/* * Strawberry Music Player * This file was part of Clementine. * Copyright 2010, David Sansome * * Strawberry is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Strawberry is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Strawberry. If not, see . * */ #include "config.h" #include "player.h" #include #include #include #include #include #include #include #include #include #include #include #include #include "core/logging.h" #include "song.h" #include "timeconstants.h" #include "urlhandler.h" #include "application.h" #include "engine/enginebase.h" #include "engine/enginetype.h" #ifdef HAVE_GSTREAMER # include "engine/gstengine.h" #endif #ifdef HAVE_XINE # include "engine/xineengine.h" #endif #ifdef HAVE_PHONON # include "engine/phononengine.h" #endif #ifdef HAVE_VLC # include "engine/vlcengine.h" #endif #include "collection/collectionbackend.h" #include "playlist/playlist.h" #include "playlist/playlistitem.h" #include "playlist/playlistmanager.h" #include "playlist/playlistsequence.h" #include "equalizer/equalizer.h" #include "analyzer/analyzercontainer.h" #include "settings/backendsettingspage.h" #include "settings/behavioursettingspage.h" #include "settings/playlistsettingspage.h" using std::shared_ptr; Player::Player(Application *app, QObject *parent) : PlayerInterface(parent), app_(app), stream_change_type_(Engine::First), last_state_(Engine::Empty), nb_errors_received_(0), volume_before_mute_(50), last_pressed_previous_(QDateTime::currentDateTime()), menu_previousmode_(PreviousBehaviour_DontRestart), seek_step_sec_(10) { QSettings s; s.beginGroup(BackendSettingsPage::kSettingsGroup); Engine::EngineType enginetype = Engine::EngineTypeFromName(s.value("engine", EngineName(Engine::GStreamer)).toString().toLower()); s.endGroup(); CreateEngine(enginetype); settings_.beginGroup("Player"); SetVolume(settings_.value("volume", 100).toInt()); #if 0 connect(engine_.get(), SIGNAL(Error(QString)), SIGNAL(Error(QString))); connect(engine_.get(), SIGNAL(ValidSongRequested(QUrl)), SLOT(ValidSongRequested(QUrl))); connect(engine_.get(), SIGNAL(InvalidSongRequested(QUrl)), SLOT(InvalidSongRequested(QUrl))); #endif } Player::~Player() {} EngineBase *Player::CreateEngine(Engine::EngineType enginetype) { bool engine = false; EngineBase *enginebase = nullptr; for (int i = 1 ; !engine ; i++) { switch(enginetype) { case Engine::None: #ifdef HAVE_GSTREAMER case Engine::GStreamer: engine=true; enginetype=Engine::GStreamer; enginebase = new GstEngine(app_->task_manager()); break; #endif #ifdef HAVE_XINE case Engine::Xine: engine=true; enginetype=Engine::Xine; enginebase = new XineEngine(app_->task_manager()); break; #endif #ifdef HAVE_VLC case Engine::VLC: engine=true; enginetype=Engine::VLC; enginebase = new VLCEngine(app_->task_manager()); break; #endif #ifdef HAVE_PHONON case Engine::Phonon: engine=true; enginetype=Engine::Phonon; enginebase = new PhononEngine(app_->task_manager()); break; #endif default: if (i > 1) { qFatal("No engine available!"); return nullptr; } QSettings s; s.beginGroup(BackendSettingsPage::kSettingsGroup); s.setValue("engine", ""); s.setValue("output", ""); s.setValue("device", QVariant("")); s.endGroup(); enginetype = Engine::None; break; } } QSettings s; s.beginGroup(BackendSettingsPage::kSettingsGroup); s.setValue("engine", Engine::EngineName(enginetype)); s.endGroup(); if (enginebase == nullptr) { qFatal("Failed to create engine!"); return nullptr; } engine_.reset(enginebase); return enginebase; } void Player::Init() { connect(engine_.get(), SIGNAL(Error(QString)), SIGNAL(Error(QString))); connect(engine_.get(), SIGNAL(ValidSongRequested(QUrl)), SLOT(ValidSongRequested(QUrl))); connect(engine_.get(), SIGNAL(InvalidSongRequested(QUrl)), SLOT(InvalidSongRequested(QUrl))); if (!engine_->Init()) qFatal("Error initialising audio engine"); connect(engine_.get(), SIGNAL(StateChanged(Engine::State)), SLOT(EngineStateChanged(Engine::State))); connect(engine_.get(), SIGNAL(TrackAboutToEnd()), SLOT(TrackAboutToEnd())); connect(engine_.get(), SIGNAL(TrackEnded()), SLOT(TrackEnded())); connect(engine_.get(), SIGNAL(MetaData(Engine::SimpleMetaBundle)), SLOT(EngineMetadataReceived(Engine::SimpleMetaBundle))); engine_->SetVolume(settings_.value("volume", 