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Strawberry è un lettore musicale e un organizzatore di collezioni musicali. È un fork di Clementine rilasciato nel 2018 rivolto ai collezionisti di musica, agli audiofili, ai podcaster e agli utilizzatori di funkwhale.
https://funkwhale.it
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README.md |
🍓 Strawberry Music Player
Strawberry is a audio player and music collection organizer. It is a fork of Clementine created in 2013 with a diffrent goal. It's written in C++ and Qt 5. The name is inspired by the band Strawbs.
✔️ Features:
- Play and organize music
- Native desktop notifications
- Playlists in multiple formats
- Edit tags on music files
- Fetch tags from MusicBrainz
- Album cover art from Lastfm, Musicbrainz, Discogs and Amazon
- Support for multiple backends
- Transfer music to iPod, iPhone, MTP or mass-storage USB player
It has so far been tested to work on Linux, OpenBSD, MacOs and Windows (cross compiled using mingw).
❗ Requirements
To build Strawberry from source you need the following installed on your system with the additional development packages/headers:
- GLib, GIO and GObject
- POSIX thread (pthread) libraries
- CMake and Make tools
- GCC or clang compiler
- Protobuf library and compiler
- Boost development headers
- Qt 5 with components Core, Gui, Widgets, Concurrent, Network, Sql, Xml, OpenGL, X11Extras and DBus
- SQLite3
- TagLib 1.11.1 or higher
- Chromaprint library
- ALSA library (linux)
- DBus (linux)
- PulseAudio (linux optional)
Either GStreamer, Xine or VLC engine is required, but only GStreamer is fully implemented so far. You should also install the gstreamer plugins base and good, and optionally bad and ugly.
Optional:
- The Qt 5 LastFM library is required for fetching album covers from LastFM.
- libcdio - To enable Audio CD support
- libmtp - MTP support.
- libgpod - iPod Classic support.
🔧 Compiling from source
Get the code:
git clone https://github.com/jonaski/strawberry
Compile and install:
mkdir strawberry-build
cd strawberry-build
cmake ../strawberry
make -j8
sudo make install
(dont change to the source directory, if you created the build directory inside the source directory type: cmake .. instead).