/* * Strawberry Music Player * This file was part of Clementine. * Copyright 2010, David Sansome * * Strawberry is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Strawberry is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Strawberry. If not, see . * */ #ifndef PLAYER_H #define PLAYER_H #include "config.h" #include #include #include #include #include "config.h" #include "core/song.h" #include "core/urlhandler.h" #include "covermanager/albumcoverloader.h" #include "engine/engine_fwd.h" #include "engine/enginetype.h" #include "engine/enginedevice.h" #include "playlist/playlistitem.h" #include "analyzer/analyzercontainer.h" #include "equalizer/equalizer.h" class Application; class AnalyzerContainer; class Equalizer; class PlayerInterface : public QObject { Q_OBJECT public: explicit PlayerInterface(QObject *parent = nullptr) : QObject(parent) {} virtual EngineBase *engine() const = 0; virtual Engine::State GetState() const = 0; virtual int GetVolume() const = 0; virtual PlaylistItemPtr GetCurrentItem() const = 0; virtual PlaylistItemPtr GetItemAt(int pos) const = 0; virtual void RegisterUrlHandler(UrlHandler *handler) = 0; virtual void UnregisterUrlHandler(UrlHandler *handler) = 0; public slots: virtual void ReloadSettings() = 0; // Manual track change to the specified track virtual void PlayAt(int i, Engine::TrackChangeFlags change, bool reshuffle) = 0; // If there's currently a song playing, pause it, otherwise play the track // that was playing last, or the first one on the playlist virtual void PlayPause() = 0; virtual void RestartOrPrevious() = 0; // Skips this track. Might load more of the current radio station. virtual void Next() = 0; virtual void Previous() = 0; virtual void SetVolume(int value) = 0; virtual void VolumeUp() = 0; virtual void VolumeDown() = 0; virtual void SeekTo(int seconds) = 0; // Moves the position of the currently playing song five seconds forward. virtual void SeekForward() = 0; // Moves the position of the currently playing song five seconds backwards. virtual void SeekBackward() = 0; virtual void CurrentMetadataChanged(const Song &metadata) = 0; virtual void Mute() = 0; virtual void Pause() = 0; virtual void Stop(bool stop_after = false) = 0; virtual void Play() = 0; virtual void ShowOSD() = 0; signals: void Playing(); void Paused(); void Stopped(); void PlaylistFinished(); void VolumeChanged(int volume); void Error(const QString &message); void TrackSkipped(PlaylistItemPtr old_track); // Emitted when there's a manual change to the current's track position. void Seeked(qlonglong microseconds); // Emitted when Player has processed a request to play another song. This contains // the URL of the song and a flag saying whether it was able to play the song. void SongChangeRequestProcessed(const QUrl &url, bool valid); // The toggle parameter is true when user requests to toggle visibility for Pretty OSD void ForceShowOSD(Song, bool toogle); }; class Player : public PlayerInterface { Q_OBJECT public: Player(Application *app, QObject *parent); ~Player(); static const char *kSettingsGroup; // Don't change the values: they are saved in preferences enum PreviousBehaviour { PreviousBehaviour_DontRestart = 1, PreviousBehaviour_Restart = 2 }; EngineBase *CreateEngine(Engine::EngineType enginetype); void Init(); EngineBase *engine() const { return engine_.get(); } Engine::State GetState() const { return last_state_; } int GetVolume() const; PlaylistItemPtr GetCurrentItem() const { return current_item_; } PlaylistItemPtr GetItemAt(int pos) const; void RegisterUrlHandler(UrlHandler *handler); void UnregisterUrlHandler(UrlHandler *handler); const UrlHandler *HandlerForUrl(const QUrl &url) const; bool PreviousWouldRestartTrack() const; void SetAnalyzer(AnalyzerContainer *analyzer); void SetEqualizer(Equalizer *equalizer); public slots: void ReloadSettings(); void PlayAt(int i, Engine::TrackChangeFlags change, bool reshuffle); void PlayPause(); void RestartOrPrevious(); void Next(); void Previous(); void SetVolume(int value); void VolumeUp() { SetVolume(GetVolume() + 5); } void VolumeDown() { SetVolume(GetVolume() - 5); } void SeekTo(int seconds); void SeekForward(); void SeekBackward(); void CurrentMetadataChanged(const Song &metadata); void Mute(); void Pause(); void Stop(bool stop_after = false); void StopAfterCurrent(); void IntroPointReached(); void Play(); void ShowOSD(); void TogglePrettyOSD(); private slots: void EngineStateChanged(Engine::State); void EngineMetadataReceived(const Engine::SimpleMetaBundle &bundle); void TrackAboutToEnd(); void TrackEnded(); // Play the next item on the playlist - disregarding radio stations like last.fm that might have more tracks. void NextItem(Engine::TrackChangeFlags change); void PreviousItem(Engine::TrackChangeFlags change); void NextInternal(Engine::TrackChangeFlags); void ValidSongRequested(const QUrl&); void InvalidSongRequested(const QUrl&); void UrlHandlerDestroyed(QObject *object); void HandleLoadResult(const UrlHandler::LoadResult &result); private: // Returns true if we were supposed to stop after this track. bool HandleStopAfter(); private: Application *app_; QSettings settings_; AnalyzerContainer *analyzer_; Equalizer *equalizer_; PlaylistItemPtr current_item_; std::unique_ptr engine_; Engine::TrackChangeFlags stream_change_type_; Engine::State last_state_; int nb_errors_received_; QMap url_handlers_; QUrl loading_async_; int volume_before_mute_; QDateTime last_pressed_previous_; PreviousBehaviour menu_previousmode_; int seek_step_sec_; }; #endif // PLAYER_H