/* * Strawberry Music Player * This file was part of Clementine. * Copyright 2010, David Sansome * * Strawberry is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Strawberry is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Strawberry. If not, see . * */ #include "config.h" #include #include #include #include "core/taskmanager.h" #include "core/song.h" #include "collection/collectionbackend.h" #include "mtpconnection.h" #include "mtploader.h" MtpLoader::MtpLoader(const QUrl &url, TaskManager *task_manager, CollectionBackend *backend, std::shared_ptr device) : QObject(nullptr), device_(device), url_(url), task_manager_(task_manager), backend_(backend), connection_(nullptr) { original_thread_ = thread(); } MtpLoader::~MtpLoader() {} bool MtpLoader::Init() { return true; } void MtpLoader::LoadDatabase() { int task_id = task_manager_->StartTask(tr("Loading MTP device")); emit TaskStarted(task_id); bool success = TryLoad(); moveToThread(original_thread_); task_manager_->SetTaskFinished(task_id); emit LoadFinished(success); } bool MtpLoader::TryLoad() { MtpConnection dev(url_); if (!dev.is_valid()) { emit Error(tr("Error connecting MTP device")); return false; } // Load the list of songs on the device SongList songs; LIBMTP_track_t* tracks = LIBMTP_Get_Tracklisting_With_Callback(dev.device(), nullptr, nullptr); while (tracks) { LIBMTP_track_t *track = tracks; Song song; song.InitFromMTP(track, url_.host()); song.set_directory_id(1); songs << song; tracks = tracks->next; LIBMTP_destroy_track_t(track); } // Need to remove all the existing songs in the database first backend_->DeleteSongs(backend_->FindSongsInDirectory(1)); // Add the songs we've just loaded backend_->AddOrUpdateSongs(songs); return true; }