strawberry-audio-player-win.../src/analyzer/blockanalyzer.cpp

410 lines
12 KiB
C++

/*
Strawberry Music Player
This file was part of Amarok.
Copyright 2003-2005, Max Howell <max.howell@methylblue.com>
Copyright 2005, Mark Kretschmann <markey@web.de>
Copyright 2009-2010, David Sansome <davidsansome@gmail.com>
Copyright 2010, 2014, John Maguire <john.maguire@gmail.com>
Strawberry is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Strawberry is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
*/
#include "blockanalyzer.h"
#include <cstdlib>
#include <cmath>
#include <QWidget>
#include <QPixmap>
#include <QPainter>
#include <QPalette>
#include <QColor>
#include "analyzerbase.h"
#include "fht.h"
const int BlockAnalyzer::kHeight = 2;
const int BlockAnalyzer::kWidth = 4;
const int BlockAnalyzer::kMinRows = 3; // arbitrary
const int BlockAnalyzer::kMinColumns = 32; // arbitrary
const int BlockAnalyzer::kMaxColumns = 256; // must be 2**n
const int BlockAnalyzer::kFadeSize = 90;
const char *BlockAnalyzer::kName = QT_TRANSLATE_NOOP("AnalyzerContainer", "Block analyzer");
BlockAnalyzer::BlockAnalyzer(QWidget *parent)
: Analyzer::Base(parent, 9),
columns_(0),
rows_(0),
y_(0),
barpixmap_(1, 1),
topbarpixmap_(kWidth, kHeight),
scope_(kMinColumns),
store_(1 << 8, 0),
fade_bars_(kFadeSize),
fade_pos_(1 << 8, 50),
fade_intensity_(1 << 8, 32),
step_(0) {
setMinimumSize(kMinColumns * (kWidth + 1) - 1, kMinRows * (kHeight + 1) - 1); //-1 is padding, no drawing takes place there
setMaximumWidth(kMaxColumns * (kWidth + 1) - 1);
// mxcl says null pixmaps cause crashes, so let's play it safe
std::fill(fade_bars_.begin(), fade_bars_.end(), QPixmap(1, 1));
}
void BlockAnalyzer::resizeEvent(QResizeEvent *e) {
QWidget::resizeEvent(e);
background_ = QPixmap(size());
canvas_ = QPixmap(size());
const int oldRows = rows_;
// all is explained in analyze()..
// +1 to counter -1 in maxSizes, trust me we need this!
columns_ = qMin(static_cast<int>(static_cast<double>(width() + 1) / (kWidth + 1)) + 1, kMaxColumns);
rows_ = static_cast<int>(static_cast<double>(height() + 1) / (kHeight + 1));
// this is the y-offset for drawing from the top of the widget
y_ = (height() - (rows_ * (kHeight + 1)) + 2) / 2;
scope_.resize(columns_);
if (rows_ != oldRows) {
barpixmap_ = QPixmap(kWidth, rows_ * (kHeight + 1));
std::fill(fade_bars_.begin(), fade_bars_.end(), QPixmap(kWidth, rows_ * (kHeight + 1)));
yscale_.resize(rows_ + 1);
const int PRE = 1, PRO = 1; // PRE and PRO allow us to restrict the range somewhat
for (int z = 0; z < rows_; ++z) {
yscale_[z] = 1 - (log10(PRE + z) / log10(PRE + rows_ + PRO));
}
yscale_[rows_] = 0;
determineStep();
paletteChange(palette());
}
drawBackground();
}
void BlockAnalyzer::determineStep() {
// falltime is dependent on rowcount due to our digital resolution (ie we have boxes/blocks of pixels)
// I calculated the value 30 based on some trial and error
// the fall time of 30 is too slow on framerates above 50fps
const double fallTime = static_cast<double>(timeout() < 20 ? 20 * rows_ : 30 * rows_);
step_ = double(rows_ * timeout()) / fallTime;
}
void BlockAnalyzer::framerateChanged() {
determineStep();
}
void BlockAnalyzer::transform(Analyzer::Scope &s) {
for (uint x = 0; x < s.size(); ++x) s[x] *= 2;
fht_->spectrum(s.data());
fht_->scale(s.data(), 1.0 / 20);
// the second half is pretty dull, so only show it if the user has a large analyzer by setting to scope_.size() if large we prevent interpolation of large analyzers, this is good!
s.resize(scope_.size() <= kMaxColumns / 2 ? kMaxColumns / 2 : scope_.size());
}
void BlockAnalyzer::analyze(QPainter &p, const Analyzer::Scope &s, bool new_frame) {
// y = 2 3 2 1 0 2
// . . . . # .
