Simplify the pipeline

Fix issue where bitrate is updated incorrectly by stream discoverer
Fixes issue #282
Also make it possible to enable stereo balancer without enabling the
equalizer
This commit is contained in:
Jonas Kvinge 2019-10-27 23:48:54 +01:00
parent 4ab7871106
commit e800b236aa
11 changed files with 207 additions and 184 deletions

View File

@ -1257,9 +1257,11 @@ void MainWindow::PlayIndex(const QModelIndex &index) {
app_->playlist_manager()->SetActiveToCurrent();
app_->player()->PlayAt(row, Engine::Manual, true);
}
void MainWindow::PlaylistDoubleClick(const QModelIndex &index) {
if (!index.isValid()) return;
int row = index.row();
@ -1284,6 +1286,7 @@ void MainWindow::PlaylistDoubleClick(const QModelIndex &index) {
}
break;
}
}
void MainWindow::VolumeWheelEvent(int delta) {
@ -1315,6 +1318,7 @@ void MainWindow::ToggleShowHide() {
activateWindow();
raise();
}
}
void MainWindow::StopAfterCurrent() {

View File

@ -203,11 +203,11 @@ void Player::Init() {
qLog(Debug) << "Creating equalizer";
connect(equalizer_, SIGNAL(ParametersChanged(int,QList<int>)), app_->player()->engine(), SLOT(SetEqualizerParameters(int,QList<int>)));
connect(equalizer_, SIGNAL(EnabledChanged(bool)), app_->player()->engine(), SLOT(SetEqualizerEnabled(bool)));
connect(equalizer_, SIGNAL(StereoBalanceChanged(float)), app_->player()->engine(), SLOT(SetStereoBalance(float)));
connect(equalizer_, SIGNAL(StereoBalanceChanged(bool, float)), app_->player()->engine(), SLOT(SetStereoBalance(bool, float)));
engine_->SetEqualizerEnabled(equalizer_->is_enabled());
engine_->SetStereoBalance(equalizer_->is_stereo_balancer_enabled(), equalizer_->stereo_balance());
engine_->SetEqualizerEnabled(equalizer_->is_equalizer_enabled());
engine_->SetEqualizerParameters(equalizer_->preamp_value(), equalizer_->gain_values());
engine_->SetStereoBalance(equalizer_->stereo_balance());
s.beginGroup(BackendSettingsPage::kSettingsGroup);
volume_control_ = s.value("volume_control", true).toBool();

View File

@ -128,7 +128,7 @@ public:
public slots:
virtual void SetEqualizerEnabled(const bool) {}
virtual void SetEqualizerParameters(const int preamp, const QList<int> &bandGains) { Q_UNUSED(preamp); Q_UNUSED(bandGains); }
virtual void SetStereoBalance(float value) { Q_UNUSED(value); }
virtual void SetStereoBalance(const bool enabled, const float value) { Q_UNUSED(enabled); Q_UNUSED(value); }
signals:
// Emitted when crossfading is enabled and the track is crossfade_duration_ away from finishing
@ -214,13 +214,13 @@ struct SimpleMetaBundle {
QString album;
QString comment;
QString genre;
qlonglong length;
qint64 length;
int year;
int track;
Song::FileType filetype;
int samplerate;
int bitdepth;
qlonglong bitrate;
qint64 bitrate;
QString lyrics;
};

View File

@ -83,6 +83,7 @@ GstEngine::GstEngine(TaskManager *task_manager)
task_manager_(task_manager),
buffering_task_id_(-1),
latest_buffer_(nullptr),
stereo_balancer_enabled_(false),
stereo_balance_(0.0f),
seek_timer_(new QTimer(this)),
timer_id_(-1),
@ -174,7 +175,7 @@ bool GstEngine::Load(const QUrl &stream_url, const QUrl &original_url, Engine::T
current_pipeline_ = pipeline;
SetVolume(volume_);
SetStereoBalance(stereo_balance_);
SetStereoBalance(stereo_balancer_enabled_, stereo_balance_);
SetEqualizerParameters(equalizer_preamp_, equalizer_gains_);
// Maybe fade in this track
@ -441,11 +442,11 @@ void GstEngine::SetEqualizerParameters(const int preamp, const QList<int> &band_
}
void GstEngine::SetStereoBalance(const float value) {
void GstEngine::SetStereoBalance(const bool enabled, const float value) {
stereo_balance_ = value;
if (current_pipeline_) current_pipeline_->SetStereoBalance(value);
if (current_pipeline_) current_pipeline_->SetStereoBalance(enabled, value);
}

