strawberry-audio-player-win.../src/engine/gstenginepipeline.h

344 lines
12 KiB
C++

/*
* Strawberry Music Player
* This file was part of Clementine.
* Copyright 2010, David Sansome <me@davidsansome.com>
* Copyright 2018-2021, Jonas Kvinge <jonas@jkvinge.net>
*
* Strawberry is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Strawberry is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GSTENGINEPIPELINE_H
#define GSTENGINEPIPELINE_H
#include "config.h"
#include <glib.h>
#include <glib-object.h>
#include <glib/gtypes.h>
#include <gst/gst.h>
#include <QtGlobal>
#include <QObject>
#include <QMutex>
#include <QThreadPool>
#include <QFuture>
#include <QTimeLine>
#include <QEasingCurve>
#include <QBasicTimer>
#include <QList>
#include <QByteArray>
#include <QVariant>
#include <QString>
#include <QUrl>
#include "core/shared_ptr.h"
#include "enginemetadata.h"
class QTimerEvent;
class GstBufferConsumer;
struct GstPlayBin;
class GstEnginePipeline : public QObject {
Q_OBJECT
public:
explicit GstEnginePipeline(QObject *parent = nullptr);
~GstEnginePipeline() override;
// Globally unique across all pipelines.
int id() const { return id_; }
// Call these setters before Init
void set_output_device(const QString &output, const QVariant &device);
void set_exclusive_mode(const bool exclusive_mode);
void set_volume_enabled(const bool enabled);
void set_stereo_balancer_enabled(const bool enabled);
void set_equalizer_enabled(const bool enabled);
void set_replaygain(const bool enabled, const int mode, const double preamp, const double fallbackgain, const bool compression);
void set_ebur128_loudness_normalization(const bool enabled);
void set_buffer_duration_nanosec(const quint64 duration_nanosec);
void set_buffer_low_watermark(const double value);
void set_buffer_high_watermark(const double value);
void set_proxy_settings(const QString &address, const bool authentication, const QString &user, const QString &pass);
void set_channels(const bool enabled, const int channels);
void set_bs2b_enabled(const bool enabled);
void set_strict_ssl_enabled(const bool enabled);
void set_fading_enabled(const bool enabled);
// Creates the pipeline, returns false on error
bool InitFromUrl(const QUrl &media_url, const QUrl &stream_url, const QByteArray &gst_url, const qint64 end_nanosec, const double ebur128_loudness_normalizing_gain_db, QString &error);
// GstBufferConsumers get fed audio data. Thread-safe.
void AddBufferConsumer(GstBufferConsumer *consumer);
void RemoveBufferConsumer(GstBufferConsumer *consumer);
void RemoveAllBufferConsumers();
// Control the music playback
Q_INVOKABLE QFuture<GstStateChangeReturn> SetState(const GstState state);
void SetStateDelayed(const GstState state);
Q_INVOKABLE bool Seek(const qint64 nanosec);
void SeekQueued(const qint64 nanosec);
void SeekDelayed(const qint64 nanosec);
void SetEBUR128LoudnessNormalizingGain_dB(const double ebur128_loudness_normalizing_gain_db);
void SetVolume(const uint volume_percent);
void SetStereoBalance(const float value);
void SetEqualizerParams(const int preamp, const QList<int> &band_gains);
void StartFader(const qint64 duration_nanosec, const QTimeLine::Direction direction = QTimeLine::Forward, const QEasingCurve::Type shape = QEasingCurve::Linear, const bool use_fudge_timer = true);
// If this is set then it will be loaded automatically when playback finishes for gapless playback
void PrepareNextUrl(const QUrl &media_url, const QUrl &stream_url, const QByteArray &gst_url, const qint64 beginning_nanosec, const qint64 end_nanosec);
void SetNextUrl();
bool has_next_valid_url() const { return next_stream_url_.isValid(); }
void SetSourceDevice(const QString &device) { source_device_ = device; }
// Get information about the music playback
QUrl media_url() const { return media_url_; }
QUrl stream_url() const { return stream_url_; }
double ebur128_loudness_normalizing_gain_db() const { return ebur128_loudness_normalizing_gain_db_; }
QByteArray gst_url() const { return gst_url_; }
QUrl next_media_url() const { return next_media_url_; }
QUrl next_stream_url() const { return next_stream_url_; }
QByteArray next_gst_url() const { return next_gst_url_; }
bool is_valid() const { return valid_; }
// Please note that this method (unlike GstEngine's.position()) is multiple-section media unaware.
qint64 position() const;
// Please note that this method (unlike GstEngine's.length()) is multiple-section media unaware.
qint64 length() const;
// Returns this pipeline's state. May return GST_STATE_NULL if the state check timed out. The timeout value is a reasonable default.