// . . . # # .
// # . # # # #
// # # # # # #
//
// visual aid for how this analyzer works.
// y represents the number of blanks
// y starts from the top and increases in units of blocks
// yscale_ looks similar to: { 0.7, 0.5, 0.25, 0.15, 0.1, 0 }
// if it contains 6 elements there are 5 rows in the analyzer
if (!new_frame) {
p.drawPixmap(0, 0, canvas_);
return;
}
QPainter canvas_painter(&canvas_);
Analyzer::interpolate(s, scope_);
// Paint the background
canvas_painter.drawPixmap(0, 0, background_);
for (int x = 0, y = 0; x < static_cast<int>(scope_.size()); ++x) {
// determine y
for (y = 0; scope_[x] < yscale_[y]; ++y) continue;
// This is opposite to what you'd think, higher than y means the bar is lower than y (physically)
if (static_cast<double>(y) > store_[x]) {
y = static_cast<int>(store_[x] += step_);
}
else {
store_[x] = y;
}
// If y is lower than fade_pos_, then the bar has exceeded the height of the fadeout
// if the fadeout is quite faded now, then display the new one
if (y <= fade_pos_[x] /*|| fade_intensity_[x] < kFadeSize / 3*/) {
fade_pos_[x] = y;
fade_intensity_[x] = kFadeSize;
}
if (fade_intensity_[x] > 0) {
const int offset = --fade_intensity_[x];
const int y2 = y_ + (fade_pos_[x] * (kHeight + 1));
canvas_painter.drawPixmap(x * (kWidth + 1), y2, fade_bars_[offset], 0, 0, kWidth, height() - y2);
}
if (fade_intensity_[x] == 0) fade_pos_[x] = rows_;
// REMEMBER: y is a number from 0 to rows_, 0 means all blocks are glowing, rows_ means none are
canvas_painter.drawPixmap(x * (kWidth + 1), y * (kHeight + 1) + y_, *bar(), 0, y * (kHeight + 1), bar()->width(), bar()->height());
}
for (int x = 0; x < store_.size(); ++x) {
canvas_painter.drawPixmap(x * (kWidth + 1), static_cast<int>(store_[x]) * (kHeight + 1) + y_, topbarpixmap_);
}
p.drawPixmap(0, 0, canvas_);
}
static inline void adjustToLimits(const int b, int &f, int &amount) {
// with a range of 0-255 and maximum adjustment of amount, maximise the difference between f and b
if (b < f) {
if (b > 255 - f) {
amount -= f;
f = 0;
}
else {
amount -= (255 - f);
f = 255;
}
}
else {
if (f > 255 - b) {
amount -= f;
f = 0;
}
else {
amount -= (255 - f);
f = 255;
}
}
}
/**
* Clever contrast function
*
* It will try to adjust the foreground color such that it contrasts well with
*the background
* It won't modify the hue of fg unless absolutely necessary
* @return the adjusted form of fg
*/
QColor ensureContrast(const QColor &bg, const QColor &fg, int amount = 150);
QColor ensureContrast(const QColor &bg, const QColor &fg, int amount) {
class OutputOnExit {
public:
explicit OutputOnExit(const QColor &color) : c(color) {}
~OutputOnExit() {
int h = 0, s = 0, v = 0;
c.getHsv(&h, &s, &v);
}
private:
const QColor &c;
Q_DISABLE_COPY(OutputOnExit)
};
OutputOnExit allocateOnTheStack(fg);
int bh = 0, bs = 0, bv = 0;
int fh = 0, fs = 0, fv = 0;
bg.getHsv(&bh, &bs, &bv);
fg.getHsv(&fh, &fs, &fv);
int dv = abs(bv - fv);
// value is the best measure of contrast
// if there is enough difference in value already, return fg unchanged
if (dv > static_cast<int>(amount)) return fg;
int ds = abs(bs - fs);
// saturation is good enough too. But not as good. TODO adapt this a little
if (ds > static_cast<int>(amount)) return fg;
int dh = abs(bh - fh);
if (dh > 120) {
// a third of the colour wheel automatically guarantees contrast
// but only if the values are high enough and saturations significant enough