View File

@ -50,11 +50,6 @@
class TaskManager;
class GstEnginePipeline;
#ifdef Q_OS_MACOS
struct _GTlsDatabase;
typedef struct _GTlsDatabase GTlsDatabase;
#endif
/**
* @class GstEngine
* @short GStreamer engine plugin
@ -98,7 +93,6 @@ class GstEngine : public Engine::Base, public GstBufferConsumer {
void ConsumeBuffer(GstBuffer *buffer, const int pipeline_id, const QString &format);
public slots:
void ReloadSettings();
/** Set whether equalizer is enabled */
@ -108,15 +102,11 @@ class GstEngine : public Engine::Base, public GstBufferConsumer {
void SetEqualizerParameters(const int preamp, const QList<int> &bandGains);
/** Set Stereo balance, range -1.0f..1.0f */
void SetStereoBalance(const float value);
void SetStereoBalance(const bool enabled, const float value);
void AddBufferConsumer(GstBufferConsumer *consumer);
void RemoveBufferConsumer(GstBufferConsumer *consumer);
#ifdef Q_OS_MACOS
GTlsDatabase *tls_database() const { return tls_database_; }
#endif
protected:
void timerEvent(QTimerEvent*);
@ -180,9 +170,11 @@ class GstEngine : public Engine::Base, public GstBufferConsumer {
GstBuffer *latest_buffer_;
bool stereo_balancer_enabled_;
float stereo_balance_;
int equalizer_preamp_;
QList<int> equalizer_gains_;
float stereo_balance_;
mutable bool can_decode_success_;
mutable bool can_decode_last_;
@ -203,10 +195,6 @@ class GstEngine : public Engine::Base, public GstBufferConsumer {
int scope_chunks_;
QString buffer_format_;
#ifdef Q_OS_MACOS
GTlsDatabase* tls_database_;
#endif
};
#endif /* GSTENGINE_H */

