/* Strawberry Music Player This file was part of Clementine. Copyright 2010, David Sansome Strawberry is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Strawberry is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Strawberry. If not, see . */ #include "config.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include "analyzercontainer.h" #include "analyzerbase.h" #include "blockanalyzer.h" #include "boomanalyzer.h" #include "rainbowanalyzer.h" #include "sonogram.h" #include "core/logging.h" #include "core/shared_ptr.h" #include "core/settings.h" #include "engine/enginebase.h" using namespace std::chrono_literals; const char *AnalyzerContainer::kSettingsGroup = "Analyzer"; const char *AnalyzerContainer::kSettingsFramerate = "framerate"; // Framerates const int AnalyzerContainer::kLowFramerate = 20; const int AnalyzerContainer::kMediumFramerate = 25; const int AnalyzerContainer::kHighFramerate = 30; const int AnalyzerContainer::kSuperHighFramerate = 60; AnalyzerContainer::AnalyzerContainer(QWidget *parent) : QWidget(parent), current_framerate_(kMediumFramerate), context_menu_(new QMenu(this)), context_menu_framerate_(new QMenu(tr("Framerate"), this)), group_(new QActionGroup(this)), group_framerate_(new QActionGroup(this)), double_click_timer_(new QTimer(this)), ignore_next_click_(false), current_analyzer_(nullptr), engine_(nullptr) { QHBoxLayout *layout = new QHBoxLayout(this); setLayout(layout); layout->setContentsMargins(0, 0, 0, 0); // Init framerate sub-menu AddFramerate(tr("Low (%1 fps)").arg(kLowFramerate), kLowFramerate); AddFramerate(tr("Medium (%1 fps)").arg(kMediumFramerate), kMediumFramerate); AddFramerate(tr("High (%1 fps)").arg(kHighFramerate), kHighFramerate); AddFramerate(tr("Super high (%1 fps)").arg(kSuperHighFramerate), kSuperHighFramerate); context_menu_->addMenu(context_menu_framerate_); context_menu_->addSeparator(); AddAnalyzerType(); AddAnalyzerType(); AddAnalyzerType(); AddAnalyzerType(); AddAnalyzerType(); disable_action_ = context_menu_->addAction(tr("No analyzer"), this, &AnalyzerContainer::DisableAnalyzer); disable_action_->setCheckable(true); group_->addAction(disable_action_); context_menu_->addSeparator(); double_click_timer_->setSingleShot(true); double_click_timer_->setInterval(250ms); QObject::connect(double_click_timer_, &QTimer::timeout, this, &AnalyzerContainer::ShowPopupMenu); Load(); } void AnalyzerContainer::mouseReleaseEvent(QMouseEvent *e) { if (engine_->type() != EngineBase::Type::GStreamer) { return; } if (e->button() == Qt::RightButton) { #if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)) context_menu_->popup(e->globalPosition().toPoint()); #else context_menu_->popup(e->globalPos()); #endif } } void AnalyzerContainer::ShowPopupMenu() { context_menu_->popup(last_click_pos_); } void AnalyzerContainer::wheelEvent(QWheelEvent *e) { emit WheelEvent(e->angleDelta().y()); } void AnalyzerContainer::SetEngine(SharedPtr engine) { if (current_analyzer_) current_analyzer_->set_engine(engine); engine_ = engine; } void AnalyzerContainer::DisableAnalyzer() { delete current_analyzer_; current_analyzer_ = nullptr; Save(); } void AnalyzerContainer::ChangeAnalyzer(const int id) { QObject *instance = analyzer_types_[id]->newInstance(Q_ARG(QWidget*, this)); if (!instance) { qLog(Warning) << "Couldn't initialize a new" << analyzer_types_[id]->className(); return; } delete current_analyzer_; current_analyzer_ = qobject_cast(instance); current_analyzer_->set_engine(engine_); // Even if it is not supposed to happen, I don't want to get a dbz error current_framerate_ = current_framerate_ == 0 ? kMediumFramerate : current_framerate_; current_analyzer_->ChangeTimeout(1000 / current_framerate_); layout()->addWidget(current_analyzer_); Save(); } void AnalyzerContainer::ChangeFramerate(int new_framerate) { if (current_analyzer_) { // Even if it is not supposed to happen, I don't want to get a dbz error new_framerate = new_framerate == 0 ? kMediumFramerate : new_framerate; current_analyzer_->ChangeTimeout(1000 / new_framerate); // notify the current analyzer that the framerate has changed current_analyzer_->framerateChanged(); } SaveFramerate(new_framerate); } void AnalyzerContainer::Load() { Settings s; s.beginGroup(kSettingsGroup); QString type = s.value("type", QStringLiteral("BlockAnalyzer")).toString(); current_framerate_ = s.value(kSettingsFramerate, kMediumFramerate).toInt(); s.endGroup(); // Analyzer if (type.isEmpty()) { DisableAnalyzer(); disable_action_->setChecked(true); } else { for (int i = 0; i < analyzer_types_.count(); ++i) { if (type == QString::fromLatin1(analyzer_types_[i]->className())) { ChangeAnalyzer(i); actions_[i]->setChecked(true); break; } } } // Framerate QList actions = group_framerate_->actions(); for (int i = 0; i < framerate_list_.count(); ++i) { if (current_framerate_ == framerate_list_[i]) { ChangeFramerate(current_framerate_); actions[i]->setChecked(true); break; } } } void AnalyzerContainer::SaveFramerate(const int framerate) { // For now, framerate is common for all analyzers. Maybe each analyzer should have its own framerate? current_framerate_ = framerate; Settings s; s.beginGroup(kSettingsGroup); s.setValue(kSettingsFramerate, current_framerate_); s.endGroup(); } void AnalyzerContainer::Save() { Settings s; s.beginGroup(kSettingsGroup); s.setValue("type", current_analyzer_ ? QString::fromLatin1(current_analyzer_->metaObject()->className()) : QVariant()); s.endGroup(); } void AnalyzerContainer::AddFramerate(const QString &name, const int framerate) { QAction *action = context_menu_framerate_->addAction(name); group_framerate_->addAction(action); framerate_list_ << framerate; action->setCheckable(true); QObject::connect(action, &QAction::triggered, this, [this, framerate]() { ChangeFramerate(framerate); } ); }