401 lines
12 KiB
C++
401 lines
12 KiB
C++
// Author: Max Howell <max.howell@methylblue.com>, (C) 2003-5
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// Mark Kretschmann <markey@web.de>, (C) 2005
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// Copyright: See COPYING file that comes with this distribution
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//
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#include "blockanalyzer.h"
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#include <cmath>
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#include <QMouseEvent>
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#include <QResizeEvent>
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#include <cstdlib>
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#include <QPainter>
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const uint BlockAnalyzer::HEIGHT = 2;
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const uint BlockAnalyzer::WIDTH = 4;
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const uint BlockAnalyzer::MIN_ROWS = 3; //arbituary
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const uint BlockAnalyzer::MIN_COLUMNS = 32; //arbituary
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const uint BlockAnalyzer::MAX_COLUMNS = 256; //must be 2**n
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const uint BlockAnalyzer::FADE_SIZE = 90;
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const char* BlockAnalyzer::kName = QT_TRANSLATE_NOOP("AnalyzerContainer", "Block analyzer");
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BlockAnalyzer::BlockAnalyzer( QWidget *parent )
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: Analyzer::Base( parent, 9 )
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, m_columns( 0 ) //uint
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, m_rows( 0 ) //uint
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, m_y( 0 ) //uint
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, m_barPixmap( 1, 1 ) //null qpixmaps cause crashes
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, m_topBarPixmap( WIDTH, HEIGHT )
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, m_scope( MIN_COLUMNS ) //Scope
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, m_store( 1 << 8, 0 ) //vector<uint>
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, m_fade_bars( FADE_SIZE ) //vector<QPixmap>
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, m_fade_pos( 1 << 8, 50 ) //vector<uint>
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, m_fade_intensity( 1 << 8, 32 ) //vector<uint>
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{
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setMinimumSize( MIN_COLUMNS*(WIDTH+1) -1, MIN_ROWS*(HEIGHT+1) -1 ); //-1 is padding, no drawing takes place there
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setMaximumWidth( MAX_COLUMNS*(WIDTH+1) -1 );
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// mxcl says null pixmaps cause crashes, so let's play it safe
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for ( uint i = 0; i < FADE_SIZE; ++i )
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m_fade_bars[i] = QPixmap( 1, 1 );
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}
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BlockAnalyzer::~BlockAnalyzer()
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{
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}
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void
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BlockAnalyzer::resizeEvent( QResizeEvent *e )
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{
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QWidget::resizeEvent( e );
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m_background = QPixmap(size());
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const uint oldRows = m_rows;
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//all is explained in analyze()..
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//+1 to counter -1 in maxSizes, trust me we need this!
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m_columns = qMax( uint(double(width()+1) / (WIDTH+1)), MAX_COLUMNS );
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m_rows = uint(double(height()+1) / (HEIGHT+1));
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//this is the y-offset for drawing from the top of the widget
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m_y = (height() - (m_rows * (HEIGHT+1)) + 2) / 2;
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m_scope.resize( m_columns );
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if( m_rows != oldRows ) {
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m_barPixmap = QPixmap( WIDTH, m_rows*(HEIGHT+1) );
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for ( uint i = 0; i < FADE_SIZE; ++i )
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m_fade_bars[i] = QPixmap( WIDTH, m_rows*(HEIGHT+1) );
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m_yscale.resize( m_rows + 1 );
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const uint PRE = 1, PRO = 1; //PRE and PRO allow us to restrict the range somewhat
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for( uint z = 0; z < m_rows; ++z )
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m_yscale[z] = 1 - (log10( PRE+z ) / log10( PRE+m_rows+PRO ));
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m_yscale[m_rows] = 0;
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determineStep();
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paletteChange( palette() );
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}
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drawBackground();
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}
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void
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BlockAnalyzer::determineStep()
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{
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// falltime is dependent on rowcount due to our digital resolution (ie we have boxes/blocks of pixels)
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// I calculated the value 30 based on some trial and error
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const double fallTime = 30 * m_rows;
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m_step = double(m_rows * timeout()) / fallTime;
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}
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void
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BlockAnalyzer::transform( Analyzer::Scope &s ) //pure virtual
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{
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for( uint x = 0; x < s.size(); ++x )
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s[x] *= 2;
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float *front = static_cast<float*>( &s.front() );
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m_fht->spectrum( front );
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m_fht->scale( front, 1.0 / 20 );
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//the second half is pretty dull, so only show it if the user has a large analyzer
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//by setting to m_scope.size() if large we prevent interpolation of large analyzers, this is good!