View File

@ -67,9 +67,10 @@ GstEnginePipeline::GstEnginePipeline(GstEngine *engine)
id_(sId++),
valid_(false),
volume_control_(true),
stereo_balance_enabled_(false),
stereo_balance_(0.0f),
eq_enabled_(false),
eq_preamp_(0),
stereo_balance_(0.0f),
rg_enabled_(false),
rg_mode_(0),
rg_preamp_(0.0),
@ -93,17 +94,11 @@ GstEnginePipeline::GstEnginePipeline(GstEngine *engine)
use_fudge_timer_(false),
pipeline_(nullptr),
audiobin_(nullptr),
queue_(nullptr),
audioconvert_(nullptr),
audioconvert2_(nullptr),
audioscale_(nullptr),
audiosink_(nullptr),
audioqueue_(nullptr),
volume_(nullptr),
audio_panorama_(nullptr),
equalizer_preamp_(nullptr),
audiopanorama_(nullptr),
equalizer_(nullptr),
rgvolume_(nullptr),
rglimiter_(nullptr),
equalizer_preamp_(nullptr),
discoverer_(nullptr),
about_to_finish_cb_id_(-1),
pad_added_cb_id_(-1),
@ -193,26 +188,26 @@ bool GstEnginePipeline::InitAudioBin() {
if (!audiobin_) return false;
// Create the sink
audiosink_ = engine_->CreateElement(output_, audiobin_);
if (!audiosink_) {
GstElement *audiosink = engine_->CreateElement(output_, audiobin_);
if (!audiosink) {
gst_object_unref(GST_OBJECT(audiobin_));
return false;
}
if (device_.isValid() && g_object_class_find_property(G_OBJECT_GET_CLASS(audiosink_), "device")) {
if (device_.isValid() && g_object_class_find_property(G_OBJECT_GET_CLASS(audiosink), "device")) {
switch (device_.type()) {
case QVariant::String:
if (device_.toString().isEmpty()) break;
g_object_set(G_OBJECT(audiosink_), "device", device_.toString().toUtf8().constData(), nullptr);
g_object_set(G_OBJECT(audiosink), "device", device_.toString().toUtf8().constData(), nullptr);
break;
case QVariant::ByteArray:
g_object_set(G_OBJECT(audiosink_), "device", device_.toByteArray().constData(), nullptr);
g_object_set(G_OBJECT(audiosink), "device", device_.toByteArray().constData(), nullptr);
break;
case QVariant::LongLong:
g_object_set(G_OBJECT(audiosink_), "device", device_.toLongLong(), nullptr);
g_object_set(G_OBJECT(audiosink), "device", device_.toLongLong(), nullptr);
break;
case QVariant::Int:
g_object_set(G_OBJECT(audiosink_), "device", device_.toInt(), nullptr);
g_object_set(G_OBJECT(audiosink), "device", device_.toInt(), nullptr);
break;
default:
qLog(Warning) << "Unknown device type" << device_;
@ -222,133 +217,144 @@ bool GstEnginePipeline::InitAudioBin() {
// Create all the other elements
queue_ = engine_->CreateElement("queue2", audiobin_);
audioconvert_ = engine_->CreateElement("audioconvert", audiobin_);
GstElement *audio_queue = engine_->CreateElement("queue", audiobin_);
audioscale_ = engine_->CreateElement("audioresample", audiobin_);
GstElement *convert = engine_->CreateElement("audioconvert", audiobin_);
audioqueue_ = engine_->CreateElement("queue2", audiobin_);
GstElement *audioconverter = engine_->CreateElement("audioconvert", audiobin_);
if (engine_->volume_control()) {
volume_ = engine_->CreateElement("volume", audiobin_);
}
if (eq_enabled_) {
audio_panorama_ = engine_->CreateElement("audiopanorama", audiobin_, false);
equalizer_preamp_ = engine_->CreateElement("volume", audiobin_, false);
equalizer_ = engine_->CreateElement("equalizer-nbands", audiobin_, false);
}
if (!queue_ || !audioconvert_ || !audio_queue || !audioscale_ || !convert) {
if (!audioqueue_ || !audioconverter) {
gst_object_unref(GST_OBJECT(audiobin_));
audiobin_ = nullptr;
return false;
}
// Create the replaygain elements if it's enabled.
// event_probe is the audioconvert element we attach the probe to, which will change depending on whether replaygain is enabled.
// convert_sink is the element after the first audioconvert, which again will change.
GstElement *event_probe = audioconvert_;
GstElement *convert_sink = audio_queue;
// Create the volume elements if it's enabled.
if (volume_control_) {
volume_ = engine_->CreateElement("volume", audiobin_);
}
// Create the stereo balancer elements if it's enabled.
if (stereo_balance_enabled_) {
audiopanorama_ = engine_->CreateElement("audiopanorama", audiobin_, false);
// Set the stereo balance.
