strawberry-audio-player-win.../src/device/cddadevice.h

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/*
* Strawberry Music Player
* This file was part of Clementine.
* Copyright 2010, David Sansome <me@davidsansome.com>
*
* Strawberry is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Strawberry is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Strawberry. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef CDDADEVICE_H
#define CDDADEVICE_H
#include "config.h"
#include <stdbool.h>
#include <QObject>
#include <QString>
#include <QStringList>
#include <QUrl>
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// These must come after Qt includes
#include <cdio/cdio.h>
#include <gst/audio/gstaudiocdsrc.h>
#include "core/song.h"
#include "core/musicstorage.h"
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#include "cddasongloader.h"
#include "connecteddevice.h"
class Application;
class DeviceLister;
class DeviceManager;
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class CddaDevice : public ConnectedDevice {
Q_OBJECT
public:
Q_INVOKABLE CddaDevice(const QUrl &url, DeviceLister *lister, const QString &unique_id, DeviceManager *manager, Application *app, int database_id, bool first_time);
~CddaDevice();
void Init();
void Refresh();
bool CopyToStorage(const MusicStorage::CopyJob&) { return false; }
bool DeleteFromStorage(const MusicStorage::DeleteJob&) { return false; }
static QStringList url_schemes() { return QStringList() << "cdda"; }
signals:
void SongsDiscovered(const SongList &songs);
private slots:
void SongsLoaded(const SongList &songs);
private:
CddaSongLoader cdda_song_loader_;
};
#endif