strawberry-audio-player-win.../src/moodbar/moodbarrenderer.cpp

182 lines
5.8 KiB
C++

/* This file was part of Clementine.
Copyright 2012, David Sansome <me@davidsansome.com>
Strawberry is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Strawberry is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
*/
#include <QtGlobal>
#include <QObject>
#include <QArrayData>
#include <QList>
#include <QByteArray>
#include <QString>
#include <QImage>
#include <QPainter>
#include <QPalette>
#include <QColor>
#include <QRect>
#include <QSize>
#include "moodbarrenderer.h"
ColorVector MoodbarRenderer::Colors(const QByteArray &data, const MoodbarStyle style, const QPalette &palette) {
const int samples = static_cast<int>(data.size() / 3);
// Set some parameters based on the moodbar style
StyleProperties properties;
switch (style) {
case MoodbarStyle::Angry:
properties = StyleProperties(samples / 360 * 9, 45, -45, 200, 100);
break;
case MoodbarStyle::Frozen:
properties = StyleProperties(samples / 360 * 1, 140, 160, 50, 100);
break;
case MoodbarStyle::Happy:
properties = StyleProperties(samples / 360 * 2, 0, 359, 150, 250);
break;
case MoodbarStyle::Normal:
properties = StyleProperties(samples / 360 * 3, 0, 359, 100, 100);
break;
case MoodbarStyle::SystemPalette:
default:{
const QColor highlight_color(palette.color(QPalette::Active, QPalette::Highlight));
properties.threshold_ = samples / 360 * 3;
properties.range_start_ = (highlight_color.hsvHue() - 20 + 360) % 360;
properties.range_delta_ = 20;
properties.sat_ = highlight_color.hsvSaturation();
properties.val_ = highlight_color.value() / 2;
}
}
const unsigned char *data_p = reinterpret_cast<const unsigned char*>(data.constData());
int hue_distribution[360];
int total = 0;
memset(hue_distribution, 0, sizeof(hue_distribution));
ColorVector colors;
colors.reserve(samples);
// Read the colors, keeping track of some histograms
for (int i = 0; i < samples; ++i) {
QColor color;
color.setRed(static_cast<int>(*data_p++));
color.setGreen(static_cast<int>(*data_p++));
color.setBlue(static_cast<int>(*data_p++));
colors << color;
const int hue = qMax(0, color.hue());
if (hue_distribution[hue]++ == properties.threshold_) {
total++;
}
}
total = qMax(total, 1);
// Remap the hue values to be between rangeStart and
// rangeStart + rangeDelta. Every time we see an input hue
// above the threshold, increment the output hue by
// (1/total) * rangeDelta.
for (int i = 0, n = 0; i < 360; i++) {
hue_distribution[i] = ((hue_distribution[i] > properties.threshold_ ? n++ : n) * properties.range_delta_ / total + properties.range_start_) % 360;
}
// Now huedist is a hue mapper: huedist[h] is the new hue value
// for a bar with hue h
for (ColorVector::iterator it = colors.begin(); it != colors.end(); ++it) {
const int hue = qMax(0, it->hue());
*it = QColor::fromHsv(qBound(0, hue_distribution[hue], 359), qBound(0, it->saturation() * properties.sat_ / 100, 255), qBound(0, it->value() * properties.val_ / 100, 255));
}
return colors;
}
void MoodbarRenderer::Render(const ColorVector &colors, QPainter *p, const QRect rect) {
// Sample the colors and map them to screen pixels.
ColorVector screen_colors;
screen_colors.reserve(rect.width());
for (int x = 0; x < rect.width(); ++x) {
int r = 0;
int g = 0;
int b = 0;
int start = static_cast<int>(x * colors.size() / rect.width());
int end = static_cast<int>((x + 1) * colors.size() / rect.width());
if (start == end) end = qMin(start + 1, static_cast<int>(colors.size() - 1));
for (int j = start; j < end; j++) {
r += colors[j].red();
g += colors[j].green();
b += colors[j].blue();
}
const int n = qMax(1, end - start);
screen_colors.append(QColor(r / n, g / n, b / n));
}
// Draw the actual moodbar.
for (int x = 0; x < rect.width(); x++) {
int h = 0, s = 0, v = 0;
screen_colors[x].getHsv(&h, &s, &v);
for (int y = 0; y <= rect.height() / 2; ++y) {
float coeff = static_cast<float>(y) / static_cast<float>(rect.height() / 2); // NOLINT(bugprone-integer-division)
float coeff2 = 1.0F - ((1.0F - coeff) * (1.0F - coeff));
coeff = 1.0F - (1.0F - coeff) / 2.0F;
coeff2 = 1.F - (1.F - coeff2) / 2.0F;
p->setPen(QColor::fromHsv(h, qBound(0, static_cast<int>(static_cast<float>(s) * coeff), 255), qBound(0, static_cast<int>(255.F - (255.F - static_cast<float>(v)) * coeff2), 255)));
p->drawPoint(rect.left() + x, rect.top() + y);
p->drawPoint(rect.left() + x, rect.top() + rect.height() - 1 - y);
}
}
}
QImage MoodbarRenderer::RenderToImage(const ColorVector &colors, const QSize size) {
QImage image(size, QImage::Format_ARGB32_Premultiplied);
QPainter p(&image);
Render(colors, &p, image.rect());
p.end();
return image;
}
QString MoodbarRenderer::StyleName(const MoodbarStyle style) {
switch (style) {
case MoodbarStyle::Normal:
return QObject::tr("Normal");
case MoodbarStyle::Angry:
return QObject::tr("Angry");
case MoodbarStyle::Frozen:
return QObject::tr("Frozen");
case MoodbarStyle::Happy:
return QObject::tr("Happy");
case MoodbarStyle::SystemPalette:
return QObject::tr("System colors");
default:
return QString();
}
}