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s.resize( m_scope.size() <= MAX_COLUMNS/2 ? MAX_COLUMNS/2 : m_scope.size() );
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}
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void
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BlockAnalyzer::analyze( QPainter& p, const Analyzer::Scope &s, bool new_frame)
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{
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// y = 2 3 2 1 0 2
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// . . . . # .
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// . . . # # .
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// # . # # # #
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// # # # # # #
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//
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// visual aid for how this analyzer works.
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// y represents the number of blanks
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// y starts from the top and increases in units of blocks
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// m_yscale looks similar to: { 0.7, 0.5, 0.25, 0.15, 0.1, 0 }
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// if it contains 6 elements there are 5 rows in the analyzer
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Analyzer::interpolate( s, m_scope );
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// Paint the background
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p.drawPixmap(0, 0, m_background);
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for( uint y, x = 0; x < m_scope.size(); ++x )
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{
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// determine y
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for( y = 0; m_scope[x] < m_yscale[y]; ++y )
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;
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// this is opposite to what you'd think, higher than y
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// means the bar is lower than y (physically)
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if( (float)y > m_store[x] )
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y = int(m_store[x] += m_step);
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else
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m_store[x] = y;
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// if y is lower than m_fade_pos, then the bar has exceeded the height of the fadeout
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// if the fadeout is quite faded now, then display the new one
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if( y <= m_fade_pos[x] /*|| m_fade_intensity[x] < FADE_SIZE / 3*/ ) {
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m_fade_pos[x] = y;
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m_fade_intensity[x] = FADE_SIZE;
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}
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if( m_fade_intensity[x] > 0 ) {
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const uint offset = --m_fade_intensity[x];
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const uint y = m_y + (m_fade_pos[x] * (HEIGHT+1));
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p.drawPixmap(x*(WIDTH+1), y, m_fade_bars[offset], 0, 0, WIDTH, height() - y);
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}
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if( m_fade_intensity[x] == 0 )
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m_fade_pos[x] = m_rows;
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//REMEMBER: y is a number from 0 to m_rows, 0 means all blocks are glowing, m_rows means none are
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p.drawPixmap( x*(WIDTH+1), y*(HEIGHT+1) + m_y, *bar(), 0, y*(HEIGHT+1), bar()->width(), bar()->height() );
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}
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for( uint x = 0; x < m_store.size(); ++x )
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p.drawPixmap(x*(WIDTH+1), int(m_store[x])*(HEIGHT+1) + m_y, m_topBarPixmap );
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}
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static inline void
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adjustToLimits( int &b, int &f, uint &amount )
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{
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// with a range of 0-255 and maximum adjustment of amount,
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// maximise the difference between f and b
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if( b < f ) {
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if( b > 255 - f ) {
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amount -= f;
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f = 0;
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} else {
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amount -= (255 - f);
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f = 255;
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}
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}
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else {
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if( f > 255 - b ) {
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amount -= f;
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f = 0;
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} else {
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amount -= (255 - f);
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f = 255;
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}
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}
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}
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/**
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* Clever contrast function
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*
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* It will try to adjust the foreground color such that it contrasts well with the background
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* It won't modify the hue of fg unless absolutely necessary
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* @return the adjusted form of fg
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*/
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QColor
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ensureContrast( const QColor &bg, const QColor &fg, uint _amount = 150 )
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{
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class OutputOnExit {
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public:
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OutputOnExit( const QColor &color ) : c( color ) {}
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~OutputOnExit() { int h,s,v; c.getHsv( &h, &s, &v ); }
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private:
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const QColor &c;
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};
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// hack so I don't have to cast everywhere
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#define amount static_cast<int>(_amount)
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// #define STAMP debug() << (QValueList<int>() << fh << fs << fv) << endl;
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// #define STAMP1( string ) debug() << string << ": " << (QValueList<int>() << fh << fs << fv) << endl;
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// #define STAMP2( string, value ) debug() << string << "=" << value << ": " << (QValueList<int>() << fh << fs << fv) << endl;
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OutputOnExit allocateOnTheStack( fg );
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int bh, bs, bv;
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int fh, fs, fv;
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bg.getHsv( &bh, &bs, &bv );
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fg.getHsv( &fh, &fs, &fv );
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int dv = abs( bv - fv );
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// STAMP2( "DV", dv );
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// value is the best measure of contrast
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// if there is enough difference in value already, return fg unchanged
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if( dv > amount )
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return fg;
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int ds = abs( bs - fs );
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// STAMP2( "DS", ds );
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// saturation is good enough too. But not as good. TODO adapt this a little
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if( ds > amount )
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return fg;
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int dh = abs( bh - fh );
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// STAMP2( "DH", dh );
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if( dh > 120 ) {
