Index: Renderer/FBO.cpp =================================================================== --- Renderer/FBO.cpp (revision 2090) +++ Renderer/FBO.cpp (working copy) @@ -187,8 +187,11 @@ { int mindim = width < height ? width : height; int origtexsize = this->texsize; - this->texsize = nearestPower2( mindim, SCALE_MINIFY ); + this->texsize = nearestPower2( mindim, SCALE_MINIFY ); + if (origtexsize == texsize) + return; + /* Create the texture that will be bound to the render this */ /*