted at last time. Devices only have one directory (the root).
CollectionDirectory dir = directories[0];
if (dir.path != mount_point) {
// The directory is different, commence the munging.
qLog(Info) << "Changing path from" << dir.path << "to" << mount_point;
backend_->ChangeDirPath(dir.id, dir.path, mount_point);
}
}
// Load the directory properly now
backend_->LoadDirectoriesAsync();
}
}
void ConnectedDevice::ConnectAsync() { emit DeviceConnectFinished(unique_id_, true); }
void ConnectedDevice::Close() {
QObject::connect(&*backend_, &CollectionBackend::ExitFinished, this, &ConnectedDevice::BackendCloseFinished);
backend_->ExitAsync();
}
void ConnectedDevice::BackendCloseFinished() {
emit DeviceCloseFinished(unique_id_);
}
void ConnectedDevice::Eject() {
DeviceInfo *info = manager_->FindDeviceById(unique_id_);
if (!info) return;
QModelIndex idx = manager_->ItemToIndex(info);
if (!idx.isValid()) return;
manager_->UnmountAsync(idx);
}
void ConnectedDevice::FinishCopy(bool) {
lister_->UpdateDeviceFreeSpace(unique_id_);
}
void ConnectedDevice::FinishDelete(bool) {
lister_->UpdateDeviceFreeSpace(unique_id_);
}
MusicStorage::TranscodeMode ConnectedDevice::GetTranscodeMode() const {
DeviceInfo *info = manager_->FindDeviceById(unique_id_);
if (!info) return MusicStorage::TranscodeMode();
QModelIndex idx = manager_->ItemToIndex(info);
if (!idx.isValid()) return MusicStorage::TranscodeMode();
return static_cast<MusicStorage::TranscodeMode>(idx.data(DeviceManager::Role_TranscodeMode).toInt());
}
Song::FileType ConnectedDevice::GetTranscodeFormat() const {
DeviceInfo *info = manager_->FindDeviceById(unique_id_);
if (!info) return Song::FileType::Unknown;
QModelIndex idx = manager_->ItemToIndex(info);
if (!idx.isValid()) return Song::FileType::Unknown;
return static_cast<Song::FileType>(idx.data(DeviceManager::Role_TranscodeFormat).toInt());
}
void ConnectedDevice::BackendTotalSongCountUpdated(int count) {
song_count_ = count;
emit SongCountUpdated(count);
}