50).toInt()); analyzer_->SetEngine(engine_.get()); // Equalizer qLog(Debug) << "Creating equalizer"; connect(equalizer_, SIGNAL(ParametersChanged(int,QList)), app_->player()->engine(), SLOT(SetEqualizerParameters(int,QList))); connect(equalizer_, SIGNAL(EnabledChanged(bool)), app_->player()->engine(), SLOT(SetEqualizerEnabled(bool))); connect(equalizer_, SIGNAL(StereoBalanceChanged(float)), app_->player()->engine(), SLOT(SetStereoBalance(float))); engine_->SetEqualizerEnabled(equalizer_->is_enabled()); engine_->SetEqualizerParameters(equalizer_->preamp_value(), equalizer_->gain_values()); engine_->SetStereoBalance(equalizer_->stereo_balance()); ReloadSettings(); } void Player::SetAnalyzer(AnalyzerContainer *analyzer) { analyzer_ = analyzer; } void Player::SetEqualizer(Equalizer *equalizer) { equalizer_ = equalizer; } void Player::ReloadSettings() { QSettings s; s.beginGroup(PlaylistSettingsPage::kSettingsGroup); menu_previousmode_ = PreviousBehaviour(s.value("menu_previousmode", PreviousBehaviour_DontRestart).toInt()); s.endGroup(); s.beginGroup(BehaviourSettingsPage::kSettingsGroup); seek_step_sec_ = s.value("seek_step_sec", 10).toInt(); s.endGroup(); if (engine_.get()) engine_->ReloadSettings(); } void Player::HandleLoadResult(const UrlHandler::LoadResult &result) { // Might've been an async load, so check we're still on the same item shared_ptr item = app_->playlist_manager()->active()->current_item(); if (!item) { loading_async_ = QUrl(); return; } if (item->Url() != result.original_url_) return; switch (result.type_) { case UrlHandler::LoadResult::NoMoreTracks: qLog(Debug) << "URL handler for" << result.original_url_ << "said no more tracks"; loading_async_ = QUrl(); NextItem(stream_change_type_); break; case UrlHandler::LoadResult::TrackAvailable: { qLog(Debug) << "URL handler for" << result.original_url_ << "returned" << result.media_url_; // If there was no length info in song's metadata, use the one provided by URL handler, if there is one if (item->Metadata().length_nanosec() <= 0 && result.length_nanosec_ != -1) { Song song = item->Metadata(); song.set_length_nanosec(result.length_nanosec_); item->SetTemporaryMetadata(song); app_->playlist_manager()->active()->InformOfCurrentSongChange(); } engine_->Play(result.media_url_, stream_change_type_, item->Metadata().has_cue(), item->Metadata().beginning_nanosec(), item->Metadata().end_nanosec()); current_item_ = item; loading_async_ = QUrl(); break; } case UrlHandler::LoadResult::WillLoadAsynchronously: qLog(Debug) << "URL handler for" << result.original_url_ << "is loading asynchronously"; // We'll get called again later with either NoMoreTracks or TrackAvailable loading_async_ = result.original_url_; break; } } void Player::Next() { NextInternal(Engine::Manual); } void Player::NextInternal(Engine::TrackChangeFlags change) { if (HandleStopAfter()) return; if (app_->playlist_manager()->active()->current_item()) { const QUrl url = app_->playlist_manager()->active()->current_item()->Url(); if (url_handlers_.contains(url.scheme())) { // The next track is already being loaded if (url == loading_async_) return; stream_change_type_ = change; HandleLoadResult(url_handlers_[url.scheme()]->LoadNext(url)); return; } } NextItem(change); } void Player::NextItem(Engine::TrackChangeFlags change) { Playlist *active_playlist = app_->playlist_manager()->active(); // If we received too many errors in auto change, with repeat enabled, we stop if (change == Engine::Auto) { const PlaylistSequence::RepeatMode repeat_mode = active_playlist->sequence()->repeat_mode(); if (repeat_mode != PlaylistSequence::Repeat_Off) { if ((repeat_mode == PlaylistSequence::Repeat_Track && nb_errors_received_ >= 3) || (nb_errors_received_ >= app_->playlist_manager()->active()->proxy()->rowCount())) { // We received too many "Error" state changes: probably looping over a playlist which contains only unavailable elements: stop