/* * Strawberry Music Player * This file was part of Clementine. * Copyright 2010, David Sansome * Copyright 2019-2021, Jonas Kvinge * * Strawberry is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Strawberry is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Strawberry. If not, see . * */ #include "config.h" #include #include #include #include #include "core/logging.h" #include "core/songloader.h" #include "core/taskmanager.h" #include "playlist.h" #include "songloaderinserter.h" SongLoaderInserter::SongLoaderInserter(TaskManager *task_manager, CollectionBackendInterface *collection, const Player *player) : task_manager_(task_manager), destination_(nullptr), row_(-1), play_now_(true), enqueue_(false), enqueue_next_(false), collection_(collection), player_(player) {} SongLoaderInserter::~SongLoaderInserter() { qDeleteAll(pending_); } void SongLoaderInserter::Load(Playlist *destination, int row, bool play_now, bool enqueue, bool enqueue_next, const QList &urls) { destination_ = destination; row_ = row; play_now_ = play_now; enqueue_ = enqueue; enqueue_next_ = enqueue_next; QObject::connect(destination, &Playlist::destroyed, this, &SongLoaderInserter::DestinationDestroyed); QObject::connect(this, &SongLoaderInserter::PreloadFinished, this, &SongLoaderInserter::InsertSongs); QObject::connect(this, &SongLoaderInserter::EffectiveLoadFinished, destination, &Playlist::UpdateItems); for (const QUrl &url : urls) { SongLoader *loader = new SongLoader(collection_, player_, this); SongLoader::Result ret = loader->Load(url); if (ret == SongLoader::BlockingLoadRequired) { pending_.append(loader); continue; } if (ret == SongLoader::Success) { songs_ << loader->songs(); } else { for (const QString &error : loader->errors()) { emit Error(error); } } delete loader; } if (pending_.isEmpty()) { InsertSongs(); deleteLater(); } else { #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) (void)QtConcurrent::run(&SongLoaderInserter::AsyncLoad, this); #else (void)QtConcurrent::run(this, &SongLoaderInserter::AsyncLoad); #endif } } // Load audio CD tracks: // First, we add tracks (without metadata) into the playlist // In the meantime, MusicBrainz will be queried to get songs' metadata. // AudioCDTagsLoaded will be called next, and playlist's items will be updated. void SongLoaderInserter::LoadAudioCD(Playlist *destination, int row, bool play_now, bool enqueue, bool enqueue_next) { destination_ = destination; row_ = row; play_now_ = play_now; enqueue_ = enqueue; enqueue_next_ = enqueue_next; SongLoader *loader = new SongLoader(collection_, player_, this); QObject::connect(loader, &SongLoader::AudioCDTracksLoadFinished, this, [this, loader]() { AudioCDTracksLoadFinished(loader); }); QObject::connect(loader, &SongLoader::LoadAudioCDFinished, this, &SongLoaderInserter::AudioCDTagsLoaded); qLog(Info) << "Loading audio CD..."; SongLoader::Result ret = loader->LoadAudioCD(); if (ret == SongLoader::Error) { if (loader->errors().isEmpty()) emit Error(tr("Error while loading audio CD.")); else { for (const QString &error : loader->errors()) { emit Error(error); } } delete loader; } // Songs will be loaded later: see AudioCDTracksLoadFinished and AudioCDTagsLoaded slots } void SongLoaderInserter::DestinationDestroyed() { destination_ = nullptr; } void SongLoaderInserter::AudioCDTracksLoadFinished(SongLoader *loader) { songs_ = loader->songs(); if (songs_.isEmpty()) { for (const QString &error : loader->errors()) { emit Error(error); } } else { InsertSongs(); } } void SongLoaderInserter::AudioCDTagsLoaded(const bool success) { SongLoader *loader = qobject_cast(sender()); if (!loader || !destination_) return; if (success) destination_->UpdateItems(loader->songs()); else qLog(Error) << "Error while getting audio CD metadata from MusicBrainz"; deleteLater(); } void SongLoaderInserter::InsertSongs() { // Insert songs (that haven't been completely loaded) to allow user to see and play them while not loaded completely if (destination_) { destination_->InsertSongsOrCollectionItems(songs_, row_, play_now_, enqueue_, enqueue_next_); } } void SongLoaderInserter::AsyncLoad() { // First, quick load raw songs. int async_progress = 0; int async_load_id = task_manager_->StartTask(tr("Loading tracks")); task_manager_->SetTaskProgress(async_load_id, async_progress, pending_.count()); bool first_loaded = false; for (int i = 0; i < pending_.count(); ++i) { SongLoader *loader = pending_[i]; SongLoader::Result res = loader->LoadFilenamesBlocking(); task_manager_->SetTaskProgress(async_load_id, ++async_progress); if (res == SongLoader::Error) { for (const QString &error : loader->errors()) { emit Error(error); } continue; } if (!first_loaded) { // Load everything from the first song. // It'll start playing as soon as we emit PreloadFinished, so it needs to have the duration set to show properly in the UI. loader->LoadMetadataBlocking(); first_loaded = true; } songs_ << loader->songs(); } task_manager_->SetTaskFinished(async_load_id); emit PreloadFinished(); // Songs are inserted in playlist, now load them completely. async_progress = 0; async_load_id = task_manager_->StartTask(tr("Loading tracks info")); task_manager_->SetTaskProgress(async_load_id, async_progress, songs_.count()); SongList songs; for (int i = 0; i < pending_.count(); ++i) { SongLoader *loader = pending_[i]; if (i != 0) { // We already did this earlier for the first song. loader->LoadMetadataBlocking(); } songs << loader->songs(); task_manager_->SetTaskProgress(async_load_id, songs.count()); } task_manager_->SetTaskFinished(async_load_id); // Replace the partially-loaded items by the new ones, fully loaded. emit EffectiveLoadFinished(songs); deleteLater(); }