[preset00] fRating=1.000000 fGammaAdj=1.000000 fDecay=0.970000 fVideoEchoZoom=1.000499 fVideoEchoAlpha=0.500000 nVideoEchoOrientation=3 nWaveMode=1 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=0 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=1.000416 fWaveScale=1.000404 fWaveSmoothing=0.000000 fWaveParam=-0.720000 fModWaveAlphaStart=1.000000 fModWaveAlphaEnd=1.000000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=0.010000 fShader=0.000000 zoom=1.000198 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=0.010000 sx=1.000000 sy=1.000000 wave_r=0.500000 wave_g=0.500000 wave_b=0.500000 wave_x=0.600000 wave_y=0.700000 ob_size=0.005000 ob_r=1.000000 ob_g=0.000000 ob_b=0.000000 ob_a=0.100000 ib_size=0.000000 ib_r=0.250000 ib_g=0.250000 ib_b=0.250000 ib_a=1.000000 nMotionVectorsX=20.223999 nMotionVectorsY=10.656000 mv_dx=0.000000 mv_dy=0.000000 mv_l=2.200000 mv_r=0.900000 mv_g=0.500000 mv_b=0.000000 mv_a=0.000000 per_frame_1=// timed sidon sensor per_frame_2=// le = signal level; desired average value = 2 per_frame_3=le=1.4*bass_att+.1*bass+.5*treb; per_frame_4=pulse=above(le,th); per_frame_5=// pulsefreq = running average of interval between last 5 pulses per_frame_6=pulsefreq=if(equal(pulsefreq,0),2, per_frame_7=if(pulse,.8*pulsefreq+.2*(time-lastpulse),pulsefreq)); per_frame_8=lastpulse=if(pulse,time,lastpulse); per_frame_9=// bt = relative time; 0 = prev beat; 1 = expected beat per_frame_10=bt=(time-lastbeat)/(.5*beatfreq+.5*pulsefreq); per_frame_11=// hccp = handcicap for th driven by bt per_frame_12=hccp=(.03/(bt+.2))+.5*if(band(above(bt,.8),below(bt,1.2)), per_frame_13=(pow(sin((bt-1)*7.854),4)-1),0); per_frame_14=beat=band(above(le,th+hccp),btblock); per_frame_15=btblock=1-above(le,th+hccp); per_frame_16=lastbeat=if(beat,time,lastbeat); per_frame_17=beatfreq=if(equal(beatfreq,0),2, per_frame_18=if(beat,.8*beatfreq+.2*(time-lastbeat),beatfreq)); per_frame_19=// th = threshold per_frame_20=th=if(above(le,th),le+114/(le+10)-7.407, per_frame_21=th+th*.07/(th-12)+below(th,2.7)*.1*(2.7-th)); per_frame_22=th=if(above(th,6),6,th); per_frame_23= per_frame_24=wave_r=.5*sqr(sin(time*3.7))+.5*sin(37*ccl+.01*leccl); per_frame_25=wave_g=.5*sqr(sin(time*2.8))+.5*sin(38*ccl+.01*leccl); per_frame_26=wave_b=.5*sqr(sin(time*3.2))+.5*sin(36*ccl+.01*leccl); per_frame_27=wave_x=.5+.1*sin(leccl+frame); per_frame_28=wave_y=.5+.1*sin(1.2*leccl+frame+1.17); per_frame_29= per_frame_30=ccl=ccl+beat; per_frame_31=q1=ccl; per_frame_32=leccl=leccl+bass+treb; per_frame_33=q2=.001*leccl; per_frame_34=q3=th; per_frame_35= per_frame_36=ob_r=wave_R; per_frame_37=ob_b=wave_b; per_frame_38=ob_g=wave_G; per_pixel_1=sector=(ang+rot+x+y)*5000+q1+10*sin(q2); per_pixel_2=orient=sector%4; per_pixel_3=spd=.005*q3; per_pixel_4=quadrant=above(x,.5)*2+above(y,.5-x); per_pixel_5= per_pixel_6=// variant movement per_pixel_7=dx=dx+equal(quadrant,q1%4)*if(below(orient,2),-spd,spd); per_pixel_8=dy=dx+equal(quadrant,q1%4)*if(orient%2,-spd,spd); per_pixel_9= per_pixel_10=// pulsed zoom per_pixel_11=zoom = 1+equal(quadrant,(q1+1)%4-x*5*sin(100*q2+10*sign(sin(20*q1))*rad)); per_pixel_12= per_pixel_13=// weird warp per_pixel_14=dx=dx+equal(quadrant,(q1+3)%4)*spd*sin((20+14*sin(18*q2))*x per_pixel_15=+(15+10*sin(19*q2))*y+sin(1.8*q2)*q1)*Rad*sin(q1); per_pixel_16=dy=dy+equal(quadrant,(q1+3)%4)*spd*sin((20+14*sin(18.5*q2))*x per_pixel_17=+(15+10*sin(19.5*q2))*y+sin(1.7*q2)*q1)*Rad*sin(q1); per_pixel_18= per_pixel_19=// ccl driven stretch fx per_pixel_20=sx=1+equal(quadrant,(q1+2)%4)*.1*sin(53*q1+10*q2+4*ang); per_pixel_21=sy=1+equal(quadrant,(q1+2)%4)*.1*sin(32*q1+10*q2+4*ang); per_pixel_22=rot=equal(quadrant,(q1+2)%4)*.05*sin(27*q1+10*q2); per_pixel_23= per_pixel_24=// structures per_pixel_25=structure=equal(quadrant,(21.7*q1)%4)*above(sector%6,2)-q1*rad; per_pixel_26= per_pixel_27=dx=if(structure,5*-dx,dx); per_pixel_28=dy=if(structure,5*-dy,dy);; per_pixel_29=rot=if(structure,5*-rot-rad*rad,rad*rad); per_pixel_30=zoom=if(structure,5*-zoom+6,zoom); per_pixel_31= per_pixel_32=sx=sx+.3*Sin(x)*sin(q3); per_pixel_33=sy=sy-.3*sin(y)*sin(q1);