now. nb_errors_received_ = 0; Stop(); return; } } } // Manual track changes override "Repeat track" const bool ignore_repeat_track = change & Engine::Manual; int i = active_playlist->next_row(ignore_repeat_track); if (i == -1) { app_->playlist_manager()->active()->set_current_row(i); emit PlaylistFinished(); Stop(); return; } PlayAt(i, change, false); } bool Player::HandleStopAfter() { if (app_->playlist_manager()->active()->stop_after_current()) { // Find what the next track would've been, and mark that one as current so it plays next time the user presses Play. const int next_row = app_->playlist_manager()->active()->next_row(); if (next_row != -1) { app_->playlist_manager()->active()->set_current_row(next_row, true); } app_->playlist_manager()->active()->StopAfter(-1); Stop(true); return true; } return false; } void Player::TrackEnded() { if (HandleStopAfter()) return; if (current_item_ && current_item_->IsLocalCollectionItem() && current_item_->Metadata().id() != -1) { app_->playlist_manager()->collection_backend()->IncrementPlayCountAsync( current_item_->Metadata().id()); } NextInternal(Engine::Auto); } void Player::PlayPause() { switch (engine_->state()) { case Engine::Paused: engine_->Unpause(); break; case Engine::Playing: { if (current_item_->options() & PlaylistItem::PauseDisabled) { Stop(); } else { engine_->Pause(); } break; } case Engine::Empty: case Engine::Error: case Engine::Idle: { app_->playlist_manager()->SetActivePlaylist(app_->playlist_manager()->current_id()); if (app_->playlist_manager()->active()->rowCount() == 0) break; int i = app_->playlist_manager()->active()->current_row(); if (i == -1) i = app_->playlist_manager()->active()->last_played_row(); if (i == -1) i = 0; PlayAt(i, Engine::First, true); break; } } } void Player::RestartOrPrevious() { if (engine_->position_nanosec() < 8 * kNsecPerSec) return Previous(); SeekTo(0); } void Player::Stop(bool stop_after) { engine_->Stop(stop_after); app_->playlist_manager()->active()->set_current_row(-1); current_item_.reset(); } void Player::StopAfterCurrent() { app_->playlist_manager()->active()->StopAfter(app_->playlist_manager()->active()->current_row()); } bool Player::PreviousWouldRestartTrack() const { // Check if it has been over two seconds since previous button was pressed return menu_previousmode_ == PreviousBehaviour_Restart && last_pressed_previous_.isValid() && last_pressed_previous_.secsTo(QDateTime::currentDateTime()) >= 2; } void Player::Previous() { PreviousItem(Engine::Manual); } void Player::PreviousItem(Engine::TrackChangeFlags change) { const bool ignore_repeat_track = change & Engine::Manual; if (menu_previousmode_ == PreviousBehaviour_Restart) { // Check if it has been over two seconds since previous button was pressed QDateTime now = QDateTime::currentDateTime(); if (last_pressed_previous_.isValid() && last_pressed_previous_.secsTo(now) >= 2) { last_pressed_previous_ = now; PlayAt(app_->playlist_manager()->active()->current_row(), change, false); return; } last_pressed_previous_ = now; } int i = app_->playlist_manager()->active()->previous_row(ignore_repeat_track); app_->playlist_manager()->active()->set_current_row(i); if (i == -1) { Stop(); PlayAt(i, change, true); return; } PlayAt(i, change, false); } void Player::EngineStateChanged(Engine::State state) { if (Engine::Error == state) { nb_errors_received_++; } else { nb_errors_received_ = 0; } switch (state) { case Engine::Paused: emit Paused(); break; case Engine::Playing: emit Playing(); break; case Engine::Error: case Engine::Empty: case Engine::Idle: emit Stopped(); break; } last_state_ = state; } void Player::SetVolume(int value) { int old_volume = engine_->volume(); int volume = qBound(0, value, 100); settings_.setValue("volume", volume); engine_->SetVolume(volume); if (volume != old_volume) { emit VolumeChanged(volume); } } int Player::GetVolume() const { return engine_->volume(); } void Player::PlayAt(int index, Engine::TrackChangeFlags change, bool reshuffle) { if (change == Engine::Manual && engine_->position_nanosec() != engine_->length_nanosec()) { emit