WaveRubber: use static_cast
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2a65e00988
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@ -35,7 +35,7 @@ void WaveRubber::resizeEvent(QResizeEvent *e) {
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}
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}
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void WaveRubber::analyze(QPainter &p, const Scope &s, bool new_frame) {
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void WaveRubber::analyze(QPainter &p, const Scope &s, const bool new_frame) {
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if (!new_frame || engine_->state() == EngineBase::State::Paused) {
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if (!new_frame || engine_->state() == EngineBase::State::Paused) {
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p.drawPixmap(0, 0, canvas_);
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p.drawPixmap(0, 0, canvas_);
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@ -53,28 +53,28 @@ void WaveRubber::analyze(QPainter &p, const Scope &s, bool new_frame) {
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// Get pointer to amplitude data
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// Get pointer to amplitude data
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const float *amplitude_data = s.data();
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const float *amplitude_data = s.data();
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int mid_y = height() / 4;
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const int mid_y = height() / 4;
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int num_samples = s.size();
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const int num_samples = static_cast<int>(s.size());
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float x_scale = static_cast<float>(width()) / num_samples;
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const float x_scale = static_cast<float>(width()) / static_cast<float>(num_samples);
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float prev_y = mid_y;
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float prev_y = static_cast<float>(mid_y);
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// Draw the waveform
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// Draw the waveform
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for (int i = 0; i < num_samples; ++i) {
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for (int i = 0; i < num_samples; ++i) {
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// Normalize amplitude to 0-1 range
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// Normalize amplitude to 0-1 range
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float color_factor = amplitude_data[i] / 2.0f + 0.5f;
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const float color_factor = amplitude_data[i] / 2.0F + 0.5F;
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int rgb_value = static_cast<int>(255 - color_factor * 255);
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const int rgb_value = static_cast<int>(255 - color_factor * 255);
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QColor highlight_color = palette().color(QPalette::Highlight);
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QColor highlight_color = palette().color(QPalette::Highlight);
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// Blend blue and green with highlight color from QT palette based on amplitude
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// Blend blue and green with highlight color from QT palette based on amplitude
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QColor blended_color = QColor(rgb_value, highlight_color.green(), highlight_color.blue());
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QColor blended_color = QColor(rgb_value, highlight_color.green(), highlight_color.blue());
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canvas_painter.setPen(blended_color);
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canvas_painter.setPen(blended_color);
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int x = static_cast<int>(i * x_scale);
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const int x = static_cast<int>(static_cast<float>(i) * x_scale);
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int y = static_cast<int>(mid_y - (s[i] * mid_y));
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const int y = static_cast<int>(static_cast<float>(mid_y) - (s[i] * static_cast<float>(mid_y)));
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canvas_painter.drawLine(x, prev_y + mid_y, x + x_scale, y + mid_y); // Draw
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canvas_painter.drawLine(x, static_cast<int>(prev_y + static_cast<float>(mid_y)), static_cast<int>(static_cast<float>(x) + x_scale), static_cast<int>(static_cast<float>(y + mid_y))); // Draw
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prev_y = y;
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prev_y = static_cast<float>(y);
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}
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}
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canvas_painter.end();
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canvas_painter.end();
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@ -32,7 +32,7 @@ class WaveRubber : public AnalyzerBase {
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protected:
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protected:
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void resizeEvent(QResizeEvent *e) override;
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void resizeEvent(QResizeEvent *e) override;
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void analyze(QPainter &p, const Scope &s, bool new_frame) override;
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void analyze(QPainter &p, const Scope &s, const bool new_frame) override;
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void transform(Scope &scope) override;
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void transform(Scope &scope) override;
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void demo(QPainter &p) override;
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void demo(QPainter &p) override;
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