strawberry-audio-player-win.../src/playlist/playlistundocommands.h

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/*
* Strawberry Music Player
* This file was part of Clementine.
* Copyright 2010, David Sansome <me@davidsansome.com>
*
* Strawberry is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Strawberry is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
#ifndef PLAYLISTUNDOCOMMANDS_H
#define PLAYLISTUNDOCOMMANDS_H
#include "config.h"
#include <stdbool.h>
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#include <QCoreApplication>
#include <QList>
#include <QUndoStack>
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#include "playlistitem.h"
class Playlist;
namespace PlaylistUndoCommands {
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enum Types {
Type_RemoveItems = 0,
};
class Base : public QUndoCommand {
Q_DECLARE_TR_FUNCTIONS(PlaylistUndoCommands);
public:
Base(Playlist *playlist);
protected:
Playlist *playlist_;
};
class InsertItems : public Base {
public:
InsertItems(Playlist *playlist, const PlaylistItemList &items, int pos, bool enqueue = false, bool enqueue_next = false);
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void undo();
void redo();
// When load is async, items have already been pushed, so we need to update them.
// This function try to find the equivalent item, and replace it with the new (completely loaded) one.
// Return true if the was found (and updated), false otherwise
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bool UpdateItem(const PlaylistItemPtr &updated_item);
private:
PlaylistItemList items_;
int pos_;
bool enqueue_;
bool enqueue_next_;
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};
class RemoveItems : public Base {
public:
RemoveItems(Playlist *playlist, int pos, int count);
int id() const { return Type_RemoveItems; }
void undo();
void redo();
bool mergeWith(const QUndoCommand *other);
private:
struct Range {
Range(int pos, int count) : pos_(pos), count_(count) {}
int pos_;
int count_;
PlaylistItemList items_;
};
QList<Range> ranges_;
};
class MoveItems : public Base {
public:
MoveItems(Playlist *playlist, const QList<int> &source_rows, int pos);
void undo();
void redo();
private:
QList<int> source_rows_;
int pos_;
};
class ReOrderItems : public Base {
public:
ReOrderItems(Playlist *playlist, const PlaylistItemList &new_items);
void undo();
void redo();
private:
PlaylistItemList old_items_;
PlaylistItemList new_items_;
};
class SortItems : public ReOrderItems {
public:
SortItems(Playlist *playlist, int column, Qt::SortOrder order, const PlaylistItemList &new_items);
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private:
//int column_;
//Qt::SortOrder order_;
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};
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class ShuffleItems : public ReOrderItems {
public:
ShuffleItems(Playlist *playlist, const PlaylistItemList &new_items);
};
} //namespace
#endif // PLAYLISTUNDOCOMMANDS_H