[preset00] fRating=4.000000 fGammaAdj=2.000000 fDecay=0.981000 fVideoEchoZoom=1.047463 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=3 bAdditiveWaves=0 bWaveDots=1 bWaveThick=1 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=1 bSolarize=0 bInvert=0 fWaveAlpha=0.900000 fWaveScale=2.905229 fWaveSmoothing=0.600000 fWaveParam=-0.300000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=2.853000 fZoomExponent=2.630064 fShader=0.000000 zoom=1.031000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.000000 sx=1.000000 sy=1.000000 wave_r=0.600000 wave_g=0.600000 wave_b=0.600000 wave_x=0.500000 wave_y=0.500000 ob_size=0.000000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.010000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=0.000000 nMotionVectorsX=24.986328 nMotionVectorsY=20.030640 mv_dx=0.064545 mv_dy=0.109009 mv_l=0.035858 mv_r=0.816156 mv_g=0.098993 mv_b=0.816156 mv_a=0.000000 per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) ); per_frame_2=wave_g = wave_g + 0.100*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) ); per_frame_3=wave_b = wave_b + 0.100*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) ); per_frame_4=mv_r = wave_r; per_frame_5=mv_b = wave_b; per_frame_6=mv_g = wave_g; per_frame_7=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps); per_frame_8=oldq8 = q8; per_frame_9=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); per_frame_10=q5_residual = equal(bass_thresh,2)*0.0064*sin(q8*5) + (1-equal(bass_thresh,2))*q5_residual; per_frame_11=q6_residual = equal(bass_thresh,2)*0.0048*sin(q8*6) + (1-equal(bass_thresh,2))*q6_residual; per_frame_12=dx=q5_residual ; per_frame_13=dy=q6_residual ; per_frame_14=q1 = 0.03*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps); per_frame_15=monitor = q1; per_frame_16=mv_a = bass-1.2; per_pixel_1=zoom = 0.9 + 0.1*q1 + rad*0.1; per_pixel_2=zoomexp = 2*zoom;