strawberry-audio-player-win.../src/playlist/playlistsequence.cpp

250 lines
7.8 KiB
C++

/*
* Strawberry Music Player
* This file was part of Clementine.
* Copyright 2010, David Sansome <me@davidsansome.com>
* Copyright 2020-2021, Jonas Kvinge <jonas@jkvinge.net>
*
* Strawberry is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Strawberry is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "config.h"
#include <QWidget>
#include <QVariant>
#include <QIcon>
#include <QPixmap>
#include <QPainter>
#include <QMenu>
#include <QSize>
#include <QAction>
#include <QActionGroup>
#include <QToolButton>
#include "core/iconloader.h"
#include "core/settingsprovider.h"
#include "playlistsequence.h"
#include "ui_playlistsequence.h"
namespace {
constexpr char kSettingsGroup[] = "PlaylistSequence";
}
PlaylistSequence::PlaylistSequence(QWidget *parent, SettingsProvider *settings)
: QWidget(parent),
ui_(new Ui_PlaylistSequence),
settings_(settings ? settings : new DefaultSettingsProvider),
repeat_menu_(new QMenu(this)),
shuffle_menu_(new QMenu(this)),
loading_(false),
repeat_mode_(RepeatMode::Off),
shuffle_mode_(ShuffleMode::Off) {
ui_->setupUi(this);
// Icons
ui_->repeat->setIcon(AddDesaturatedIcon(IconLoader::Load(QStringLiteral("media-playlist-repeat"))));
ui_->shuffle->setIcon(AddDesaturatedIcon(IconLoader::Load(QStringLiteral("media-playlist-shuffle"))));
// Remove arrow indicators
ui_->repeat->setStyleSheet(QStringLiteral("QToolButton::menu-indicator { image: none; }"));
ui_->shuffle->setStyleSheet(QStringLiteral("QToolButton::menu-indicator { image: none; }"));
settings_->set_group(kSettingsGroup);
QActionGroup *repeat_group = new QActionGroup(this);
repeat_group->addAction(ui_->action_repeat_off);
repeat_group->addAction(ui_->action_repeat_track);
repeat_group->addAction(ui_->action_repeat_album);
repeat_group->addAction(ui_->action_repeat_playlist);
repeat_group->addAction(ui_->action_repeat_onebyone);
repeat_group->addAction(ui_->action_repeat_intro);
repeat_menu_->addActions(repeat_group->actions());
ui_->repeat->setMenu(repeat_menu_);
QActionGroup *shuffle_group = new QActionGroup(this);
shuffle_group->addAction(ui_->action_shuffle_off);
shuffle_group->addAction(ui_->action_shuffle_all);
shuffle_group->addAction(ui_->action_shuffle_inside_album);
shuffle_group->addAction(ui_->action_shuffle_albums);
shuffle_menu_->addActions(shuffle_group->actions());
ui_->shuffle->setMenu(shuffle_menu_);
QObject::connect(repeat_group, &QActionGroup::triggered, this, &PlaylistSequence::RepeatActionTriggered);
QObject::connect(shuffle_group, &QActionGroup::triggered, this, &PlaylistSequence::ShuffleActionTriggered);
Load();
}
PlaylistSequence::~PlaylistSequence() {
delete ui_;
}
void PlaylistSequence::Load() {
loading_ = true; // Stops these setter functions calling Save()
SetShuffleMode(static_cast<ShuffleMode>(settings_->value(QStringLiteral("shuffle_mode"), static_cast<int>(ShuffleMode::Off)).toInt()));
SetRepeatMode(static_cast<RepeatMode>(settings_->value(QStringLiteral("repeat_mode"), static_cast<int>(RepeatMode::Off)).toInt()));
loading_ = false;
}
void PlaylistSequence::Save() {
if (loading_) return;
settings_->setValue(QStringLiteral("shuffle_mode"), static_cast<int>(shuffle_mode_));
settings_->setValue(QStringLiteral("repeat_mode"), static_cast<int>(repeat_mode_));
}
QIcon PlaylistSequence::AddDesaturatedIcon(const QIcon &icon) {
QIcon ret;
for (const QSize &size : icon.availableSizes()) {
QPixmap on(icon.pixmap(size));