if (audiopanorama_) g_object_set(G_OBJECT(audiopanorama_), "panorama", stereo_balance_, nullptr);
}
// Create the equalizer elements if it's enabled.
if (eq_enabled_) {
equalizer_preamp_ = engine_->CreateElement("volume", audiobin_, false);
equalizer_ = engine_->CreateElement("equalizer-nbands", audiobin_, false);
// Setting the equalizer bands:
//
// GStreamer's GstIirEqualizerNBands sets up shelve filters for the first and last bands as corner cases.
// That was causing the "inverted slider" bug.
// As a workaround, we create two dummy bands at both ends of the spectrum.
// This causes the actual first and last adjustable bands to be implemented using band-pass filters.
if (equalizer_) {
g_object_set(G_OBJECT(equalizer_), "num-bands", 10 + 2, nullptr);
// Dummy first band (bandwidth 0, cutting below 20Hz):
GstObject *first_band = GST_OBJECT(gst_child_proxy_get_child_by_index(GST_CHILD_PROXY(equalizer_), 0));
g_object_set(G_OBJECT(first_band), "freq", 20.0, "bandwidth", 0, "gain", 0.0f, nullptr);
g_object_unref(G_OBJECT(first_band));
// Dummy last band (bandwidth 0, cutting over 20KHz):
GstObject *last_band = GST_OBJECT(gst_child_proxy_get_child_by_index(GST_CHILD_PROXY(equalizer_), kEqBandCount + 1));
g_object_set(G_OBJECT(last_band), "freq", 20000.0, "bandwidth", 0, "gain", 0.0f, nullptr);
g_object_unref(G_OBJECT(last_band));
int last_band_frequency = 0;
for (int i = 0; i < kEqBandCount; ++i) {
const int index_in_eq = i + 1;
GstObject *band = GST_OBJECT(gst_child_proxy_get_child_by_index(GST_CHILD_PROXY(equalizer_), index_in_eq));
const float frequency = kEqBandFrequencies[i];
const float bandwidth = frequency - last_band_frequency;
last_band_frequency = frequency;
g_object_set(G_OBJECT(band), "freq", frequency, "bandwidth", bandwidth, "gain", 0.0f, nullptr);
g_object_unref(G_OBJECT(band));
}
}
}
// Create the replaygain elements if it's enabled.
GstElement *eventprobe = audioqueue_;
GstElement *rgvolume = nullptr;
GstElement *rglimiter = nullptr;
GstElement *audioconverter2 = nullptr;
if (rg_enabled_) {
rgvolume_ = engine_->CreateElement("rgvolume", audiobin_, false);
rglimiter_ = engine_->CreateElement("rglimiter", audiobin_, false);
audioconvert2_ = engine_->CreateElement("audioconvert", audiobin_, false);
if (rgvolume_ && rglimiter_ && audioconvert2_) {
event_probe = audioconvert2_;
convert_sink = rgvolume_;
rgvolume = engine_->CreateElement("rgvolume", audiobin_, false);
rglimiter = engine_->CreateElement("rglimiter", audiobin_, false);
audioconverter2 = engine_->CreateElement("audioconvert", audiobin_, false);
if (rgvolume && rglimiter && audioconverter2) {
eventprobe = audioconverter2;
// Set replaygain settings
g_object_set(G_OBJECT(rgvolume_), "album-mode", rg_mode_, nullptr);
g_object_set(G_OBJECT(rgvolume_), "pre-amp", double(rg_preamp_), nullptr);
g_object_set(G_OBJECT(rglimiter_), "enabled", int(rg_compression_), nullptr);
g_object_set(G_OBJECT(rgvolume), "album-mode", rg_mode_, nullptr);
g_object_set(G_OBJECT(rgvolume), "pre-amp", double(rg_preamp_), nullptr);
g_object_set(G_OBJECT(rglimiter), "enabled", int(rg_compression_), nullptr);
}
}
// Create a pad on the outside of the audiobin and connect it to the pad of the first element.
GstPad *pad = gst_element_get_static_pad(queue_, "sink");
GstPad *pad = gst_element_get_static_pad(audioqueue_, "sink");
gst_element_add_pad(audiobin_, gst_ghost_pad_new("sink", pad));
gst_object_unref(pad);
// Add a data probe on the src pad of the audioconvert element for our scope.
// We do it here because we want pre-equalized and pre-volume samples so that our visualization are not be affected by them.
pad = gst_element_get_static_pad(event_probe, "src");
pad = gst_element_get_static_pad(eventprobe, "src");
gst_pad_add_probe(pad, GST_PAD_PROBE_TYPE_EVENT_UPSTREAM, &EventHandoffCallback, this, nullptr);
gst_object_unref(pad);
// Setting the equalizer bands:
//
// GStreamer's GstIirEqualizerNBands sets up shelve filters for the first and last bands as corner cases.