TrackSkipped(current_item_); const QUrl &url = current_item_->Url(); if (url_handlers_.contains(url.scheme())) { url_handlers_[url.scheme()]->TrackSkipped(); } } if (current_item_ && app_->playlist_manager()->active()->has_item_at(index) && current_item_->Metadata().IsOnSameAlbum(app_->playlist_manager()->active()->item_at(index)->Metadata())) { change |= Engine::SameAlbum; } if (reshuffle) app_->playlist_manager()->active()->ReshuffleIndices(); app_->playlist_manager()->active()->set_current_row(index); if (app_->playlist_manager()->active()->current_row() == -1) { // Maybe index didn't exist in the playlist. return; } current_item_ = app_->playlist_manager()->active()->current_item(); const QUrl url = current_item_->Url(); if (url_handlers_.contains(url.scheme())) { // It's already loading if (url == loading_async_) return; stream_change_type_ = change; HandleLoadResult(url_handlers_[url.scheme()]->StartLoading(url)); } else { loading_async_ = QUrl(); engine_->Play(current_item_->Url(), change, current_item_->Metadata().has_cue(), current_item_->Metadata().beginning_nanosec(), current_item_->Metadata().end_nanosec()); } } void Player::CurrentMetadataChanged(const Song &metadata) { // those things might have changed (especially when a previously invalid song was reloaded) so we push the latest version into Engine engine_->RefreshMarkers(metadata.beginning_nanosec(), metadata.end_nanosec()); } void Player::SeekTo(int seconds) { const qint64 length_nanosec = engine_->length_nanosec(); // If the length is 0 then either there is no song playing, or the song isn't seekable. if (length_nanosec <= 0) { return; } const qint64 nanosec = qBound(0ll, qint64(seconds) * kNsecPerSec, length_nanosec); engine_->Seek(nanosec); emit Seeked(nanosec / 1000); } void Player::SeekForward() { SeekTo(engine()->position_nanosec() / kNsecPerSec + seek_step_sec_); //SeekTo(engine()->position_nanosec() / kNsecPerSec + 10); } void Player::SeekBackward() { //SeekTo(engine()->position_nanosec() / kNsecPerSec - 10); SeekTo(engine()->position_nanosec() / kNsecPerSec - seek_step_sec_); } void Player::EngineMetadataReceived(const Engine::SimpleMetaBundle &bundle) { PlaylistItemPtr item = app_->playlist_manager()->active()->current_item(); if (!item) return; Engine::SimpleMetaBundle bundle_copy = bundle; // Maybe the metadata is from icycast and has "Artist - Title" shoved together in the title field. const int dash_pos = bundle_copy.title.indexOf('-'); if (dash_pos != -1 && bundle_copy.artist.isEmpty()) { // Split on " - " if it exists, otherwise split on "-". const int space_dash_pos = bundle_copy.title.indexOf(" - "); if (space_dash_pos != -1) { bundle_copy.artist = bundle_copy.title.left(space_dash_pos).trimmed(); bundle_copy.title = bundle_copy.title.mid(space_dash_pos + 3).trimmed(); } else { bundle_copy.artist = bundle_copy.title.left(dash_pos).trimmed(); bundle_copy.title = bundle_copy.title.mid(dash_pos + 1).trimmed(); } } Song song = item->Metadata(); song.MergeFromSimpleMetaBundle(bundle_copy); // Ignore useless metadata if (song.title().isEmpty() && song.artist().isEmpty()) return; app_->playlist_manager()->active()->SetStreamMetadata(item->Url(), song); } PlaylistItemPtr Player::GetItemAt(int pos) const { if (pos < 0 || pos >= app_->playlist_manager()->active()->rowCount()) return PlaylistItemPtr(); return app_->playlist_manager()->active()->item_at(pos); } void Player::Mute() { const int current_volume = engine_->volume(); if (current_volume == 0) { SetVolume(volume_before_mute_); } else { volume_before_mute_ = current_volume; SetVolume(0); } } void Player::Pause() { engine_->Pause(); } void Player::Play() { switch (GetState()) { case Engine::Playing: SeekTo(0); break; case Engine::Paused: engine_->Unpause(); break; default: PlayPause(); break; } } void Player::ShowOSD() { if (current_item_) emit ForceShowOSD(current_item_->Metadata(), false); } void Player::TogglePrettyOSD() { if (current_item_) emit ForceShowOSD(current_item_->Metadata(), true); } void Player::TrackAboutToEnd() { // If the current track was from a URL