strawberry-audio-player-win.../src/engine/devicefinder.h

57 lines
1.6 KiB
C++

/*
* Strawberry Music Player
* This file was part of Clementine.
* Copyright 2014, David Sansome <me@davidsansome.com>
* Copyright 2017-2021, Jonas Kvinge <jonas@jkvinge.net>
*
* Strawberry is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Strawberry is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef DEVICEFINDER_H
#define DEVICEFINDER_H
#include "config.h"
#include <QString>
#include "enginedevice.h"
// Finds audio output devices
class DeviceFinder {
public:
virtual ~DeviceFinder() {}
QString name() const { return name_; }
QStringList outputs() const { return outputs_; }
void add_output(const QString &output) { outputs_.append(output); }
// Does any necessary setup, returning false if this DeviceFinder cannot be used.
virtual bool Initialize() = 0;
// Returns a list of available devices.
virtual EngineDeviceList ListDevices() = 0;
protected:
explicit DeviceFinder(const QString &name, const QStringList &outputs);
private:
QString name_;
QStringList outputs_;
Q_DISABLE_COPY(DeviceFinder)
};
#endif // DEVICEFINDER_H