// That was causing the "inverted slider" bug.
// As a workaround, we create two dummy bands at both ends of the spectrum.
// This causes the actual first and last adjustable bands to be implemented using band-pass filters.
if (equalizer_) {
g_object_set(G_OBJECT(equalizer_), "num-bands", 10 + 2, nullptr);
// Dummy first band (bandwidth 0, cutting below 20Hz):
GstObject *first_band = GST_OBJECT(gst_child_proxy_get_child_by_index(GST_CHILD_PROXY(equalizer_), 0));
g_object_set(G_OBJECT(first_band), "freq", 20.0, "bandwidth", 0, "gain", 0.0f, nullptr);
g_object_unref(G_OBJECT(first_band));
// Dummy last band (bandwidth 0, cutting over 20KHz):
GstObject *last_band = GST_OBJECT(gst_child_proxy_get_child_by_index(GST_CHILD_PROXY(equalizer_), kEqBandCount + 1));
g_object_set(G_OBJECT(last_band), "freq", 20000.0, "bandwidth", 0, "gain", 0.0f, nullptr);
g_object_unref(G_OBJECT(last_band));
int last_band_frequency = 0;
for (int i = 0; i < kEqBandCount; ++i) {
const int index_in_eq = i + 1;
GstObject *band = GST_OBJECT(gst_child_proxy_get_child_by_index(GST_CHILD_PROXY(equalizer_), index_in_eq));
const float frequency = kEqBandFrequencies[i];
const float bandwidth = frequency - last_band_frequency;
last_band_frequency = frequency;
g_object_set(G_OBJECT(band), "freq", frequency, "bandwidth", bandwidth, "gain", 0.0f, nullptr);
g_object_unref(G_OBJECT(band));
}
}
// Set the stereo balance.
if (audio_panorama_) g_object_set(G_OBJECT(audio_panorama_), "panorama", stereo_balance_, nullptr);
// Set the buffer duration.
// We set this on this queue instead of the playbin because setting it on the playbin only affects network sources.
// Disable the default buffer and byte limits, so we only buffer based on time.
g_object_set(G_OBJECT(queue_), "max-size-buffers", 0, nullptr);
g_object_set(G_OBJECT(queue_), "max-size-bytes", 0, nullptr);
g_object_set(G_OBJECT(queue_), "max-size-time", buffer_duration_nanosec_, nullptr);
g_object_set(G_OBJECT(queue_), "low-percent", buffer_min_fill_, nullptr);
g_object_set(G_OBJECT(audioqueue_), "max-size-buffers", 0, nullptr);
g_object_set(G_OBJECT(audioqueue_), "max-size-bytes", 0, nullptr);
g_object_set(G_OBJECT(audioqueue_), "max-size-time", buffer_duration_nanosec_, nullptr);
g_object_set(G_OBJECT(audioqueue_), "low-percent", buffer_min_fill_, nullptr);
if (buffer_duration_nanosec_ > 0) {
g_object_set(G_OBJECT(queue_), "use-buffering", true, nullptr);
g_object_set(G_OBJECT(audioqueue_), "use-buffering", true, nullptr);
}
gst_element_link_many(queue_, audioconvert_, convert_sink, nullptr);
// Link all elements
GstElement *next = audioqueue_; // The next element to link from.
// Link replaygain elements if enabled.
if (rg_enabled_ && rgvolume_ && rglimiter_ && audioconvert2_) {
gst_element_link_many(rgvolume_, rglimiter_, audioconvert2_, audio_queue, nullptr);
if (rg_enabled_ && rgvolume && rglimiter && audioconverter2) {
gst_element_link_many(next, rgvolume, rglimiter, audioconverter2, nullptr);
next = audioconverter2;
}
if (eq_enabled_ && equalizer_ && equalizer_preamp_ && audio_panorama_) {
if (volume_)
gst_element_link_many(audio_queue, equalizer_preamp_, equalizer_, audio_panorama_, volume_, audioscale_, convert, nullptr);
else
gst_element_link_many(audio_queue, equalizer_preamp_, equalizer_, audio_panorama_, audioscale_, convert, nullptr);
// Link equalizer elements if enabled.
if (eq_enabled_ && equalizer_ && equalizer_preamp_) {
gst_element_link_many(next, equalizer_preamp_, equalizer_, nullptr);
next = equalizer_;
}
else {
if (volume_) gst_element_link_many(audio_queue, volume_, audioscale_, convert, nullptr);
else gst_element_link_many(audio_queue, audioscale_, convert, nullptr);
// Link equalizer elements if enabled.
if (stereo_balance_enabled_ && audiopanorama_) {
gst_element_link(next, audiopanorama_);
next = audiopanorama_;
}
// Link volume elements if enabled.
if (volume_control_ && volume_) {
gst_element_link(next, volume_);
next = volume_;
}
gst_element_link(next, audioconverter);
// Let the audio output of the tee autonegotiate the bit depth and format.