GstState state() const;
qint64 segment_start() const { return segment_start_; }
// Don't allow the user to change the playback state (playing/paused) while the pipeline is buffering.
bool is_buffering() const { return buffering_; }
QByteArray redirect_url() const { return redirect_url_; }
QString source_device() const { return source_device_; }
public slots:
void SetFaderVolume(const qreal volume);
signals:
void Error(const int pipeline_id, const int domain, const int error_code, const QString &message, const QString &debug);
void EndOfStreamReached(const int pipeline_id, const bool has_next_track);
void MetadataFound(const int pipeline_id, const EngineMetadata &bundle);
void VolumeChanged(const uint volume);
void FaderFinished();
void BufferingStarted();
void BufferingProgress(const int percent);
void BufferingFinished();
void AboutToFinish();
protected:
void timerEvent(QTimerEvent*) override;
private:
static QString GstStateText(const GstState state);
GstElement *CreateElement(const QString &factory_name, const QString &name, GstElement *bin, QString &error) const;
bool InitAudioBin(QString &error);
void SetupVolume(GstElement *element);
// Static callbacks. The GstEnginePipeline instance is passed in the last argument.
static GstPadProbeReturn UpstreamEventsProbeCallback(GstPad *pad, GstPadProbeInfo *info, gpointer self);
static GstPadProbeReturn BufferProbeCallback(GstPad *pad, GstPadProbeInfo *info, gpointer self);
static GstPadProbeReturn PlaybinProbeCallback(GstPad *pad, GstPadProbeInfo *info, gpointer self);
static void ElementAddedCallback(GstBin *bin, GstBin*, GstElement *element, gpointer self);
static void ElementRemovedCallback(GstBin *bin, GstBin*, GstElement *element, gpointer self);
static void PadAddedCallback(GstElement *element, GstPad *pad, gpointer self);
static void SourceSetupCallback(GstElement *playbin, GstElement *source, gpointer self);
static void NotifyVolumeCallback(GstElement *element, GParamSpec *param_spec, gpointer self);
static void AboutToFinishCallback(GstPlayBin *playbin, gpointer self);
static GstBusSyncReply BusSyncCallback(GstBus *bus, GstMessage *msg, gpointer self);
static gboolean BusWatchCallback(GstBus *bus, GstMessage *msg, gpointer self);
static void TaskEnterCallback(GstTask *task, GThread *thread, gpointer self);
void TagMessageReceived(GstMessage *msg);
void ErrorMessageReceived(GstMessage *msg);
void ElementMessageReceived(GstMessage *msg);
void StateChangedMessageReceived(GstMessage *msg);
void BufferingMessageReceived(GstMessage *msg);
void StreamStatusMessageReceived(GstMessage *msg);
void StreamStartMessageReceived();
static QString ParseStrTag(GstTagList *list, const char *tag);
static guint ParseUIntTag(GstTagList *list, const char *tag);
void UpdateEBUR128LoudnessNormalizingGaindB();
void UpdateStereoBalance();
void UpdateEqualizer();
private slots:
void FaderTimelineFinished();
private:
static const int kGstStateTimeoutNanosecs;
static const int kFaderFudgeMsec;
static const int kEqBandCount;
static const int kEqBandFrequencies[];
// Using == to compare two pipelines is a bad idea, because new ones often get created in the same address as old ones. This ID will be unique for each pipeline.
