Always load 32x32 icon for engine and device

Fixes #417
This commit is contained in:
Jonas Kvinge 2020-04-27 21:36:49 +02:00
parent c338618593
commit a74439d038
1 changed files with 2 additions and 2 deletions

View File

@ -518,7 +518,7 @@ void ContextView::SetSong() {
if (app_->player()->engine()) enginetype = app_->player()->engine()->type();
QIcon icon_engine = IconLoader::Load(EngineName(enginetype), 32);
label_engine_icon_->setPixmap(icon_engine.pixmap(icon_engine.availableSizes().last()));
label_engine_icon_->setPixmap(icon_engine.pixmap(QSize(32, 32)));
label_engine_->setText(EngineDescription(enginetype));
spacer_play_output_->changeSize(20, 20, QSizePolicy::Fixed);
@ -535,7 +535,7 @@ void ContextView::SetSong() {
label_device_icon_->show();
label_device_->show();
QIcon icon_device = IconLoader::Load(device.iconname, 32);
label_device_icon_->setPixmap(icon_device.pixmap(icon_device.availableSizes().last()));
label_device_icon_->setPixmap(icon_device.pixmap(QSize(32, 32)));
label_device_->setText(device.description);
}
else {