GstCaps *caps = gst_caps_new_empty_simple("audio/x-raw");
gst_element_link_filtered(convert, audiosink_, caps);
gst_element_link_filtered(audioconverter, audiosink, caps);
gst_caps_unref(caps);
// Add probes and handlers.
pad = gst_element_get_static_pad(audio_queue, "src");
pad = gst_element_get_static_pad(audioqueue_, "src");
gst_pad_add_probe(pad, GST_PAD_PROBE_TYPE_BUFFER, HandoffCallback, this, nullptr);
gst_object_unref(pad);
@ -665,7 +671,7 @@ void GstEnginePipeline::StateChangedMessageReceived(GstMessage *msg) {
void GstEnginePipeline::BufferingMessageReceived(GstMessage *msg) {
// Only handle buffering messages from the queue2 element in audiobin - not the one that's created automatically by playbin.
if (GST_ELEMENT(GST_MESSAGE_SRC(msg)) != queue_) {
if (GST_ELEMENT(GST_MESSAGE_SRC(msg)) != audioqueue_) {
return;
}
@ -788,7 +794,7 @@ GstPadProbeReturn GstEnginePipeline::HandoffCallback(GstPad *pad, GstPadProbeInf
int buf16_size = samples * sizeof(int16_t) * channels;
int16_t *d = (int16_t*) g_malloc(buf16_size);
memset(d, 0, buf16_size);
for (int i = 0 ; i <= samples ; ++i) {
for (int i = 0 ; i < (samples * 2) ; ++i) {
d[i] = (int16_t) (s[i] >> 16);
}
gst_buffer_unmap(buf, &map_info);
@ -973,6 +979,44 @@ bool GstEnginePipeline::Seek(const qint64 nanosec) {
}
void GstEnginePipeline::SetVolume(const int percent) {
if (!volume_) return;
volume_percent_ = percent;
UpdateVolume();
}
void GstEnginePipeline::SetVolumeModifier(const qreal mod) {
if (!volume_) return;
volume_modifier_ = mod;
UpdateVolume();
}
void GstEnginePipeline::UpdateVolume() {
if (!volume_) return;
float vol = double(volume_percent_) * 0.01 * volume_modifier_;
g_object_set(G_OBJECT(volume_), "volume", vol, nullptr);
}
void GstEnginePipeline::SetStereoBalance(const bool enabled, const float value) {
stereo_balance_enabled_ = enabled;
if (enabled) {
stereo_balance_ = value;
}
else {
stereo_balance_ = 0.0f;
}
UpdateStereoBalance();
}
void GstEnginePipeline::SetEqualizerEnabled(bool enabled) {
eq_enabled_ = enabled;
@ -988,11 +1032,10 @@ void GstEnginePipeline::SetEqualizerParams(const int preamp, const QList<int>& b
}
void GstEnginePipeline::SetStereoBalance(const float value) {
stereo_balance_ = value;
UpdateStereoBalance();
void GstEnginePipeline::UpdateStereoBalance() {
if (audiopanorama_) {
g_object_set(G_OBJECT(audiopanorama_), "panorama", stereo_balance_, nullptr);
}
}
void GstEnginePipeline::UpdateEqualizer() {
@ -1022,30 +1065,6 @@ void GstEnginePipeline::UpdateEqualizer() {
}
void GstEnginePipeline::UpdateStereoBalance() {
if (audio_panorama_) {
g_object_set(G_OBJECT(audio_panorama_), "panorama", stereo_balance_, nullptr);
}
}
void GstEnginePipeline::SetVolume(const int percent) {
if (!volume_) return;
volume_percent_ = percent;
UpdateVolume();
}
void GstEnginePipeline::SetVolumeModifier(const qreal mod) {
if (!volume_) return;
volume_modifier_ = mod;
UpdateVolume();
}
void GstEnginePipeline::UpdateVolume() {
if (!volume_) return;
float vol = double(volume_percent_) * 0.01 * volume_modifier_;
g_object_set(G_OBJECT(volume_), "volume", vol, nullptr);
}
void GstEnginePipeline::StartFader(const qint64 duration_nanosec, const QTimeLine::Direction direction, const QTimeLine::CurveShape shape, const bool use_fudge_timer) {
const int duration_msec = duration_nanosec / kNsecPerMsec;
@ -1167,7 +1186,7 @@ void GstEnginePipeline::StreamDiscovered(GstDiscoverer *, GstDiscovererInfo *inf
bundle.stream_url = QUrl(discovered_url);
bundle.samplerate = gst_discoverer_audio_info_get_sample_rate(GST_DISCOVERER_AUDIO_INFO(stream_info));
bundle.bitdepth = gst_discoverer_audio_info_get_depth(GST_DISCOVERER_AUDIO_INFO(stream_info));
bundle.bitrate = gst_discoverer_audio_info_get_bitrate(GST_DISCOVERER_AUDIO_INFO(stream_info));
bundle.bitrate = gst_discoverer_audio_info_get_bitrate(GST_DISCOVERER_AUDIO_INFO(stream_info)) / 1000;
GstCaps *caps = gst_discoverer_stream_info_get_caps(stream_info);
gchar *codec_description = gst_pb_utils_get_codec_description(caps);

