/* This file is part of Strawberry.
   Copyright 2011, David Sansome <me@davidsansome.com>

   Strawberry is free software: you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation, either version 3 of the License, or
   (at your option) any later version.

   Strawberry is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with Strawberry.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef MESSAGEREPLY_H
#define MESSAGEREPLY_H

#include <QtGlobal>
#include <QObject>
#include <QSemaphore>
#include <QString>
#include <QTimer>

#include "core/logging.h"

// Base QObject for a reply future class that is returned immediately for requests that will occur in the background.
// Similar to QNetworkReply. Use MessageReply instead.
class _MessageReplyBase : public QObject {
  Q_OBJECT

 public:
  explicit _MessageReplyBase(QObject *parent = nullptr);

  virtual int id() const = 0;
  bool is_finished() const { return finished_; }
  bool is_successful() const { return success_; }

  // Waits for the reply to finish by waiting on a semaphore.  Never call this from the MessageHandler's thread or it will block forever.
  // Returns true if the call was successful.
  bool WaitForFinished();

  void Abort();

 signals:
  void Finished();

 protected:
  bool finished_;
  bool success_;

  QSemaphore semaphore_;
};

// A reply future class that is returned immediately for requests that will occur in the background.  Similar to QNetworkReply.
template <typename MessageType>
class MessageReply : public _MessageReplyBase {
 public:
  explicit MessageReply(const MessageType &request_message, QObject *parent = nullptr);

  int id() const override { return request_message_.id(); }
  const MessageType &request_message() const { return request_message_; }
  const MessageType &message() const { return reply_message_; }

  void SetReply(const MessageType &message);

 private:
  MessageType request_message_;
  MessageType reply_message_;
};


template<typename MessageType>
MessageReply<MessageType>::MessageReply(const MessageType &request_message, QObject *parent) : _MessageReplyBase(parent) {
  request_message_.MergeFrom(request_message);
}

template<typename MessageType>
void MessageReply<MessageType>::SetReply(const MessageType &message) {

  Q_ASSERT(!finished_);

  reply_message_.MergeFrom(message);
  finished_ = true;
  success_ = true;

  qLog(Debug) << "Releasing ID" << id() << "(finished)";

  // Delay the signal as workaround to fix the signal periodically not emitted.
  QTimer::singleShot(1, this, &_MessageReplyBase::Finished);

  semaphore_.release();

}

#endif  // MESSAGEREPLY_H