/* * Strawberry Music Player * This file was part of Clementine. * Copyright 2010, David Sansome * * Strawberry is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Strawberry is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Strawberry. If not, see . * */ #include #include #include #include #include #include #include #include #include #include #include #include "core/iconloader.h" #include "playlist.h" #include "playlistdelegates.h" #include "playlistmanager.h" #include "queue.h" #include "queuemanager.h" #include "ui_queuemanager.h" QueueManager::QueueManager(QWidget *parent) : QDialog(parent), ui_(new Ui_QueueManager), playlists_(nullptr), current_playlist_(nullptr) { ui_->setupUi(this); ui_->list->setItemDelegate(new QueuedItemDelegate(this, 0)); // Set icons on buttons ui_->move_down->setIcon(IconLoader::Load("go-down")); ui_->move_up->setIcon(IconLoader::Load("go-up")); ui_->remove->setIcon(IconLoader::Load("edit-delete")); ui_->clear->setIcon(IconLoader::Load("edit-clear-list")); // Set a standard shortcut ui_->remove->setShortcut(QKeySequence::Delete); // Button connections connect(ui_->move_down, SIGNAL(clicked()), SLOT(MoveDown())); connect(ui_->move_up, SIGNAL(clicked()), SLOT(MoveUp())); connect(ui_->remove, SIGNAL(clicked()), SLOT(Remove())); connect(ui_->clear, SIGNAL(clicked()), SLOT(Clear())); QShortcut *close = new QShortcut(QKeySequence::Close, this); connect(close, SIGNAL(activated()), SLOT(close())); } QueueManager::~QueueManager() { delete ui_; } void QueueManager::SetPlaylistManager(PlaylistManager *manager) { playlists_ = manager; connect(playlists_, SIGNAL(CurrentChanged(Playlist*)), SLOT(CurrentPlaylistChanged(Playlist*))); CurrentPlaylistChanged(playlists_->current()); } void QueueManager::CurrentPlaylistChanged(Playlist *playlist) { if (current_playlist_) { disconnect(current_playlist_->queue(), SIGNAL(rowsInserted(QModelIndex, int, int)), this, SLOT(UpdateButtonState())); disconnect(current_playlist_->queue(), SIGNAL(rowsRemoved(QModelIndex, int, int)), this, SLOT(UpdateButtonState())); disconnect(current_playlist_->queue(), SIGNAL(layoutChanged()), this, SLOT(UpdateButtonState())); disconnect(current_playlist_, SIGNAL(destroyed()), this, SLOT(PlaylistDestroyed())); } current_playlist_ = playlist; connect(current_playlist_->queue(), SIGNAL(rowsInserted(QModelIndex,int,int)), this, SLOT(UpdateButtonState())); connect(current_playlist_->queue(), SIGNAL(rowsRemoved(QModelIndex,int,int)), this, SLOT(UpdateButtonState())); connect(current_playlist_->queue(), SIGNAL(layoutChanged()), this, SLOT(UpdateButtonState())); connect(current_playlist_, SIGNAL(destroyed()), this, SLOT(PlaylistDestroyed())); ui_->list->setModel(current_playlist_->queue()); connect(ui_->list->selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)), SLOT(UpdateButtonState())); } void QueueManager::MoveUp() { QModelIndexList indexes = ui_->list->selectionModel()->selectedRows(); qStableSort(indexes); if (indexes.isEmpty() || indexes.first().row() == 0) return; for (const QModelIndex &index : indexes) { current_playlist_->queue()->MoveUp(index.row()); } } void QueueManager::MoveDown() { QModelIndexList indexes = ui_->list->selectionModel()->selectedRows(); qStableSort(indexes); if (indexes.isEmpty() || indexes.last().row() == current_playlist_->queue()->rowCount()-1) return; for (int i = indexes.count() - 1; i >= 0; --i) { current_playlist_->queue()->MoveDown(indexes[i].row()); } } void QueueManager::Clear() { current_playlist_->queue()->Clear(); } void QueueManager::Remove() { // collect the rows to be removed QList row_list; for (const QModelIndex &index : ui_->list->selectionModel()->selectedRows()) { if (index.isValid()) row_list << index.row(); } current_playlist_->queue()->Remove(row_list); } void QueueManager::UpdateButtonState() { const QModelIndex current = ui_->list->selectionModel()->currentIndex(); if (current.isValid()) { ui_->move_up->setEnabled(current.row() != 0); ui_->move_down->setEnabled(current.row() != current_playlist_->queue()->rowCount()-1); ui_->remove->setEnabled(true); } else { ui_->move_up->setEnabled(false); ui_->move_down->setEnabled(false); ui_->remove->setEnabled(false); } ui_->clear->setEnabled(!current_playlist_->queue()->is_empty()); } void QueueManager::PlaylistDestroyed() { current_playlist_ = nullptr; // We'll get another CurrentPlaylistChanged() soon }