View File

@ -88,7 +88,7 @@ class GstEnginePipeline : public QObject {
void SetEqualizerEnabled(const bool enabled);
void SetEqualizerParams(const int preamp, const QList<int> &band_gains);
void SetVolume(const int percent);
void SetStereoBalance(const float value);
void SetStereoBalance(const bool enabled, const float value);
void StartFader(const qint64 duration_nanosec, const QTimeLine::Direction direction = QTimeLine::Forward, const QTimeLine::CurveShape shape = QTimeLine::LinearCurve, const bool use_fudge_timer = true);
// If this is set then it will be loaded automatically when playback finishes for gapless playback
@ -193,16 +193,17 @@ signals:
QVariant device_;
bool volume_control_;
// Stereo balance.
// From -1.0 - 1.0
// -1.0 is left, 1.0 is right.
bool stereo_balance_enabled_;
float stereo_balance_;
// Equalizer
bool eq_enabled_;
int eq_preamp_;
QList<int> eq_band_gains_;
// Stereo balance.
// From -1.0 - 1.0
// -1.0 is left, 1.0 is right.
float stereo_balance_;
// ReplayGain
bool rg_enabled_;
int rg_mode_;
@ -267,22 +268,12 @@ signals:
bool use_fudge_timer_;
GstElement *pipeline_;
// The audiobin is either linked with a playbin or set as sink of the playbin pipeline.
GstElement *audiobin_;
// Elements in the audiobin. See comments in Init()'s definition.
GstElement *queue_;
GstElement *audioconvert_;
GstElement *audioconvert2_;
GstElement *audioscale_;
GstElement *audiosink_;
GstElement *audioqueue_;
GstElement *volume_;
GstElement *audio_panorama_;
GstElement *equalizer_preamp_;
GstElement *audiopanorama_;
GstElement *equalizer_;
GstElement *rgvolume_;
GstElement *rglimiter_;
GstElement *equalizer_preamp_;
GstDiscoverer *discoverer_;
int about_to_finish_cb_id_;

