[preset00] fRating=3.000000 fGammaAdj=1.000000 fDecay=0.993000 fVideoEchoZoom=0.999900 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=0 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=1 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001000 fWaveScale=0.010000 fWaveSmoothing=0.750000 fWaveParam=-1.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=100.000000 fShader=0.300000 zoom=1.486000 rot=1.000000 cx=2.000000 cy=-1.000000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=1.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.000000 ib_size=0.005000 ib_r=0.000000 ib_g=0.000000 ib_b=1.000000 ib_a=1.000000 nMotionVectorsX=24.959999 nMotionVectorsY=19.199999 mv_dx=0.000000 mv_dy=0.000000 mv_l=0.850000 mv_r=0.499900 mv_g=0.499900 mv_b=0.499900 mv_a=0.000000 per_frame_1=warp=0; per_frame_2=old_bass_flop=bass_flop; per_frame_3=old_treb_flop=treb_flop; per_frame_4=old_mid_flop=mid_flop; per_frame_5=chaos=.1+.1*sin(pulse); per_frame_6=bass_thresh =if(above(bass_att,bass_thresh),3,bass_thresh-chaos); per_frame_7=bass_flop=abs(bass_flop-equal(bass_thresh,3)); per_frame_8=treb_thresh=if(above(treb_att,treb_thresh),3,treb_thresh-chaos); per_frame_9=treb_flop=abs(treb_flop-equal(treb_thresh,3)); per_frame_10=mid_thresh=if(above(mid_att,mid_thresh),3,mid_thresh-chaos); per_frame_11=mid_flop=abs(mid_flop-equal(mid_thresh,3)); per_frame_12=bass_changed=bnot(equal(old_bass_flop,bass_flop)); per_frame_13=mid_changed=bnot(equal(old_mid_flop,mid_flop)); per_frame_14=treb_changed=bnot(equal(old_treb_flop,treb_flop)); per_frame_15=bass_residual = bass_changed*sin(pulse*3) + bnot(bass_changed)*bass_residual; per_frame_16=treb_residual = treb_changed*sin(pulse*3) + bnot(treb_changed)*treb_residual; per_frame_17=mid_residual = mid_changed*sin(pulse*3) + bnot(mid_changed)*mid_residual; per_frame_18=pulse=if(above(abs(pulse),3.14),-3.14,pulse+(bass_thresh+mid_thresh+treb_thresh)*.0071); per_frame_19=entropy=if(equal(pulse,-3.14),bass_flop+mid_flop+treb_flop+rand(5),entropy); per_frame_20=q1=mid_residual; per_frame_21=q2=bass_residual; per_frame_22=q3=treb_residual; per_frame_23=q4=sin(pulse); per_frame_24=q5=cos(pulse*(.5+.1*entropy)); per_frame_25=q6=sin(pulse*(.5+pow(.25,entropy))); per_frame_26=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop; per_frame_27=q8=entropy; per_frame_28=ib_r=.5+.5*cos(time*1.2+q1*.1); per_frame_29=ib_b=.5+.5*cos(time*2.811+q2*.1); per_frame_30=ib_g=.5+.5*cos(time*1.666+q3*.1); per_frame_31=rot=0; per_pixel_1=grid=pow((sin(ang*10*q1)+x*y*q4)*2,1+q8*q7%11)%2; per_pixel_2=snee=(.3+.2*q6)*q3; per_pixel_3=rot=bnot(grid)*above(x,.5+snee)*above(y,.5-snee) - per_pixel_4=ang*cos(5+(3.14*q6))*below(x,.5+snee)*below(y,.5-snee)*.05; per_pixel_5=sx=sx+sin((q8%4+q7%5)*x*3.14)*bnot(rot)*.004; per_pixel_6=sy=sy+sin((q8%5+q7%4)*y*3.14)*bnot(rot)*.004; per_pixel_7=zoom=zoom+.1*cos(rad*q8*q7);