strawberry-audio-player-win.../src/device/cddadevice.cpp

72 lines
2.2 KiB
C++

/*
* Strawberry Music Player
* This file was part of Clementine.
* Copyright 2010, David Sansome <me@davidsansome.com>
* Copyright 2018-2021, Jonas Kvinge <jonas@jkvinge.net>
*
* Strawberry is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Strawberry is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "config.h"
#include <QString>
#include <QUrl>
#include "core/shared_ptr.h"
#include "collection/collectionmodel.h"
#include "cddasongloader.h"
#include "connecteddevice.h"
#include "cddadevice.h"
class Application;
class DeviceLister;
class DeviceManager;
CddaDevice::CddaDevice(const QUrl &url, DeviceLister *lister, const QString &unique_id, SharedPtr<DeviceManager> manager, Application *app, int database_id, bool first_time, QObject *parent)
: ConnectedDevice(url, lister, unique_id, manager, app, database_id, first_time, parent),
cdda_song_loader_(url) {
QObject::connect(&cdda_song_loader_, &CddaSongLoader::SongsLoaded, this, &CddaDevice::SongsLoaded);
QObject::connect(&cdda_song_loader_, &CddaSongLoader::SongsDurationLoaded, this, &CddaDevice::SongsLoaded);
QObject::connect(&cdda_song_loader_, &CddaSongLoader::SongsMetadataLoaded, this, &CddaDevice::SongsLoaded);
QObject::connect(this, &CddaDevice::SongsDiscovered, model_, &CollectionModel::SongsDiscovered);
}
bool CddaDevice::Init() {
song_count_ = 0; // Reset song count, in case it was already set
cdda_song_loader_.LoadSongs();
return true;
}
void CddaDevice::Refresh() {
if (!cdda_song_loader_.HasChanged()) {
return;
}
Init();
}
void CddaDevice::SongsLoaded(const SongList &songs) {
model_->Reset();
emit SongsDiscovered(songs);
song_count_ = songs.size();
}