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@ -80,6 +80,9 @@ Equalizer::Equalizer(QWidget *parent)
connect(ui_->preset, SIGNAL(currentIndexChanged(int)), SLOT(PresetChanged(int)));
connect(ui_->preset_save, SIGNAL(clicked()), SLOT(SavePreset()));
connect(ui_->preset_del, SIGNAL(clicked()), SLOT(DelPreset()));
connect(ui_->enable_stereo_balancer, SIGNAL(toggled(bool)), SLOT(Save()));
connect(ui_->enable_stereo_balancer, SIGNAL(toggled(bool)), ui_->balance_slider, SLOT(setEnabled(bool)));
connect(ui_->balance_slider, SIGNAL(valueChanged(int)), SLOT(StereoSliderChanged(int)));
QShortcut *close = new QShortcut(QKeySequence::Close, this);
@ -119,6 +122,10 @@ void Equalizer::ReloadSettings() {
ui_->enable->setChecked(s.value("enabled", false).toBool());
ui_->slider_container->setEnabled(ui_->enable->isChecked());
ui_->enable_stereo_balancer->setChecked(s.value("enable_stereo_balancer", false).toBool());
ui_->slider_label_layout->setEnabled(ui_->enable_stereo_balancer->isChecked());
ui_->balance_slider->setEnabled(ui_->enable_stereo_balancer->isChecked());
int stereo_balance = s.value("stereo_balance", 0).toInt();
ui_->balance_slider->setValue(stereo_balance);
StereoSliderChanged(stereo_balance);
@ -240,7 +247,11 @@ EqualizerSlider *Equalizer::AddSlider(const QString &label) {
}
bool Equalizer::is_enabled() const {
bool Equalizer::is_stereo_balancer_enabled() const {
return ui_->enable_stereo_balancer->isChecked();
}
bool Equalizer::is_equalizer_enabled() const {
return ui_->enable->isChecked();
}
@ -298,6 +309,7 @@ void Equalizer::Save() {
// Enabled?
s.setValue("enabled", ui_->enable->isChecked());
s.setValue("enable_stereo_balancer", ui_->enable_stereo_balancer->isChecked());
s.setValue("stereo_balance", ui_->balance_slider->value());
}
@ -347,7 +359,7 @@ bool Equalizer::Params::operator !=(const Equalizer::Params& other) const {
void Equalizer::StereoSliderChanged(int value) {
Q_UNUSED(value);
emit StereoBalanceChanged(stereo_balance());
emit StereoBalanceChanged(is_stereo_balancer_enabled(), stereo_balance());
Save();
}

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@ -61,7 +61,8 @@ class Equalizer : public QDialog {
int gain[kBands];
};
bool is_enabled() const;
bool is_equalizer_enabled() const;
bool is_stereo_balancer_enabled() const;
int preamp_value() const;
QList<int> gain_values() const;
Params current_params() const;
@ -70,7 +71,7 @@ class Equalizer : public QDialog {
signals:
void EnabledChanged(bool enabled);
void ParametersChanged(int preamp, const QList<int> &band_gains);
void StereoBalanceChanged(float balance);
void StereoBalanceChanged(bool enabled, float balance);
protected:
void closeEvent(QCloseEvent *);

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@ -81,6 +81,13 @@
<layout class="QHBoxLayout" name="horizontalLayout_2"/>
</widget>
</item>
<item>
<widget class="QCheckBox" name="enable_stereo_balancer">
<property name="text">
<string>Enable stereo balancer</string>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="slider_label_layout">
<item>

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