strawberry-audio-player-win.../src/musicbrainz/acoustidclient.h

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/*
* Strawberry Music Player
* This file was part of Clementine.
* Copyright 2010, David Sansome <me@davidsansome.com>
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* Copyright 2019-2021, Jonas Kvinge <jonas@jkvinge.net>
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*
* Strawberry is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Strawberry is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
#ifndef ACOUSTIDCLIENT_H
#define ACOUSTIDCLIENT_H
#include "config.h"
#include <QObject>
#include <QMap>
#include <QString>
#include <QStringList>
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class QNetworkReply;
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class NetworkAccessManager;
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class NetworkTimeouts;
class AcoustidClient : public QObject {
Q_OBJECT
// Gets a MBID from a Chromaprint fingerprint.
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// A fingerprint identifies one particular encoding of a song and is created by Fingerprinter.
// An MBID identifies the actual song and can be passed to Musicbrainz to get metadata.
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// You can create one AcoustidClient and make multiple requests using it.
// IDs are provided by the caller when a request is started and included in the Finished signal - they have no meaning to AcoustidClient.
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public:
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explicit AcoustidClient(QObject *parent = nullptr);
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~AcoustidClient() override;
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// Network requests will be aborted after this interval.
void SetTimeout(const int msec);
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// Starts a request and returns immediately. Finished() will be emitted later with the same ID.
void Start(const int id, const QString &fingerprint, int duration_msec);
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// Cancels the request with the given ID. Finished() will never be emitted for that ID. Does nothing if there is no request with the given ID.
void Cancel(const int id);
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// Cancels all requests. Finished() will never be emitted for any pending requests.
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void CancelAll();
signals:
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void Finished(int id, QStringList mbid_list, QString error = QString());
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private slots:
void RequestFinished(QNetworkReply *reply, const int id);
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private:
static const char *kClientId;
static const char *kUrl;
static const int kDefaultTimeout;
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NetworkAccessManager *network_;
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NetworkTimeouts *timeouts_;
QMap<int, QNetworkReply*> requests_;
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};
#endif // ACOUSTIDCLIENT_H