// Threading warning: access to the static ID field isn't protected by a mutex because all pipeline creation is currently done in the main thread.
static int sId;
int id_;
// General settings for the pipeline
bool valid_;
QString output_;
QVariant device_;
bool exclusive_mode_;
bool volume_enabled_;
bool stereo_balancer_enabled_;
bool eq_enabled_;
bool rg_enabled_;
bool fading_enabled_;
// Stereo balance:
// From -1.0 - 1.0
// -1.0 is left, 1.0 is right.
float stereo_balance_;
// Equalizer
int eq_preamp_;
QList<int> eq_band_gains_;
// ReplayGain
int rg_mode_;
double rg_preamp_;
double rg_fallbackgain_;
bool rg_compression_;
// EBU R 128 Loudness Normalization
bool ebur128_loudness_normalization_;
// Buffering
quint64 buffer_duration_nanosec_;
double buffer_low_watermark_;
double buffer_high_watermark_;
bool buffering_;
// Proxy
QString proxy_address_;
bool proxy_authentication_;
QString proxy_user_;
QString proxy_pass_;
// Channels
bool channels_enabled_;
int channels_;
// Options
bool bs2b_enabled_;
bool strict_ssl_enabled_;
// These get called when there is a new audio buffer available
QList<GstBufferConsumer*> buffer_consumers_;
QMutex buffer_consumers_mutex_;
qint64 segment_start_;
bool segment_start_received_;
// The URL that is currently playing, and the URL that is to be preloaded when the current track is close to finishing.
QUrl media_url_;
QUrl stream_url_;
QByteArray gst_url_;
QUrl next_media_url_;
QUrl next_stream_url_;
QByteArray next_gst_url_;
// If this is > 0 then the pipeline will be forced to stop when playback goes past this position.
qint64 end_offset_nanosec_;
// We store the beginning and end for the preloading song too, so we can just carry on without reloading the file if the sections carry on from each other.
qint64 next_beginning_offset_nanosec_;
qint64 next_end_offset_nanosec_;
// Set temporarily when moving to the next contiguous section in a multipart file.
bool ignore_next_seek_;
// Set temporarily when switching out the decode bin, so metadata doesn't get sent while the Player still thinks it's playing the last song
bool ignore_tags_;
// When the gstreamer source requests a redirect we store the URL here and callers can pick it up after the state change to PLAYING fails.
QByteArray redirect_url_;
// When we need to specify the device to use as source (for CD device)
QString source_device_;
// Seeking while the pipeline is in the READY state doesn't work, so we have to wait until it goes to PAUSED or PLAYING.
// Also, we have to wait for the playbin to be connected.
bool pipeline_is_active_;
bool pipeline_is_connected_;
qint64 pending_seek_nanosec_;
// We can only use gst_element_query_position() when the pipeline is in
// PAUSED nor PLAYING state. Whenever we get a new position (e.g. after a correct call to gst_element_query_position() or after a seek), we store
// it here so that we can use it when using gst_element_query_position() is not possible.
mutable gint64 last_known_position_ns_;
// Complete the transition to the next song when it starts playing
bool next_uri_set_;
bool next_uri_reset_;
double ebur128_loudness_normalizing_gain_db_;
bool volume_set_;
gdouble volume_internal_;
uint volume_percent_;
SharedPtr<QTimeLine> fader_;
QBasicTimer fader_fudge_timer_;
bool use_fudge_timer_;
GstElement *pipeline_;
GstElement *audiobin_;
GstElement *audiosink_;
GstElement *audioqueue_;
GstElement *audioqueueconverter_;
GstElement *volume_;
GstElement *volume_sw_;
GstElement *volume_fading_;
GstElement *volume_ebur128_;
GstElement *audiopanorama_;
GstElement *equalizer_;
GstElement *equalizer_preamp_;
GstElement *eventprobe_;
gulong upstream_events_probe_cb_id_;
gulong buffer_probe_cb_id_;
gulong playbin_probe_cb_id_;
glong element_added_cb_id_;
glong element_removed_cb_id_;
glong pad_added_cb_id_;
glong notify_source_cb_id_;
glong about_to_finish_cb_id_;
glong notify_volume_cb_id_;
QThreadPool set_state_threadpool_;
GstSegment last_playbin_segment_{};
bool logged_unsupported_analyzer_format_;
bool about_to_finish_;
};
#endif // GSTENGINEPIPELINE_H