QPixmap off(DesaturatedPixmap(on));
ret.addPixmap(off, QIcon::Normal, QIcon::Off);
ret.addPixmap(on, QIcon::Normal, QIcon::On);
}
return ret;
}
QPixmap PlaylistSequence::DesaturatedPixmap(const QPixmap &pixmap) {
QPixmap ret(pixmap.size());
ret.fill(Qt::transparent);
QPainter p(&ret);
p.setOpacity(0.5);
p.drawPixmap(0, 0, pixmap);
p.end();
return ret;
}
void PlaylistSequence::RepeatActionTriggered(QAction *action) {
RepeatMode mode = RepeatMode::Off;
if (action == ui_->action_repeat_track) mode = RepeatMode::Track;
if (action == ui_->action_repeat_album) mode = RepeatMode::Album;
if (action == ui_->action_repeat_playlist) mode = RepeatMode::Playlist;
if (action == ui_->action_repeat_onebyone) mode = RepeatMode::OneByOne;
if (action == ui_->action_repeat_intro) mode = RepeatMode::Intro;
SetRepeatMode(mode);
}
void PlaylistSequence::ShuffleActionTriggered(QAction *action) {
ShuffleMode mode = ShuffleMode::Off;
if (action == ui_->action_shuffle_all) mode = ShuffleMode::All;
if (action == ui_->action_shuffle_inside_album) mode = ShuffleMode::InsideAlbum;
if (action == ui_->action_shuffle_albums) mode = ShuffleMode::Albums;
SetShuffleMode(mode);
}
void PlaylistSequence::SetRepeatMode(const RepeatMode mode) {
ui_->repeat->setChecked(mode != RepeatMode::Off);
switch (mode) {
case RepeatMode::Off: ui_->action_repeat_off->setChecked(true); break;
case RepeatMode::Track: ui_->action_repeat_track->setChecked(true); break;
case RepeatMode::Album: ui_->action_repeat_album->setChecked(true); break;
case RepeatMode::Playlist: ui_->action_repeat_playlist->setChecked(true); break;
case RepeatMode::OneByOne: ui_->action_repeat_onebyone->setChecked(true); break;
case RepeatMode::Intro: ui_->action_repeat_intro->setChecked(true); break;
}
if (mode != repeat_mode_) {
repeat_mode_ = mode;
emit RepeatModeChanged(mode);
}
Save();
}
void PlaylistSequence::SetShuffleMode(const ShuffleMode mode) {
ui_->shuffle->setChecked(mode != ShuffleMode::Off);
switch (mode) {
case ShuffleMode::Off: ui_->action_shuffle_off->setChecked(true); break;
case ShuffleMode::All: ui_->action_shuffle_all->setChecked(true); break;
case ShuffleMode::InsideAlbum: ui_->action_shuffle_inside_album->setChecked(true); break;
case ShuffleMode::Albums: ui_->action_shuffle_albums->setChecked(true); break;
}
if (mode != shuffle_mode_) {
shuffle_mode_ = mode;
emit ShuffleModeChanged(mode);
}
Save();
}
PlaylistSequence::ShuffleMode PlaylistSequence::shuffle_mode() const {
return shuffle_mode_;
}
PlaylistSequence::RepeatMode PlaylistSequence::repeat_mode() const {
return repeat_mode_;
}
// Called from global shortcut
void PlaylistSequence::CycleShuffleMode() {
ShuffleMode mode = ShuffleMode::Off;
// We cycle through the shuffle modes
switch (shuffle_mode()) {
case ShuffleMode::Off: mode = ShuffleMode::All; break;
case ShuffleMode::All: mode = ShuffleMode::InsideAlbum; break;
case ShuffleMode::InsideAlbum: mode = ShuffleMode::Albums; break;
case ShuffleMode::Albums: break;
}
SetShuffleMode(mode);
}
//called from global shortcut
void PlaylistSequence::CycleRepeatMode() {
RepeatMode mode = RepeatMode::Off;
//we cycle through the repeat modes
switch (repeat_mode()) {
case RepeatMode::Off: mode = RepeatMode::Track; break;
case RepeatMode::Track: mode = RepeatMode::Album; break;
case RepeatMode::Album: mode = RepeatMode::Playlist; break;
case RepeatMode::Playlist: mode = RepeatMode::OneByOne; break;
case RepeatMode::OneByOne: mode = RepeatMode::Intro; break;
case RepeatMode::Intro:
break;
}
SetRepeatMode(mode);
}