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// a third of the colour wheel automatically guarentees contrast
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// but only if the values are high enough and saturations significant enough
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// to allow the colours to be visible and not be shades of grey or black
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// check the saturation for the two colours is sufficient that hue alone can
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// provide sufficient contrast
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if( ds > amount / 2 && (bs > 125 && fs > 125) )
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// STAMP1( "Sufficient saturation difference, and hues are compliemtary" );
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return fg;
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else if( dv > amount / 2 && (bv > 125 && fv > 125) )
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// STAMP1( "Sufficient value difference, and hues are compliemtary" );
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return fg;
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// STAMP1( "Hues are complimentary but we must modify the value or saturation of the contrasting colour" );
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//but either the colours are two desaturated, or too dark
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//so we need to adjust the system, although not as much
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///_amount /= 2;
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}
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if( fs < 50 && ds < 40 ) {
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// low saturation on a low saturation is sad
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const int tmp = 50 - fs;
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fs = 50;
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if( amount > tmp )
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_amount -= tmp;
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else
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_amount = 0;
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}
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// test that there is available value to honor our contrast requirement
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if( 255 - dv < amount )
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{
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// we have to modify the value and saturation of fg
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//adjustToLimits( bv, fv, amount );
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// STAMP
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// see if we need to adjust the saturation
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if( amount > 0 )
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adjustToLimits( bs, fs, _amount );
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// STAMP
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// see if we need to adjust the hue
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if( amount > 0 )
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fh += amount; // cycles around;
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// STAMP
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return QColor::fromHsv(fh, fs, fv);
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}
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// STAMP
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if( fv > bv && bv > amount )
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return QColor::fromHsv( fh, fs, bv - amount);
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// STAMP
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if( fv < bv && fv > amount )
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return QColor::fromHsv( fh, fs, fv - amount);
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// STAMP
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if( fv > bv && (255 - fv > amount) )
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return QColor::fromHsv( fh, fs, fv + amount);
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// STAMP
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if( fv < bv && (255 - bv > amount ) )
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return QColor::fromHsv( fh, fs, bv + amount);
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// STAMP
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// debug() << "Something went wrong!\n";
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return Qt::blue;
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#undef amount
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// #undef STAMP
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}
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void
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BlockAnalyzer::paletteChange( const QPalette& ) //virtual
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{
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const QColor bg = palette().color(QPalette::Background);
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const QColor fg = ensureContrast( bg, palette().color(QPalette::Highlight) );
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m_topBarPixmap.fill( fg );
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const double dr = 15*double(bg.red() - fg.red()) / (m_rows*16);
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const double dg = 15*double(bg.green() - fg.green()) / (m_rows*16);
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const double db = 15*double(bg.blue() - fg.blue()) / (m_rows*16);
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const int r = fg.red(), g = fg.green(), b = fg.blue();
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bar()->fill( bg );
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QPainter p( bar() );
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for( int y = 0; (uint)y < m_rows; ++y )
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//graduate the fg color
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p.fillRect( 0, y*(HEIGHT+1), WIDTH, HEIGHT, QColor( r+int(dr*y), g+int(dg*y), b+int(db*y) ) );
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{
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const QColor bg = palette().color(QPalette::Background).dark( 112 );
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//make a complimentary fadebar colour
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//TODO dark is not always correct, dumbo!
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int h,s,v; palette().color(QPalette::Background).dark( 150 ).getHsv( &h, &s, &v );
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const QColor fg( QColor::fromHsv(h + 120, s, v));
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const double dr = fg.red() - bg.red();
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const double dg = fg.green() - bg.green();
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const double db = fg.blue() - bg.blue();
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const int r = bg.red(), g = bg.green(), b = bg.blue();
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// Precalculate all fade-bar pixmaps
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for( uint y = 0; y < FADE_SIZE; ++y ) {
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m_fade_bars[y].fill( palette().color(QPalette::Background) );
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QPainter f( &m_fade_bars[y] );
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for( int z = 0; (uint)z < m_rows; ++z ) {
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const double Y = 1.0 - (log10( FADE_SIZE - y ) / log10( FADE_SIZE ));
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f.fillRect( 0, z*(HEIGHT+1), WIDTH, HEIGHT, QColor( r+int(dr*Y), g+int(dg*Y), b+int(db*Y) ) );
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}
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}
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}
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drawBackground();
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}
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void
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BlockAnalyzer::drawBackground()
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{
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const QColor bg = palette().color(QPalette::Background);
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const QColor bgdark = bg.dark( 112 );
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m_background.fill( bg );
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QPainter p( &m_background );
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for( int x = 0; (uint)x < m_columns; ++x )
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for( int y = 0; (uint)y < m_rows; ++y )
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p.fillRect( x*(WIDTH+1), y*(HEIGHT+1) + m_y, WIDTH, HEIGHT, bgdark );
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}
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