[preset00] fRating=2.000000 fGammaAdj=1.000000 fDecay=1.000000 fVideoEchoZoom=1.000000 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=3 nWaveMode=2 bAdditiveWaves=0 bWaveDots=0 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=4.099998 fWaveScale=0.684871 fWaveSmoothing=0.900000 fWaveParam=-0.280000 fModWaveAlphaStart=0.710000 fModWaveAlphaEnd=1.300000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.001000 sx=1.000000 sy=1.000000 wave_r=0.650000 wave_g=0.650000 wave_b=0.650000 wave_x=0.500000 wave_y=0.500000 ob_size=0.500000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.016000 ib_size=0.000000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=33.152000 nMotionVectorsY=28.799997 mv_dx=0.006000 mv_dy=0.000000 mv_l=1.000000 mv_r=1.000000 mv_g=1.000000 mv_b=0.000000 mv_a=0.000000 per_frame_1=wave_x = pow(sin(time*.3011101),5)*.4+.5; per_frame_2=wave_y = pow(cos(time*.3),3)*.4+.5; per_frame_3=wave_r = sin(time*.874)*.5+.5; per_frame_4=wave_g = sin(time*1.54)*.5+.5; per_frame_5=wave_b = sin(time*1.1)*.5+.5; per_frame_6= per_frame_7=vol= (bass+treb+mid)*.3; per_frame_8=vol_cap = (max(min(vol,1),.5)-.5)*2; per_frame_9=wave_r = wave_r*vol_cap; per_frame_10=wave_g = wave_g*vol_cap; per_frame_11=wave_b = wave_b*vol_cap; per_frame_12=ob_size =1; per_frame_13=ob_r=wave_r*.0; per_frame_14=ob_g=wave_g*.0; per_frame_15=ob_b=wave_b*.0; per_frame_16= per_frame_17=q1=wave_x; per_frame_18=q2=1-wave_y; per_frame_19= per_frame_20= per_frame_21=beat=if(above(bass*bass_att,2.7),1,0); per_frame_22=dm=dm-sign(dm)*bass*beat; per_frame_23=vang=vang+.3*dm/fps; per_frame_24=q3 = vang; per_frame_25= per_frame_26=monitor = vang; per_frame_27=//mv_a = 1; decay = 0.81; per_pixel_1=//cen_x = cos(time)*.2+.3; per_pixel_2=//cen_y = sin(time)*.5+.5; per_pixel_3=cen_x = q1; per_pixel_4=cen_y = q2; per_pixel_5=radxy = sin(time*.1)*.15+.3; per_pixel_6= per_pixel_7=dist_x = (x-cen_x)/(radxy*(sin(time*.2*0)*.3+cos((cen_x-x+ (cen_y-y))*10+time*2)*.3+1)); per_pixel_8=dist_y = (y-cen_y)/(radxy*(sin(time*.2*0)*.3+sin((cen_x-x+ (cen_y-y))*10+time*2)*.3+1)); per_pixel_9=in = below(abs(dist_x),1)*below(abs(dist_y),1); per_pixel_10=//in = bnot(in); per_pixel_11=out = bnot(in); per_pixel_12=inx =(cen_x-q1)+.08*sign(dist_x)*sqr(1-abs(dist_x)); per_pixel_13=iny =(cen_y-q2)+.08*sign(dist_y)*sqr(1-abs(dist_y)); per_pixel_14= per_pixel_15=//**********outside per_pixel_16=vang=q3; //time*.1; per_pixel_17=vx = (x-.5)*cos(vang) - (y-.5)*sin(vang)+.5; per_pixel_18=vy = (x-.5)*sin(vang) +(y-.5)*cos(vang)+.5; per_pixel_19= per_pixel_20=dvx=.01*sin(time+vy*60*radxy); per_pixel_21=dvy=.01*cos(time+vx*60*radxy); per_pixel_22= per_pixel_23=outx = dvx*cos(vang) - dvy*sin(vang); per_pixel_24=outy = -dvx*sin(vang) - dvy*cos(vang); per_pixel_25= per_pixel_26=dx=in*inx+out*outx; per_pixel_27=dy=in*iny+out*outy; per_frame_init_1=dm = 1;