handler then it might have special behaviour to queue up a subsequent track. // We don't want to preload (and scrobble) the next item in the playlist if it's just going to be stopped again immediately after. if (app_->playlist_manager()->active()->current_item()) { const QUrl url = app_->playlist_manager()->active()->current_item()->Url(); if (url_handlers_.contains(url.scheme())) { url_handlers_[url.scheme()]->TrackAboutToEnd(); return; } } const bool has_next_row = app_->playlist_manager()->active()->next_row() != -1; PlaylistItemPtr next_item; if (has_next_row) { next_item = app_->playlist_manager()->active()->item_at(app_->playlist_manager()->active()->next_row()); } if (engine_->is_autocrossfade_enabled()) { // Crossfade is on, so just start playing the next track. The current one will fade out, and the new one will fade in // But, if there's no next track and we don't want to fade out, then do nothing and just let the track finish to completion. if (!engine_->is_fadeout_enabled() && !has_next_row) return; // If the next track is on the same album (or same cue file), // and the user doesn't want to crossfade between tracks on the same album, then don't do this automatic crossfading. if (engine_->crossfade_same_album() || !has_next_row || !next_item || !current_item_->Metadata().IsOnSameAlbum(next_item->Metadata())) { TrackEnded(); return; } } // Crossfade is off, so start preloading the next track so we don't get a gap between songs. if (!has_next_row || !next_item) return; QUrl url = next_item->Url(); // Get the actual track URL rather than the stream URL. if (url_handlers_.contains(url.scheme())) { UrlHandler::LoadResult result = url_handlers_[url.scheme()]->LoadNext(url); switch (result.type_) { case UrlHandler::LoadResult::NoMoreTracks: return; case UrlHandler::LoadResult::WillLoadAsynchronously: loading_async_ = url; return; case UrlHandler::LoadResult::TrackAvailable: url = result.media_url_; break; } } engine_->StartPreloading(url, next_item->Metadata().has_cue(), next_item->Metadata().beginning_nanosec(), next_item->Metadata().end_nanosec()); } void Player::IntroPointReached() { NextInternal(Engine::Intro); } void Player::ValidSongRequested(const QUrl &url) { emit SongChangeRequestProcessed(url, true); } void Player::InvalidSongRequested(const QUrl &url) { // first send the notification to others... emit SongChangeRequestProcessed(url, false); // ... and now when our listeners have completed their processing of the current item we can change // the current item by skipping to the next song //NextItem(Engine::Auto); } void Player::RegisterUrlHandler(UrlHandler *handler) { const QString scheme = handler->scheme(); if (url_handlers_.contains(scheme)) { qLog(Warning) << "Tried to register a URL handler for" << scheme << "but one was already registered"; return; } qLog(Info) << "Registered URL handler for" << scheme; url_handlers_.insert(scheme, handler); connect(handler, SIGNAL(destroyed(QObject*)), SLOT(UrlHandlerDestroyed(QObject*))); connect(handler, SIGNAL(AsyncLoadComplete(UrlHandler::LoadResult)), SLOT(HandleLoadResult(UrlHandler::LoadResult))); } void Player::UnregisterUrlHandler(UrlHandler *handler) { const QString scheme = url_handlers_.key(handler); if (scheme.isEmpty()) { qLog(Warning) << "Tried to unregister a URL handler for" << handler->scheme() << "that wasn't registered"; return; } qLog(Info) << "Unregistered URL handler for" << scheme; url_handlers_.remove(scheme); disconnect(handler, SIGNAL(destroyed(QObject*)), this, SLOT(UrlHandlerDestroyed(QObject*))); disconnect(handler, SIGNAL(AsyncLoadComplete(UrlHandler::LoadResult)), this, SLOT(HandleLoadResult(UrlHandler::LoadResult))); } const UrlHandler *Player::HandlerForUrl(const QUrl &url) const { QMap::const_iterator it = url_handlers_.constFind(url.scheme()); if (it == url_handlers_.constEnd()) { return nullptr; } return *it; } void Player::UrlHandlerDestroyed(QObject *object) { UrlHandler *handler = static_cast(object); const QString scheme = url_handlers_.key(handler); if (!scheme.isEmpty()) { url_handlers_.remove(scheme); } }