// to allow the colours to be visible and not be shades of grey or black
// check the saturation for the two colours is sufficient that hue alone can
// provide sufficient contrast
if (ds > amount / 2 && (bs > 125 && fs > 125)) {
return fg;
}
else if (dv > amount / 2 && (bv > 125 && fv > 125)) {
return fg;
}
}
if (fs < 50 && ds < 40) {
// low saturation on a low saturation is sad
const int tmp = 50 - fs;
fs = 50;
if (static_cast<int>(amount) > tmp) {
amount -= tmp;
}
else {
amount = 0;
}
}
// test that there is available value to honor our contrast requirement
if (255 - dv < amount) {
// we have to modify the value and saturation of fg
// adjustToLimits( bv, fv, amount );
// see if we need to adjust the saturation
if (amount > 0) adjustToLimits(bs, fs, amount);
// see if we need to adjust the hue
if (static_cast<int>(amount) > 0)
fh += static_cast<int>(amount); // cycles around;
return QColor::fromHsv(fh, fs, fv);
}
if (fv > bv && bv > static_cast<int>(amount)) {
return QColor::fromHsv(fh, fs, bv - static_cast<int>(amount));
}
if (fv < bv && fv > static_cast<int>(amount)) {
return QColor::fromHsv(fh, fs, fv - amount);
}
if (fv > bv && (255 - fv > static_cast<int>(amount))) {
return QColor::fromHsv(fh, fs, fv + amount);
}
if (fv < bv && (255 - bv > static_cast<int>(amount))) {
return QColor::fromHsv(fh, fs, bv + amount);
}
return Qt::blue;
}
void BlockAnalyzer::paletteChange(const QPalette&) {
const QColor bg = palette().color(QPalette::Window);
const QColor fg = ensureContrast(bg, palette().color(QPalette::Highlight));
topbarpixmap_.fill(fg);
const double dr = 15 * static_cast<double>(bg.red() - fg.red()) / (rows_ * 16);
const double dg = 15 * static_cast<double>(bg.green() - fg.green()) / (rows_ * 16);
const double db = 15 * static_cast<double>(bg.blue() - fg.blue()) / (rows_ * 16);
const int r = fg.red(), g = fg.green(), b = fg.blue();
bar()->fill(bg);
QPainter p(bar());
for (int y = 0; y < rows_; ++y) {
// graduate the fg color
p.fillRect(0, y * (kHeight + 1), kWidth, kHeight, QColor(r + static_cast<int>(dr * y), g + static_cast<int>(dg * y), b + static_cast<int>(db * y)));
}
{
const QColor bg2 = palette().color(QPalette::Window).darker(112);
// make a complimentary fadebar colour
// TODO dark is not always correct, dumbo!
int h = 0, s = 0, v = 0;
palette().color(QPalette::Window).darker(150).getHsv(&h, &s, &v);
const QColor fg2(QColor::fromHsv(h + 120, s, v));
const double dr2 = fg2.red() - bg2.red();
const double dg2 = fg2.green() - bg2.green();
const double db2 = fg2.blue() - bg2.blue();
const int r2 = bg2.red(), g2 = bg2.green(), b2 = bg2.blue();
// Precalculate all fade-bar pixmaps
for (int y = 0; y < kFadeSize; ++y) {
fade_bars_[y].fill(palette().color(QPalette::Window));
QPainter f(&fade_bars_[y]);
for (int z = 0; z < rows_; ++z) {
const double Y = 1.0 - (log10(kFadeSize - y) / log10(kFadeSize));
f.fillRect(0, z * (kHeight + 1), kWidth, kHeight, QColor(r2 + static_cast<int>(dr2 * Y), g2 + static_cast<int>(dg2 * Y), b2 + static_cast<int>(db2 * Y)));
}
}
}
drawBackground();
}
void BlockAnalyzer::drawBackground() {
if (background_.isNull()) {
return;
}
const QColor bg = palette().color(QPalette::Window);
const QColor bgdark = bg.darker(112);
background_.fill(bg);
QPainter p(&background_);
if (!p.paintEngine()) return;
for (int x = 0; x < columns_; ++x) {
for (int y = 0; y < rows_; ++y) {
p.fillRect(x * (kWidth + 1), y * (kHeight + 1) + y_, kWidth, kHeight, bgdark);
}
}
}